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Ganda

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Everything posted by Ganda

  1. The SRLE version of RS works perfectly. I have no idea of anything else tbh :/
  2. Here. Makes torch sconces interactive. Untested but looks pretty cool :p (this with immersive NPC's in the dark - make NPC's go nuts :p)
  3. I use thunderchild so this actually seems awesome :o Onwards to a shout based character!
  4. not a lot of scripts in REGS (only quests?) but it does add a lot of stuff to cities and towns. But if you get SR:LE with that FPS you should be fine with REGS
  5. Well, it's supposed to be a "sneak" shout that allows you to see where everyone is, so I guess alerting people (guards in this case) with it wouldn't be very immersive :p I never used this as I usually don't play sneak characters but if it works correctly it should be "lore-friendly"
  6. I love these comparison shots, using vanilla after this just makes me barf. We all love you saerileth :p
  7. New versions of ETaC will fix/destroy some more stuff? You know I don't really know anything about navmesh xD
  8. Woohoo let's remake all the patches! :p
  9. That is supposed to be fixed with the latest version. But the features he included are more than likely to bring a lot of issues in to the mix as everything he touches is super complicated :p
  10. Usually a mod's patches are safe to merge. As you're new to merging and TES5Edit try no to merge anything that has scripts unless otherwise stated in mator's merge test thread (link in his nexus page). Small misc mods are also safe to merge but unless you understand this better I'd stay away from non-patch merging. As it is clear that this errors are unrelated to REGS I'd recommend posting your issue in the Support Forums before TechAngel appears :p
  11. Don't merge prometheus patches. They're not part of the REGS patches. what other merges have you made?
  12. Renumbering provides better compatibility overall and is best left on for users who don't really know what they're doing (unfortunately like the majority of nexus :/). With the author/someone who knows/has tested's instructions you can safely not renumber. Besides, if you intend to update mods who were merged and have renumbered everything will be reset (as there are "new" actors, etc). Really depends on what you're going for.
  13. (You can in fact merge the REGS patches - me, cj and other people have done it - and if it is giving those errors try to reinstall the script and see if it fixes that, it shouldn't be doing that. Make sure you have copy intelligently, double pass and renumber formids* checked and try to not to merge anything with scripts - only some work) *(I try to not renumber formids on the first try and if that does not work I'll renumber them. This is the best update wise, as per CJ's advice :p) EDIT: Damn, I'm just that awesome mwahahah
  14. (Good practice in T5E - don't mess with the header manually :p Do the wb way, much, much easier and safer IN THIS CASE :p) (ninjas ftw btw :p)
  15. (Or you could just grab the patch and include those changes in the main 3DNPC plugin or in your conflict resolution patch via TES5Edit - just remember where you included that :p)
  16. Unique Border gates has the wrong link :p
  17. All Hail Apollodown. Let the sacrificing commence! Essential mods for anyone really.
  18. Latest version includes changes to the torch light radius... possible conflict with ELFX?
  19. Try to look past that xD
  20. But still as a starting point to a conflict resolution patch right? If you have to check every record it changes to make sure it made it right you might as well do it from scratch
  21. CJ requested that I posted my screenies here. Besides all the dirty edits (although simple cleaning takes care of most, there are a few in whiterun that need to be manually done). If it edits the interior it is very well done as I did not seem to find any changes. These are most simple to fix and if the author actually takes care of these it can be a great mod (with the followers optional)
  22. WAIT... So this is a fix for schlongs of skyrim? O.o I actually thought it was SOS as in urgent... Oh boy...
  23. I still get that ocasionally, especially windhelm-riften :/
  24. Exactly, I'm pretty much just waiting for you guys to solve those issues and I'll probably go over there myself :/ this is still a great mod nonetheless (escaping Tech's OT radar xD)
  25. I may be having a brain fart moment, but I just can't install this via MO... None of the available installer plugins were able to handle the archive. I've had this issue in the past but I managed to workaround it by downloading manually now not even that :/ (don't tell me it's OT it only happens with this file!)
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