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Everything posted by Ganda
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pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
NSUtR should come before BDS and the patches after As per instruction in the mod page -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
The one on the right just before you go in to the college. I just got home so I might go for some screenshots in a while. It's almost unnoticeable, I just saw it because I was looking for it :p try to see it ingame.Have I told you how much I love you right now? You're fixing everything I couldn't xDEDIT: I told you I hadn't seen that one! No idea where it even is :/ -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
RRR Enhanced also does an overhaul to the Nightgate and Old Hroldan Inns as of the latest version at least. Now that you've shown me how to disable stuff via patch I may try to go for a patch, else you'll have flying snow near the entrance to NG Inn (haven't tested the other one). That's the reason I started using basic :/I believe I have some screenshots of that over at the NSUtR threadEDIT: yes, the EWR issue is just that small thing, and a mesh that is a bit too high in the abandoned house :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
ELFX is compatible with REGS as in you will not CTD. The ELFX - Exteriors will most likely need a patch to remove some of the lights and the ELFX -Interiors won't appear in the new buildings. It was discussed a bit in the ETaC thread.Yay, I love updates :p (NSUtR compatibility *.* I have to check how you managed to do it with RRR and Expanded Winterhold)Now, two concerns: the fight against the thalmor, I remember the odd bug here and there and the english being meh (not that mine is much better :x), is it all fixed? And, much more important, how safe is it to merge the patches? Or should I try and report? -
I'm doing a new install now so I didn't actually play extensively, just popped ingame to check if it was working! But was I creating some kind of issue?
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I... copied the record and deleted everything inside... I know I know, I'm ashamed of myself xD No wonder it didn't work!
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Oooh so that's what those flags are for :p thanks a lot!
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I'm trying to remove some lamps from LoS with TES5Edit. Is it possible to remove them via patch (a patch without them maybe? I tried to no avail) or do I actually need to edit the original esp? (I'll have to remember to do this every time I update/reinstall it :c) Thanks! :D
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If this mod is still being supported then an ELFX Patch is in progress (seems like a long time tbh). And apparently it is incompatible with NSUtR in Dawnstar/Morthal which is a shame. If the buildings are just moved a patch should be rather easy to make though. No CTDs is pretty much what we want, the rest can be patched :p
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My doubt exactly, but apparently Nearox uses both of them with no problem so there shouldn't be a problem... I'll check when I get home but I'm supposing ELFX no longer has a place in my load order :/
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Is that ELFX patch needed with REGS? With all the patches and compatibility issues that come with ELFX - exteriors I might just trade it for LoS
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The most ridiculous mods
Ganda replied to Octopuss's topic in General Skyrim LE Discussion & Support
Since no one has actually brought this up, I assume you guys don't watch this series: https://www.gamespot.com/shows/top-5-skyrim-mods/ It's pretty much just joke mods but has some nice ones as well, an example: https://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-cheese-for-everyone/2300-6367966/ And their use of exploding chickens: https://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-my-god-its-full-of-c/2300-6369891/ -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I'm at 262 so I'll probably merge them :p it's just that I don't use INPCs, if you could keep them modular it would be great :p btw, have you considered putting your patches up at nexus so we could endorse you? -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Really? Even the ELFX - exterior with LoS? I haven't used both in a while but from what I remember they added way too many light sources near building entrances. Btw, is the Interesting NPCs patch going to be included in the main one or separate? -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
IC-EDFL seems really nice, it'll need a patch for elfx exteriors though? And cj, are you thinking of adding it? :p -
ACS did have a point, are all blacksmiths able to smith every type of armor or did you take into account their actual/lore-based skill? (like eorlund being the best, so he's the only one who can smith ebony/dragon). I'm sorry if it is very evident ingame as I can't test it out, in the middle of a new install :/
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Maybe somewhere between 1.25 and 1.5 would be more balanced, as items crafted by others should be of lower quality (while at 50 you would have a maxed out self-crafted sword - if you want to do it right, do it yourself :p) and yes, exponential cost would be the right way, not that it would impact much as you usually have tons of money by 50's! I'll try to talk to the author and point him to this thread.
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I believe he is taking requests so it's a matter of talking to him and asking nicely :p But tempering/enchanting quality would be hard to regulate, you shouldnt have legenday items at level 1, so it would be by your highest combat level? (smithing regulated by highest of 1h/2h/archery, enchant by the highest of illusion, alteration, etc.) Warriors would still have pretty bad enchanted items though.
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New version 1.2: Added optional courier service. Players can have their items delivered! Added armour to the list of available items. Purchased as full sets only, and no faction specific armour. Changed stocking time from a fixed value to min/max sliders with randomized final stocking time. Courier service has converted me :p What is the script load of this mod? (if there is any at all) Even though it is a very nice idea, it's still a convenience mod.
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For some reason I can't seem to post images from steam so here it goes: Link 1 Link 2 Link 3 Link 4 (Been using the aquamarine galaxy from Enhanced Night Skyrim, been meaning to try out Lorkhan's Vision) Probably a vanilla feature but they change colour softly which is very nice really. Looks great imo. P.S.: Done with Vibrant Auroras and Phinix Natural ENB.
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I can test it out (Phinix Natural ENB, going back to vanilla is so much work :c) if you tell me how to force auroras :p
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Not sure how I missed this, I already use one of his other mods, Better Signage - Inns and Shops (https://www.nexusmods.com/skyrim/mods/51272/?) that I don't think STEP covers. The auroras look really nice, the only question is if they still look good with ENB's
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SKYRIMLE Semitransparent Stalhrim Deposits by chadsketch
Ganda replied to DoubleYou's topic in Skyrim LE Mods
Great mod, can't live without! -
SKYRIMLE No Snow Under the Roof (by Prometheus)
Ganda replied to Allsunday's topic in Skyrim LE Mods
Yh, you can get it, the only thing I found was what I said above, no big deal though. As for STEP, it never had any conflicts (unless the SMIM ropes are in STEP) and BDS/SMIM have patches now.

