Jump to content

Ganda

Mod Author
  • Posts

    375
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Ganda

  1. There are only meshes in his mod so I suppose you'll textures from other mods. I have no file conflict with a full STEP plus some thingies installed. Plus, as all files from the main version are overwritten by the DG version I suppose you should only use one? xD I just fail too much, pay no mind to me
  2. Nice little mod, a definite addition to your modlist if you still have space :p I didn't find any conflicts, it pretty much just changes the vanilla objects to his own, nothing major. No crashes so far either.
  3. Note to self: check mod pages before conflict resolution xD No conflict on that package, then. And yes, I don't know about water height in an interior but if USKP has it then it must be important... That's just what I think. Just another small thing, a conflict with RealisticRoomRental.esp (https://puu.sh/741IR.png) that I have no idea how to solve (apparently it's about a bed, just don't know why realistic room rental has modified it), I'll have to delve into the ck tomorrow. I know it's not from step, just stating it!
  4. I don't think this forwards the "XCLW - Water Height" from USKP in some inns (but not all). Simple fix with TES5Edit if there is indeed a problem. Also, possibly a conflict with USKP in Vekel the Man's packages (USKP introduces the "USKThievesGuildVekelSleep" package towards the bottom while Sleeping Innkeepers.esp adds "Spike_GenericInnkeeperSleep" at the very top) and I have no idea how to fix this, if no one knows anything about these packages I'll investigate further tomorrow. Lastly, there are conflicts with BOYD in some NPC's (keeps the vanilla settings) but all that's needed is to forward the changes from BOYD to a conflict resolution patch, no big deal. As BOSS isn't going to be updated soon with a new masterlist I just put this near the bottom of my load order and did conflict resolution from there, so some of these conflicts are specific to that (example: loading Sleeping Innkeepers.esp before BOYD results in having to forward the sleep packages from Sleeping Innkeepers.esp instead of the script FormID from BOYD). Again, I'm a newbie in modding so try it out yourselves :D
  5. The warning on the top of the legendary guide says exactly what to do :p Either wait or go by the "1.0" SR
  6. and how much Vram are you using? I only have a 2Gb ATI radeon 7870, doubt I can use that :/
  7. Wyrmstooth 1.5 did have some bugs but most were fixable just by reloading your save and doing things slower. By the looks of the changelog he fixed the scripting issues so I'd hope this new versions are much better :D
  8. Touring Carriages This has been released shortly, it's a replacement for both Real Carriges and ScenicCarriages. It says it's much safer to install and remove but I have no knowledge in scripting, so a review by someone more experienced would be great :p And as the other ones should add immersion!
  9. ^ loved it xD
  10. He was asking is the revisions to the masterlist were automated (added or changed new mods automatically) or if they had gremlins working for the BOSS team xD relax roots!
  11. If you can merge this somewhere fine for me but an esp slot just for this is too much :/ Love the idea though!
  12. For the rain drops on the rooftops isn't there Splash of Rain by Isoku? And if it is script heavy then it is a shame, I'd really like to see this and the snow mod!
  13. BOSS doesn't complain about anything?
  14. Thanks, I'll give it a read as soon as possible :D
  15. Heys guys! I'm going to buy a SSD to run Skyrim decently, but, seeing as I'm a complete newb when it comes to hardware and the people I trust the most on this subject are here, here it goes! Just hope you can help me :p So, the hardware guide says that we should see our SATA transfer speed and if our motherboard supports AHCI. Now, Belarc Advisor showed me this: Board: PEGATRON CORPORATION TRUCKEE 1.03 Serial Number: MS1C93R63000454 Bus Clock: 133 megahertz BIOS: American Megatrends Inc. 5.29 09/17/2010 The only info I found was for the 1.04, I hope it's the same. So, 3Gb/s. Now, how do I see if it supports AHCI? I already went in the BIOS settings and it can be changed to AHCI, but does that mean anything? Resuming, it's probably going to be a Crucial 120Gb SATA 3Gb/s if I don't need to get a new motherboard first. Thanks!
  16. It does not? The description is a bit off then :p EEAI it is then! (hardcore is v7, v6 added archery stagger and v7 added... a bunch of stuff? :p) Anyone has a review on compatibility with More dynamic injuries?
  17. I believe Duel also has it's own AI (combat styles), I may be wrong though. And if you didn't understand what I meant is that if you load EEAI after Duel (stupid doing otherwise) you'll "replace" Duel's AI with EEAI, as in overwrite it xD And I just checked, the hardcore version has been out for some time, why am I running v6 still?! Might not need EEAI after all :p
  18. You understood what I meant xD Oh, he actually recommends it? I'll have to check it then :D
  19. Yes, but it does replace duel's AI :) just wanted to know if anyone had tested it out already. Seems I'll have to do the honors :p
  20. So everyone believes EEAI is better than duel's AI? Will have to check tht then :p
  21. For the immersive stuff and asis there is a thread by iroha with a good guide. Enhanced enemy AI seems pretty safe, I've been thinking about using it for a while, how does it compare against duel's ai? As for dynavision, no clue
  22. Use Dragonkiller cart? :p Didn't play Daggerfall so don't really know what you're talking about :/
  23. From what I understand (and my personal opinion also) is that no one really likes steam workshop xD it doesn't allow you to control your mods (version for example) and forces you to have whatever the author has uploaded. Pretty much makes Beta testing and bug fixing much harder to control.
  24. Can someone take a look at this? Not sure how many bugs it fixes, haven't had time to test but if it does what it promises and doesn't conflict with 500 other mods it is nice :D (maybe qotsafan patches already cover this) Unofficial Skyrim Redone Patch for SkyRe 1.3
  25. Rainbows and Shooting Stars should be compatible, I've always used them with CoT (and I think all three of them are in SR if I'm not mistaken) :p
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.