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Posts
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Everything posted by Ganda
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ACCEPTED Gemling Queen Dragon Claws (by Saerileth)
Ganda replied to Noobsayer's topic in Skyrim LE Mods
... Woohooooooo! But seriously, youy're spoiling us :p -
Oh, ok, got it :p Thanks a lot!
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pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Not sure if important at all (not sure what if affects ingame) but as it is in SR's conflict resolution I'm reporting here: https://puu.sh/7C45i.png EDIT: another one - https://www.dropbox.com/s/f3rz5mtuqxtvtx1/ss%20%282014-03-20%20at%2001.12.03%29.png (puush stopped working for some reason -.-) Found some more that, while not conflicting, need patching (?) but they're easy to fix if needed Immersive College of Winterhold doesn't have some conflicts with BOYD? Those shouldn't be fixed? -
I can't believe the merged patch solves conflicts perfectly so between that and doing by hand the hard way it should only save a small amount of time (and you learn more doing it manually :p). So, when to use Merged Patch? Only worth it as a starting point or also as a standalone?
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No clue, never used Requiem :/ But if it has been done it is entirely possible this works fine.
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Oh, so the merged patch is the TES5Edit version of a bashed patch? Thanks :p
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I used to make one way before I knew anything about modding but between breaks from skyrim I stopped using it as no one talked about it. Neither STEP nor SR tells you to make one, but Dienes does advise you to have one (before running Lootification, which I totally intend to try out :p). As I can't find any information about it, can you, oh great masters of skyrim, explain why it exists/when should we get one? Many thanks!
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Immersive NPC in the Dark just came out on nexus, no conflicts with absolutely anything (I checked, he somehow doesn't change anything, only adds). Gives NPC's the same problems you have while fighting in the dark - they can't see. So they try to bring out light sources (candlelight / torches / lanterns), archers stop shooting in the dark and take out their melee weapons until they can see you again. Untested but if it works properly should add to immersion besides being really cool - you now have an advantage with nightvision :p
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So there are no issues in using this? Does this work "perfectly"?
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pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
The patches at least? :/ The mods themselves I get, but not merging patches is impossible! Can't wait for the update :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
BTW, how many esp's does REGS add? You could start giving some merge suggestions (a) -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Can you stop? I've had to merge over 50 mods just to be able to load skyrim, you're making me go nuts! :p (will try wings merges next...) -
ACCEPTED Enhanced Skyrim Factions - Companions Guild (by DreamKing)
Ganda replied to Neovalen's topic in Skyrim LE Mods
Yes, of course, even for STEP it should only be the requirements version. TBH, one of the things I just can't stand is unvoiced characters :/ -
ACCEPTED Enhanced Skyrim Factions - Companions Guild (by DreamKing)
Ganda replied to Neovalen's topic in Skyrim LE Mods
Me likey :p compatibility doesn't appear to be an issue and it continues to be updated, easy addition I believe -
That's a shame really, the mod seems pretty great :/ Maybe compatibility can be achieved by moving the houses? Still, very lore-friendly and a good rest after slaying a bajillion dragons is always welcome :p
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pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
We all understand and now that I've calmly read the mod description I think it is an awesome mod, plus, I don't think there are any ethical implications of sharing your knowledge of how to remove the paarthurnax fix... :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
My mod was never in any STEP thread so I never really went that far :p and that reminded me that I haven't updated it with the new races o.O You honor me dear sirs :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
It is (it's pretty obvious, it's exactly the way they add lanterns) ELFX - Exterios. Once I have the time I'll start patching that up -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Lool didn't even see that, was just looking at the ground xD I'll check where it is from -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Occur? What? That's the fix with the REGS Patch :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
https://cloud-2.steampowered.com/ugc/3296939559043726978/4E26EFE244EFD359B1ED4A7D8692B1B7FB68DB8B/ Pretty awesome, thanks :p Wing, do your merges work well? I'm always looking for more stuff to merge :p (modaholic :'c) CJ, how about EFF compatibility? Have you managed or does it work as it is? (just with the vanilla blades system) -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
@wing and CJ, I don't use 3DNPCs, but are those issues fixable by a patch? Because I don't see one in wing's load order. Wing, you should it, it's not hard, just a bit tedious. Go to SR:LE conflict resolution page and watch the sharlikran video that is linked there, it tells you all you need to know :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Oh, I've only seen it in TESEdit yet, give me about half an hour and I'll check :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Why is your USKP so low? Is that LOOT? And thanks CJ! (Wing you could've just uploaded your BOSS Log :p) -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Mhmm, ok then :p I don't know anything that changes those meshes (maybe some of those farmhouse overhauls going around?) but yh, you're right! EDIT: So the new SHT is incompatible with EFF and The Paarthurnax Dilemma. I've gone through the description of the mod but I didn't really understand if it does anything more than allowing more blades to be recruited and paarthurnax not to be killed (The nexus being down is not helping at all). And a noob question: if I load ELFX Exteriors and LoS in the ck can I make a patch in there or do I have to check the formids and delete them in TES5Edit?

