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Everything posted by Ganda
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pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
The SRLE version of RS works perfectly. I have no idea of anything else tbh :/ -
Here. Makes torch sconces interactive. Untested but looks pretty cool :p (this with immersive NPC's in the dark - make NPC's go nuts :p)
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SKYRIMLE Individualized Shout Cooldowns by ShadauxCat
Ganda replied to CJ2311's topic in Skyrim LE Mods
I use thunderchild so this actually seems awesome :o Onwards to a shout based character! -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
not a lot of scripts in REGS (only quests?) but it does add a lot of stuff to cities and towns. But if you get SR:LE with that FPS you should be fine with REGS -
Well, it's supposed to be a "sneak" shout that allows you to see where everyone is, so I guess alerting people (guards in this case) with it wouldn't be very immersive :p I never used this as I usually don't play sneak characters but if it works correctly it should be "lore-friendly"
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I love these comparison shots, using vanilla after this just makes me barf. We all love you saerileth :p
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pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
New versions of ETaC will fix/destroy some more stuff? You know I don't really know anything about navmesh xD -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Woohoo let's remake all the patches! :p -
That is supposed to be fixed with the latest version. But the features he included are more than likely to bring a lot of issues in to the mix as everything he touches is super complicated :p
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pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Usually a mod's patches are safe to merge. As you're new to merging and TES5Edit try no to merge anything that has scripts unless otherwise stated in mator's merge test thread (link in his nexus page). Small misc mods are also safe to merge but unless you understand this better I'd stay away from non-patch merging. As it is clear that this errors are unrelated to REGS I'd recommend posting your issue in the Support Forums before TechAngel appears :p -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Don't merge prometheus patches. They're not part of the REGS patches. what other merges have you made? -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Renumbering provides better compatibility overall and is best left on for users who don't really know what they're doing (unfortunately like the majority of nexus :/). With the author/someone who knows/has tested's instructions you can safely not renumber. Besides, if you intend to update mods who were merged and have renumbered everything will be reset (as there are "new" actors, etc). Really depends on what you're going for. -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
(You can in fact merge the REGS patches - me, cj and other people have done it - and if it is giving those errors try to reinstall the script and see if it fixes that, it shouldn't be doing that. Make sure you have copy intelligently, double pass and renumber formids* checked and try to not to merge anything with scripts - only some work) *(I try to not renumber formids on the first try and if that does not work I'll renumber them. This is the best update wise, as per CJ's advice :p) EDIT: Damn, I'm just that awesome mwahahah -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
(Good practice in T5E - don't mess with the header manually :p Do the wb way, much, much easier and safer IN THIS CASE :p) (ninjas ftw btw :p) -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
(Or you could just grab the patch and include those changes in the main 3DNPC plugin or in your conflict resolution patch via TES5Edit - just remember where you included that :p) -
pack A Real Explorer's Guide to Skyrim
Ganda replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Unique Border gates has the wrong link :p -
All Hail Apollodown. Let the sacrificing commence! Essential mods for anyone really.
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Latest version includes changes to the torch light radius... possible conflict with ELFX?
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SKYRIMLE Respectful Guard Animations (by JeremeW5257)
Ganda replied to Ganda's topic in Skyrim LE Mods
Try to look past that xD -
But still as a starting point to a conflict resolution patch right? If you have to check every record it changes to make sure it made it right you might as well do it from scratch
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CJ requested that I posted my screenies here. Besides all the dirty edits (although simple cleaning takes care of most, there are a few in whiterun that need to be manually done). If it edits the interior it is very well done as I did not seem to find any changes. These are most simple to fix and if the author actually takes care of these it can be a great mod (with the followers optional)
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SKYRIMLE Closed and Guarded Border Gates by Thicketford
Ganda replied to Ganda's topic in Skyrim LE Mods
Exactly, I'm pretty much just waiting for you guys to solve those issues and I'll probably go over there myself :/ this is still a great mod nonetheless (escaping Tech's OT radar xD) -
I may be having a brain fart moment, but I just can't install this via MO... None of the available installer plugins were able to handle the archive. I've had this issue in the past but I managed to workaround it by downloading manually now not even that :/ (don't tell me it's OT it only happens with this file!)

