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Neovalen

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Everything posted by Neovalen

  1. Not really. Technically yes... but how fast do you really need?
  2. ... and this is why there should be no "official" lighting mod and it should be left as packs. All lighting mods by definition deviate from vanilla. The closest (read: still has some additions) to vanilla would have to be relighting Sky rim at this point but as I stated... leave it as packs.
  3. This week I am going through the guide from scratch(i uninstalled Skyrim and all) to correct any minor problems and installing one mod at a time and evaluating with DB and the new TES5Edit version. Expect a lot of changes to come from this. No real ETA but aiming for this weekend to finish depending on RL and of course mod updates.
  4. The HF patch is included in the main package. As for uploading changes... that just opens up a can of worms I don't need. Will think on it more though.
  5. New version available. Remember to restore and reclean your mods and Beth files with the new version.
  6. Makes sense to me. :)
  7. +1 this mod is really well done.
  8. I've been using SkyTEST for a very long time and couldn't imagine playing Skyrim without it anymore.
  9. Nice! More fun stuff to play with tonight. :) What does it cover? Just DB?
  10. Once I get home tonight going to start work on a dragon born revision... no promises on when it'll be finished... may not be complete until this weekend.
  11. Nothing wrong with having both.
  12. TES5Edit.... DDSOpt..... any vanilla changes or is it all new?
  13. Cool... let us poor slobs stuck at work know how it goes.
  14. Damned runny nose! I swear you guys infected me. :p
  15. My personal favorite is extensible follower framework. He is going to be making a large update once SKSE is updated(same maker as race menu).
  16. My impression is Lush Grass and Lush Trees detract from the scene with the new 1.76b... I much prefer the default look now. I had used Lush Grass/Trees in the past. Only delete the ESP files I specify as ok to delete.
  17. Not that the CK will be updated for at least a week or so anyways... True but at least we have TES5Edit to give us a preview :)
  18. One day to go... then we find out what is broken (or not... since they always release script source late...)
  19. Simply ignore and install anyway. Reason for this is MO does not allow installers to see other mods files.
  20. As far as I can tell coin replacer works great post cleaning(no out of place septims)
  21. Opening Creation Kit through MO should give you access to any installed files (including Vanilla ones). You could also create a new plugin this way with access to any of your available mod resources. Not sure what your trying to do? 1) Yes, move the ESPs from the overwrite folder to the mod folder. This is specified for some, surprised it's not moved automatically by the latest MO version. (I have yet to have to move a file since upgrading unless its a new file). 2) Odd, these files always ended up in the overwrite folder for me... but the answer is the modified ones should be in your overwrite directory and the originals/backups in your game dir. There's no texture folder in the mod's file. You mean to delete this files in the meshes folder? It's a small mistake Neo made probably in rush. NIF files are meshes, and you will find the files in the following directories: Data/meshes/clutter/food/apple01.nif Data/meshes/clutter/food/bread01a.nif Data/meshes/clutter/wine/winebottle01a.nif Thats correct, fixed shortly.
  22. BOSS is back up and running normally from what I can tell.
  23. I will write something here when I get time. :)
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