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Neovalen

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Everything posted by Neovalen

  1. Not me personally, I did see one texture seam on the starter armor right shoulder though...
  2. Nox is on the house at Origin. Click here to get it.
  3. Thanks for the heads up, claimed my copy.
  4. Added: Revamped Assets Skyrim (Replacement For Revamped Alchemy Lab HD) Modified: Embers HD (For Revamped Assets Skyrim Changes) Removed: Revamped Alchemy Lab HD (Out of Date)
  5. Edit: Yep, still correct.
  6. It seemed no different to the blade to me, still one handed, still as quick. That, and it was upgradable after dismantling. According to the site it is one of the infinitely upgradable weapons.
  7. TBBP is just movement physics, CBBE is a body type.
  8. Same thought, cannot predict at this moment. If it's an engine change plus new textures plus who knows what then I could see a SRLE Remastered on the horizon. If it's a lazy remaster console port only, well, there isn't likely to be a major shift. This.
  9. I am currently testing using the Light version of TES. This one includes the equipment changes, but not the animations, crossbow, money weight, or UI changes. Mainly because I have other mods I am considering for those items. I think the thing that stuck out in my head regarding TES and balance was doing the Firestarter quest in White Orchard gave me a 3 slot relic hammer with 14% crit, 8% stun, 1% instant death, etc. Granted the base dmg wasn't much higher than my starter Witcher blade. It still made me think I'm not even level 2 yet and have a 3 slot relic with pretty massive secondary stats. If that trend continues then it will likely make the game too easy lol.
  10. Does anyone reading this have experience with The Enhancement System mod besides just installing it? I'm worried about it making the player overpowered... and of course the "cheat" Gwent merchant that is included in it. The concept looks great though. So far from what I've seen its pretty good, but I'm just running around White Orchard very early game. At least the Gwent merchant is easy enough to avoid...
  11. Is it just that one spot or all over?
  12. Curious as to why you don't like / use some of these mods. Most interested in the lore friendly ones, I consider those almost essential now. Similarly with sword trails... As for Autoloot, it can be customized with filters if there is a particular item/items you don't want to pick up automatically... I find the loot window annoying lol.
  13. The guide as it sits, without the merge, is at the limit... exactly. That means adding one texture mod on top will break it, hence why I added the merge / instructions... I'm not done adding yet. :) Found this out trying to test TES mod. I had this mod installed previously, it is likely to be added.
  14. Likely, of course all that extra hold out time didn't make FO4 that great of a game... really hoping TES6 will be better than that game was. FO4, to me, was a huge fail. Granted, I'm not a Fallout fan but I went in open minded about trying it.
  15. To be fair, there was more than one of you... I won't make the same mistake as Louis XVI of France. Mod scarcity can be a dangerous thing. ;) As for better vampires, its personal preference. I like the added slurp / swallow, it just adds something to the experience... ;)
  16. I was rather hoping for TES6 announcement, not a remaster... unless it's as bad as COD Infinite Warfare and the only thing they can sell it on is a remaster of the good game... let us hope not.
  17. Texture mod merging guide added. First merge required. To help with my personal housekeeping I made a category in NMM named modALLNoWhites and placed all the mods I merged into that category to just keep track of what is merged where. :)
  18. Basically, the non school versions of the robes will be Gamwich, and the school version of the robes will be MOTO. At least thats how I think it is working right now, I honestly didn't have time to test.
  19. Well, since I'm already using Lucidity in my own game... I guess I must bend to the crowd of endorsers! ROFL Thanks for the heads up...
  20. Put the food / drink into your followers Equipment not Inventory with the wheel menu.
  21. I tried the mod kitchen method last night but was getting mixed results... almost as if it "forgot" some files.
  22. Yep, I ran into this limit in my testing tonight. Time to write up a guide section tomorrow after I figure out how to do it.
  23. Added instructions to remove the _s.dds files. Also, your credits have been added. :)
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