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Neovalen

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Everything posted by Neovalen

  1. We are now down to 2 missing mods... Extended Armor System The Enhancement System Everything else has either been updated or had an "unofficial" version posted in their comments sections. I've been keeping the guide updated... sorry for the lack of change logs here in the thread.
  2. Yikes. Please don't link directly to file downloads... lol. My phone now has a copy of that file on it... In any case, it's the same file that I put in my guide under consistency patches. The Primer author just uploaded it with credits to me. I'll update the guide to reflect it tonight.
  3. Yep, also updated my patch for Friendly HUD 10.6 / Primer 1.12 ... Is anyone at a point in the game where they can test Decoctions with Primer? I don't know if you need the mutagen every time or if it gets refunded when you craft... I know some Mutagens are almost one drop per game thats why I'm asking. Seems to be some discussion on the mod page insinuating they are not re-usable.
  4. I got a bit of a nerdgasm from this, so figured I'd share it. :) https://arstechnica.com/gaming/2016/06/star-trek-bridge-crew-vr-hands-on-video/ Looks like fun, if a little simplistic in the graphics department.
  5. All NPC Scabbards has been updated for patch 1.22 now, also fixed to be installable via NMM. :)
  6. Mods are almost back to normal. At least the "essentials" have been updated. Mods used in v1.21 remaining to be updated: All NPC Scabbards (Author has indicated he will look into updating, however users report it may still work fine) AutoLoot (Author is so far MIA, however a user has posted a version updated for 1.22) Extended Armor System (Author indicates he will get it to it eventually, but may be a week or longer) Improved Sign Effects (Author is so far MIA) Primer (Author is so far MIA) The Enhancement System (Author indicates he will get it to it eventually, but may be a week or longer)
  7. What your going to lose is the robe variants for the different mage schools. Therefore if anyone is wearing them they will likely disappear. I believe a 30 day stint in an interior will cause everything to reset, but I can't be sure.
  8. I have removed Mage Outfit Texture Overhaul and Archmage HD in favor of Rustic Clothing's versions. We lose the school specific armor variants but I like the textures much better in Rustic.
  9. An interesting related article was just posted by Dark0ne over on Nexus. https://www.nexusmods.com/games/news/12815/?
  10. I'll take a look. Haven't had much time so kinda just bumping the version numbers the last few days. I know I have to check it against MOTO as well. I'm tired of updating it pretty much daily. Gonna wait until 1.0g is the main version... lol
  11. New Bespin trailer is out, gameplay tommorow... looking great will be fun. :) Hopefully it keeps my mind off Battlefield 1 for awhile since that game is not out until October lol.
  12. I personally downloaded and unzipped both archives... luckily I noted some red flags before I ran the executable. I don't think I was compromised but I'm doing a thorough virus check just in case.
  13. Well I dont know anything about the first 3, but I'm guessing your accidentally engaging ENB Brute Force mode with its hotkey for #4.
  14. TES5Edit and Wrye Bash were both reuploaded today without version change, there is a possibility that an account was compromised. I would advise against downloading these until it is confirmed otherwise. Edit: Apparently Lojack's account was hacked. (Source Link)
  15. I would say it's not wrong for personal use. However it is wrong if you share it.
  16. Yeah, Witcher 3 patches pretty much nuke all mods every time. I've gotten as much as of my personal setup as I can right now back up and running. Still missing the following mods: All NPC Scabbards Auto Loot Extended Armor System Improved Sign Effects Increased Creature Loot No More Rolling Down Stairs Primer The Enhancement System Hopefully updates will be forthcoming in the next few days.
  17. Afraid I can't help at all right now, need to wait for all the mods to be updated for 1.22 before I can merge anything.
  18. So every mod needs to be at least run through the new CK... thats gonna kill any abandoned mods.
  19. Alright, looks like "The Enhancement System" will take awhile to get a 1.22 patch... most of the others are in progress. Will check back in on the state of affairs in a few days. If you haven't been forced into an update, just run the game via the EXE. :)
  20. Yep, mods likely broken... blah! Had it working nicely too [emoji14] Might take a few days for mods to be updated.
  21. In this particular case I don't believe it matters. However, you are probably correct in assuming XP32 should win.
  22. Glad you approve. I also added a custom patch that allows opening of the Bestiary when in meditation mode. No more guessing at the bomb/oil type(s) you need to craft. :)
  23. I worked my scripting magic and added a "Consistency Patch" for this problem. Now potions will use the animations and you can only drink one at a time. The only caveat is that you can't be in the middle of a sword swing or the animation won't play.
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