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Neovalen

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Everything posted by Neovalen

  1. I always just redo them. Doesn't take long.
  2. The melee charge... ouch! https://youtu.be/X8UB9LVhh6A?t=2m19s
  3. 45 Minutes of unedited gameplay from the event: So stoked, I'm gonna lose so many hours to this game.
  4. Interesting, I personally didn't have a problem using the radial menu... I'll try it again tonight and see what I find. Damn, your right it doesn't appear to be working but I could have sworn it did before. Time to investigate!
  5. Not bad for what it is... a very scripted game. The final version of Star Citizen should be totally dynamic and not scripted at all... other than the single player campaign module. Graphics aren't that great either.
  6. Virus Scan lately?
  7. I'm going to guess there is not a way to disable that feature, but the whole point of the mod is so you don't use everything for every fight... thus increasing the difficulty. That being said, you can adjust the number of items created per craft in the mod menu.
  8. Just speculation on my part, but I'm going to guess it's the Fallout 4 version of the Creation engine that they used.
  9. Don't forget Mod Organizer 2 will need to be up to the task... Tannin has his work cut out for him. Since it will be 64-bit... we will need to use the new version not the current.
  10. I doubt it will peak over the time period at game launch... after all its basically a graphics / engine upgrade not a story upgrade. In any case, it'll be nice to have... hopefully get rid of the need for the memory patches, etc. and not break mods (ideally). ENB will likely need major rework... which may or may not happen based on Boris mood. The guide will still be here, in some form or another depending on how things shake out. :)
  11. More gameplay in higher quality coming soon!
  12. Battlefield 1 is just amazing. Link to the livestream footage of 64 player gameplay (Quality sucks, but its a livestream...) and yes, that is Snoop Dog and other celebs smoking a blunt during the game...: https://www.twitch.tv/battlefield/v/72078007?t=01h58m14s Official Gameplay Trailer: Some footage around YouTube:
  13. To be fair, that was the last graphics upgrade they gave the game... so yeah. :P
  14. Mod Changes 6/12/2016 Added: Extended Armor System (Compliments The Enhancement System But For Armor) Increased Creature Loot (Makes Creatures Always Drop Some Form Of Loot) Modified: Immersive Cam (Author removed the "Friendly HUD Compatible" version... however the normal version appears to merge fine with everything) Script Merger (New Version) Removed: None Updated merges to reflect new reality.
  15. Figured I'd give an update on mods I'm looking at potentially incorporating / testing: Advanced Witcher Book Collection (Re-adds cut content books and some books from previous Witcher games) Bronze and Silver ReShade (Reshade that keeps the vanilla feel + enhancement by one of the best Skyrim ENB authors) Crossbow Damage Boost and Balance (Might make crossbows actually useful besides for taking down drowners and flying creatures) Extended Armor System (Compliments The Enhancement System Light But For Armors) Increase Creature Loot (Probably just the version that guarantees some drops, not actually increasing the amount dropped) Realistic Contrast Textures (Adds extra contrast in various textures) Super Turbo Lighting Mod (Weather Overhaul) Volumetric Clouds over Skellige (Adds Kaer Morhen volumetric clouds to the Skellige isles)
  16. That is odd.., I had no issues.
  17. Ouch, that sucks. Sad to hear it.
  18. Mod Changes 6/11/2016: Added: No More Rolling Down Stairs (Bug Fix) Primer (Adds Witcher 1 Style Alchemy - Bombs/Potions/Oils no longer infinite, must have a campfire to brew more, interchangeable ingredients with secondary effects, etc. + Eat/Drink/Loot Animations + monster mutagen dissolution + Toxicity overhaul ... READ THE DESCRIPTION) Modified: Random text for consistency - no actual mod changes. Deleted: None Script / XML merges updated. In Game Configuration updated.
  19. Yeah, running it now to see if it works. Edit: Completed Successfully.
  20. Mod Updates 6/11/2016 Added: None Modified: Ancient Automatons (New Version) DynDOLOD (New Version) Removed: None
  21. I'm current deciding which Alchemy mod I want more.... Primer or Preparations Mod... I'm leaning towards Primer since it's really giving me a Witcher 1 vibe that I like. I welcome any opinions or experiences. Merging Primer into the game was more difficult than the others because of conflicts with The Enhancement System but it really wasn't too bad... I have it up and running now. Remember: Disable refill of potions automatically in Friendly HUD if you decide to try this.
  22. This. I only have one conflict as well. Updates 6/10/2016-6/11/2016 Added: The Enhancement System (Overhauls many pieces of gear in the game, adds some new ones, and provides methods for upgrading gear) Modified: Geralt HairWorks Colors and Beard Styles (Added back in the Less White Beard Color) Lore-Friendly Ciri (Added Lore-Friendly Ciri Portrait) Removed: None Be sure to take note of the new mods.settings file contents AND the new modLoreCharacters merge.
  23. Added: None Modified: Fores New Idles In Skyrim - FNIS (New Version) Lucidity Sound FX (Added Dwarven NPC Pack) Removed: None
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