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Everything posted by Neovalen
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Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
Neovalen replied to sheson's question in DynDOLOD & xLODGen Support
Clarification: I am talking about the 2.03 Beta, not the scripted main version. Regarding #1: I am not passing a -o: parameter at all to either TexGen.exe or DynDOLOD.exe when running it through MO. It defaulted to (In My Case E:\Gaming\Skyrim\Tools\DynDOLOD) but had \DynDOLOD_Oputput\ and \TexGen_Oputput\ as the default output dir without any input whatsoever from me. Regarding #2: Regarding a write problem I am not sure. Hopefully someone else will chime in if they see similar issues. Regarding #3: Fair Enough, only reason I wanted to change was to get rid of this Oputput problem I'm having lol. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
Neovalen replied to sheson's question in DynDOLOD & xLODGen Support
Bug report(s): 1. The default output directory for both programs (DynDOLOD.exe and TexGen.exe) is "_Oputput" instead of "_Output". 2. Changing the output directory in DynDOLOD.exe does not save through runs. Additionally, changing it from the default makes the program fail to finish (and the _Oputput directory is still created and has contents). 3. You cannot manually change the output path by typing... it does not take keyboard input. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
TES5Edit\TES5Edit... is it actually listed twice in your file system? -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
Neovalen replied to sheson's question in DynDOLOD & xLODGen Support
Wanted to report the same, running full SR:LE with 2.03 and I had no problems with the generation nor in game. -
SRLE Extended Mod Suggestions
Neovalen replied to Darth_mathias's topic in Skyrim Revisited (retired)
I saw this, and I am interested. I'm waiting a little bit to see if it gets integrated into campfire's system and/or there is a replacement made for the default sleeping bags. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I wouldn't mind undoing the changes, however I don't exactly have a file server lying around that could serve as a host even if I wanted to. :) That being said, I have no personal relationship with the author and would feel odd asking him to do so... plus his wish is to not get drawn back into modding so that would kind of defeat the purpose no? If you look in the Vivid Weathers bug section, I did resolve the issue but it was by starting a new game (unfortunately). Here is a snipet: Kesta author Could you make the test on a new game ? There is a possibility that the property-binding switch I operated in previous version's fix isn't taken into consideration if those are baked into the savegame. If that's it I'll put an optional file on to force everything as it should be, but I'm probably not going to include it in the main file, the previous "backward compatibility" already added more than enough useless scripting on save load. posted @ 14:41, 16 Apr 2016 by Kesta reply Neovalen premium Starting a new game fixed the issue. I was able to force the above referenced weather and began to get wet. I should note that I am now on 1.36 Vivid Weathers. posted @ 11:30, 17 Apr 2016 , edited at 11:30, 17 Apr 2016 by Neovalen -
Conflict resolution woes
Neovalen replied to theApe's question in Guide Support & Bug Reports (retired)
Yes, never modify the original plugins. -
The words TESSnip should never be uttered in the halls of good modding practices... that likely screwed you right there.
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Personally use Windows 10 for all my gaming needs, works great.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
ELE won't be removed in that manner unless you delete every cell edited in the CR. The way I did it was to load both ELE_Legendary_Fs_Wt_Lite.esp and ELE_Legendary_Fs_Lite.esp then in the CR simply rename the master in the file header since the FormIDs match. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
While I still have Wyrmstooth as a mod downloaded, I cannot recommend it in the guide as new people can't follow it otherwise. I won't be keeping it in my local save either since I don't have the real life time to maintain two baselines. -
Alien Hunters DLC available today, May 12. Looks pretty fun... if not brutal to your sanity. :)
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Also supposedly a graphics and UI upgrade to boot... good way to go out. :) -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
The final DLC and the end of Geralts adventures as the main protagonist releases May 31. There are major changes including an AI overhaul in this release so I will likely overhaul the guide at that point as well. Also potentially start a new game since I kinda got distracted... lol. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
SRLE without Wyrmstooth is now live. Sadly it has come time to remove it. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks for the feedback, I'll attempt to go through this list sometime this week. Work is hell and I just don't have the energy to go through it all right now. Referencing the above, I'm done waiting I am just trying to work up the energy to spend time making my game worse by removing it. lol -
SRLE Extended Mod Suggestions
Neovalen replied to Darth_mathias's topic in Skyrim Revisited (retired)
The question here is if you want your claws being fully gemmed or part-metal part-gem. Personally, I prefer Gemling Queen going by the screens. The fully gemmed versions almost look like you cut off a dragons claw rather than something someone made. -
SRLE (manual mod) translation to native language
Neovalen replied to Maddin's topic in Skyrim Revisited (retired)
I'm afraid I have no personal experience with non-english Skyrim, hopefully someone who has can help you out. -
They said in the live stream there will be a campaign covering 7 different main characters point of view on different fronts. There are plenty of games I hate, I just don't post about them. [emoji14] If you don't have anything positive to say and all that... unless your debating someone.
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No kidding, this 980 may get booted from my box.
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Video from JackFrags with more details:
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Another promotion: On the way to release, they will be giving away all the Battlefield 4 and Battlefield: Hardline DLC for free over the next few months.
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Release date is officially October 21, 2016. There will be further reveals, early access, open betas, etc via Pre-order, EA Access Subscription, and the insiders newsletter. Personally, I am really pumped for the new game. Cavalry charges, planes, ships, melee combat diversity, divergent warfare (different sides use equipment, guns, etc). All of it sounds amazing and I cannot wait to see more. Lots of things never before seen in a Battlefield game.
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OP Updated... Amazing trailer.... my thoughts to come after the live stream is over.
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Bump: Less than 10 minutes to go until reveal.

