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Neovalen

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Everything posted by Neovalen

  1. Need to figure out how I want to handle multi-mod merging since thats three mods in one list. Edit: Added this merge, luckily all three mods were in the same section so I made it a section merge. I will also likely merge the Vividian esps into their own bunch.
  2. Looks like you didn't install the proper script. Recheck the tools section. As for RND it was only RWT that needed adjusting. The other mod was also removed.
  3. Thanks for that. I saw the notes on the merge thread, tried it anyway and it worked as far as I can tell. No errors and in game looks good. Let me know if you find otherwise. Think the note was maybe for an old version of the merge script.
  4. It doesn't hurt and its more effort to remove it than to just merge it. :) I noted in 1.71 that the original StaticMeshImprovementMod.esp is no longer included with the install, so I reused the name for the merge file and thus its properly BOSS sorted as a plus. Investigating merging RWT into a single ESP as well, will see how that goes. :)
  5. Wrote up the mod merging subguide and merged the first SR:LE mod - SMIM. More to come in the future I'm sure but its a start! :)
  6. This. There are a LOT of weapons in IW that I just dont think fit the game. That being said, if IW gets the same treatment as IA did, then I may consider it again.
  7. There is an MCM for that :)
  8. Normally you don't to run MO but if client program needs it then you need to.
  9. Since ESS has left some feedback here is my experience: Installed MO 1.2.2 using the installer on top of 1.2.1, my load order / activation states remained intact. New mods for the DLCs were added at the top of the load order. without issue and I had no issues dragging and dropping anything. I do have a light bulbs for "Potential Mod Order Problem" and "You have files in your overwrite" but I know all the conflicts in my setup and know there is nothing wrong. These were unchanged from last version but figured I'd mention it anyways. I could not open the conflicts tab for the "fake" mods but I did see them listed in the other mods conflict tab and all appears properly as I would expect. Starting time and Loading times appeared reduced but could be "placebo effect". Reference: Windows 8.1 with default theme and using Dark.qss for MO.
  10. Does this look like what we'd expect to load? Keep in mind all my files are loose, no BSAs besides the vanilla ones and I dont use the HRDLC esps. Archives tab has all BSAs checked and managed by MO.
  11. Will check it out sometime soon. Out on the town ATM :)
  12. Agree that the follower wheel is great... Just wish more mod authors would support it.
  13. Did you use the DDSOpt INI tweaks?
  14. I find it funny the video covers weapon sounds, footstep sounds, fireball... all of which is covered by AOS2. Seems kinds disingenous to say fully compatible with AOS when your overwriting parts of it no? I understand there are more sounds that AOS doesn't cover but still! :)
  15. Funny, I was thinking the opposite... at least with BOSS when I place something it stays there. :)
  16. At which point it will be in SR:LE with no additions on my part lol. :) I did have a look briefly last night (10 minutes) and they looked really nice.
  17. Agreed no need for a preset and that is the case from my experience. Getting rid of the shortcut door by default would be nice tho.
  18. Because I included those in CR to save slots :) see previous posts not long back.
  19. Yes and no, you'd be amazed how far even a little money goes in greasing the spousal wheels when i ask for time lol. In any case, I don't turn down donations but I don't advertise for them either as I feel it would be wrong when I'm using someone else's hosting space. My nexus account for my mods is set up for it in case of some random donates. That being said its going to be the last I state on this matter here on STEP.
  20. Personally I find the compass tweaks to be a good plus, they declutter the interface which is important with so many map markers.
  21. Updated guide, basically placed it where the original Atlas ESP would have gone. Compass tweaks are good because otherwise it gets cluttered quickly and hard to sort out.
  22. I think he means shortcut door that requires a key, but I could be wrong.
  23. Configurable/More destinations, configurable cost by distance, additional boat travel... Etc.
  24. I am in the process of switching over to BFT from Touring Carriages myself, I have updated the conflict resolution patch to remove Touring Carriage dependency but the latest version of BFT has deleted navmeshes. The author should be putting out an update/fix soon at which time it will replace Touring Carriages. Getting tired of running people over by moving carriages, etc. While I love the concept the game just doesn't allow for good implementation.
  25. Yes it will. I've already got a updated CR but waiting for a mod I'm adding to update to update the guide. Edit: Guide updated.
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