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Everything posted by uncleseano
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Grand thanks, that makes sense. Lettng those poor poor NPCs enjoy the benefits of their soon to be loot enchanted gear I actually have my own C.R patch that's I've been working on for the last few months. It's also absorbs a few smaller mods (that only affect a few records into it) so I won't be using the one here. That said I've checked it out to compare with my own. Its not all that different. Plus if I needed to really use a patch from here that has a dependency I would just clean out the records from it with xEdits 'Report Same as Master' whatever it's called and do it that way. Well I'll leave out the Undead mods at the moment so. It's great to have the list here though, as alot has changed since I started (since SE release) so it's great to grab what I have missed
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This is a great lil (big) guide here. I never would have thought of using ELE, ELFX AND RS together. How the hell did you get that to work? I mean, isn't it kinda crazy to use them all together? Also I'm looking over ord uncapper .ini and comparing it against the MLUs .ini. What is the main difference do you think? Which levels slower? I know that the ord one give more perks (a extra every 3rd I think) Thanks again
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Heya guys, I've been modding my own LoTD L.O for the last few months so It's great to see another good indept guide/L.O to compare. One thing that stands out is just what DirtyWeasels uncapper.ini really does. The nexus page just says it's 'balanced' How does it compare to say, the MLU uncapper? Thanks!
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MO 2 v2.1.1 and latest nexus WB won't launch
uncleseano replied to uncleseano's question in Wrye Bash Support
Disregard, was all over the discord earlier. The latest standalone won't work at all for me. Had to fall back on the python build. I dunno Well it's working now -
Whenever I go to launch WB as an executible from MO2 I get a pop uo saying that it's open in another location/program and craps out a temp file into the overwrite. I recently unistalled the python version because WB/MO2 were updated and I didn't think I needed that workaround anymore. Thing is WB launches on it's own fine, just not through MO2. Any advice? I've tried adding exclusions to my firewalls (win Defender and malewarebyes for the craic)
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Cool, thanks for the info
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I'm taking it straight from the EBT page: -Open Skyrim.ini -Find [Display] and add this line below it: fDecalLifetime=256.000 -Save -Open SkyrimPrefs.ini -Find [Decals] and below that find iMaxDecalsPerFrame= -Change the number to 350 -Next add this line below [decals] bDecalsOnSkinnedGeometry=1 But yeah, iMaxDecalsPerFrame is udner [Disaply]. I let the author know. Thanks for the heads up!
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Would you ever consider adding iMaxDecalsPerFrame= to the app? It's very handy as Enhanced Blood Textures uses it and everytime I save/undo something the line gets removed Thanks!
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Yeah, in xEdit with the generic 'Sort Masters' button inbetween Add and Clean Masters. I only did it because I was sorting all the mods that Wyre Bash showed as being outta whack. Mainly it was my merged patches from Mators Standalone (stilll testing out my L.O, moving stuff around etc) when I caught that the .esp wasn't sorted properly. The .esm was fine though
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Well I'm only going on what Wyre shows with it's fancy orange box. I didn't notice anything funny (except for fantastic LODs!) ingame after I sorted the masters so I dunno man.
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Is it ok to 'Sort' DyndoLods.esp's masters with xEdit? Wyre bash is saying they are out of Order Also, Thanks!
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**** that reminds me, I forgot to clean the .esms since the last update!
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Exception in unit userscript line 305
uncleseano replied to uncleseano's question in DynDOLOD & xLODGen Support
Roger

