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uncleseano

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Everything posted by uncleseano

  1. Have you considered using your Conflict Res plugin to house the record edits for some lesser mods? I use my own patch for things like NO BS dodge etc. You can also slap in the single record change for No more standing close. Also unless I'm reading this wrong (maybe haven't something that you are using) but Move it Dammit is completly redundant: fBumpReactionSmallWaitTimer fBumpReactionMinMoveDist fBumpReactionIdealMoveDist are all edited the same eay by Immerisve Amazing Follower Tweaks and the only other record in that mod (four in total) isfBumpReactionSmallDelayTime is being overwritten No more standing close. TLDT: Bascially those three mods affect 2 record edits.... You can slap those into your C.R patch and be done with it
  2. Lemmie know (pm) if you need the error cleaned version of Wheels of Lull. It's really good but yeah, a tad buggy.
  3. I'm using TK Dodge, it's great. Nice and responsive
  4. Adding to this iAFTs 'Synergy Skill' is kinda overpowered. You power through the early game too quick. Makes mods like Ords special uncapper kinda redundant
  5. I would strongly reccomend deleting the Fake Light under doors as it looks terrible To do this look for D114CF31 D114CF32 and rather than pulling the records set the Record Flag to Deleted like this You'll be much happier
  6. The .nif was fine. User error, or in this case too much user interference! I was using the statue textures from Stunning Statues and the .nifs from No Snow Under Roof except for the Snowy Talos statue and forgot to change the name of the .nif. So the Snowy One overlooking the bridge at Windhelm CTDed the game. Silly me, my bad. Took awhile but still felt good to pinpoint the corruption. Thanks for the hand holding
  7. Well I went through all the things That were in worldspace deleting all the things like a madman but in the end it was THIS lil jerk Not sure why but my Talos statue from No Snow under roof was causing my game to CTD. I restored everything before I started pulling records and bingo, CTD. Removed just that one record from static and BINGO, no CTD TLDR: I messed around with some .nifs to mash some mod together and missed one. Working fine now plus Talos gets is nice fancy looking snowy shoulders. Christ, 3 hours for a Talos in the north to have snowy shoulders. Welcome to Skyrim modding eh?
  8. Well it loads up fine without the .esp It just says DynDolod.esp not found but still works fine I gotta do what you say in the .esp as that's the problem Question time: When you say remove reference from the plugin you mean make a back-up of the .esp and start pulling the data with xEdit from the Dyndolod.esp till I get to the point where it loads up the bridge?
  9. Sorry, classic case of RTFM. Since I posted I went over the readme. With the debugger active I get this in the bottom of my papyrus log [04/10/2018 - 12:10:08PM] [sHESON_DynDOLOD_LODObject < (DA026D5E)>] Disable #5 [Form < (1206CDAD)>] using dyndolod\lod\clutter\candlelanternwithcandle01_dyndolod_lod.nif [04/10/2018 - 12:10:08PM] [sHESON_DynDOLOD_LODObject < (DA026569)>] Disable #5 [Form < (1206CDAF)>] using Effects\FXrapidsFallsLine01.nif [04/10/2018 - 12:10:08PM] [sHESON_DynDOLOD_LODObject < (DA02657F)>] Disable #5 [Form < (1206CDB1)>] using Effects\FxRapidsRingHeavy.nif [04/10/2018 - 12:10:08PM] [sHESON_DynDOLOD_LODObject < (DA0265B1)>] Disable #5 [Form < (1206CDB1)>] using Effects\FxRapidsRingHeavy.nif [04/10/2018 - 12:10:08PM] [sHESON_DynDOLOD_LODObject < (DA027882)>] Disable #5 [Form < (1206CDC2)>] using lod\farmhouse\smith01glow_lod_0.nif Actually there's tons like that but I'm guessing this is to do with DynDo initilising and not anything to do with a crash?
  10. Heya, what's the best way to see which mod is buggering my DynDOLOD run? Was using the latest DynDOLOD resources but was getting a constant CTD on Windhelm bridge. Once I dropped DynDOLOD it would work fine. Turn on instant reproducable CTD I thought it was JKs (for some reason) but after re-running DYnDOLOD without JK it would CTD again. So what's the best way to figure this out? What should I check out?
  11. iNeeds feature is nothing compared to animated food. It even has the specific food appear in your hand. There drinks can be tweaked so you could use a cup of beer when sitting or a bottle when standing. It's a great lil mod For me I moved on from iNeed to Vitality Mod. It's much lighter and way less intrusive
  12. I've only really zEdit twice and the first time it was the white screen. I shut down everything including MO and it worked and when I restarted. No idea
  13. Was a tad drunk and prolly not making much sense. I don't use ICAIO for the same mindset as Mr Jestie Man. There's an amount of toxicity in this community (as be it small) and I choose not to empower it I used OBIS along with OBIS loot but it does too much. The bandits became super soldiers. I prefer smaller mods like Lore Worthy bandits etc for that. Plus in my game the overworld is not as dangerous, the civil war takes care of that. There are fewer predators etc. Everything else is in the underbelly though is a Stabitha Cristie novel. KNIFE TO MEAT YOU
  14. Yeah I merged all three. Renamed it the main plug-ins name. Checked in xEdit & ingame. All is peachy Just following the last pages' threads, random FYI I don't use OBIS or ICAIO because in my stupid ignorant opinion they are ridiculous and deserve no place in any load order
  15. I don't allow Wyre Bash to merge anything. If Wyre says it wants to merge something I'll have a look in xEdit and Mators Standalone and do it myself. Anywhos Scarcity looks fine as a single plugin, I'd reccomend you all do the same
  16. Here we go again... just like being back in good auld reddit It's up to him if he doesn't want a dingus flopping around, or any other mod for that reason
  17. There's a new Needs mod called Vitality Mode It seems quiet lightweight scriptwise and seems fairly chill. I'm tracking and considering a switch from iNeed
  18. Has anyone tested if Scarcity works as it should if the three plugins are merged together?
  19. Just FYI your Solitude HD link points to the Riften one Also great work on the Change Logs they're a great help
  20. Get the latest M.O. You should Not sort/clean esp in your entire L.O at the same time. Bad things happen Make sure you have the bleeding edge version of SSE Fixes. It'll sort out lots of FPS issues. Also use BethIni to lower/remove God rays and shadows. These are very resource heavy
  21. Lexy you don't need to do anything with the Scarcity, the Global Chance over writes the LVLD chance so Wyre Bash works fine 'Outta thE box' There's plenty of info on other reddit posts, nexus posts, AFK mods etc that clarify this issue in detail. It's fine
  22. Deadly! Saves another two slots, thanks Mr Jestie Man Not true guys once the GLOBAL chance is in their it overwrites the LVLD chance so you don't have to worry
  23. @shandrakor you'll have an huge headache if you are gonna re-do the NAVI in the CK. I wouldn't bother. I had exactly the same issue as you. It comes from just having a metric **** ton of mods from LoTD. I merge all my patch plugins but left out Skyway & Helgen Reborn as those two combined with the rest cause the error. I can live with an extra plugin or too if it means I don't have to esmify ALOT of mods and then de-esmify them. Only to have to do it again when an update comes around. FYI for a nice QoL tip I leave the patch for Skyway and Helgen reborn inside the mod folder for Skyway and Reborn respectivily and have them load lower down the mod order in the left panel. That way once they are LOOTed when selecting - delselecting your 'Patches FOlder' it'll place all patches down the bottom for easy merging and I'll leave the two aforementioned plugins out so you don't have to move them around. There ya go
  24. Ouch! Thanks for all the C.R help over the last week Mr Jestie man, you've answered a good deal of my questions over a bunch of different nexus pages Guys have you looked at: HD Ground Covera Renthals Flora Collection Coin Replacer Redux (Adds Realistic Dwemer/Nordic Coins throughout dungeons) JKs Skyrim While I have ya that is
  25. Well the poor lad was going to have SKSE64 integrated. Guess he won't be releasing them just yet so EDIT: Not strictly requiring SKSE64. Just read that part, guess there won't be a delay. More importantly sounds like he's having fun doing it. So things will be released a lot sooner
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