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uncleseano

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Everything posted by uncleseano

  1. Not sure if it's a bug or intentional but on the AOS page https://wiki.step-project.com/Audio_Overhaul_for_Skyrim#Recommendations If you are installing manual it says to install BOTH GDO and WAFR patches but then the FOMODO on the last patch kicks off a warning saying 'Patches for both Weapons and Armor Fixes Remade (WAF-R) -and- Guard Dialogue Overhaul (GDO) have been selected. However, because the WAF-R patch already includes all fixes for GDO, the GDO patch is redundant and does NOT need to be installed.' So bascially do we ignore this and install both patches or JUST the WAFR patch? Thanks again!
  2. On this page https://wiki.step-project.com/Pack:Modular_Morrowloot_Overhaul You say how to remove the blood scripts from the STEP Extended patch and then say that you can remove Wet and Cold/Footprints because they have no dependency, but, it looks like wet and cold is referenced in the patch https://wiki.step-project.com/STEP_Extended_Patch_Changelog See the part where it says - From Audio Overhaul for Skryim: AOS2_EBT Patch.esp AOS2_RealisticWaterTwo Patch.esp AOS2_WetandCold Patch.esp AOS2_GDO Patch.esp AOS2_WAF.esp Is this anything or am I talking totally outta my arse
  3. Ok thanks lads, I'll edited the O.P with some of the changes after doing some more research. Ave a look and see if there's anything else that comes to mind. Will use Morrowloot's patches to make some of the mods play nice EDIT: Relighting Skyrim and ELE-Lite are the two light mods for STEP yeah? The former is for exteriors and the latter is exteriors? My question I guess is how well would C.O.T play well with these two? I know Lanterns of Skyrim needs a patch amoung one or two more. I know that Relighting and COT are fine together but I'm not sure about ELE-Lite and COT
  4. Heya, long term fan of S.T.E.P. I was playing through F4 and as much as I'm enjoying it I started getting itchy for Skyrim again. I will install Step extended but I have a metric **** ton of questions. Below are my specs and the mod list that I am looking at getting working together on top of STEP Extended. Is it crazy to go for this many mods? I am mainly trying to check out possible issues and incompatiblities before I get started. Would there be too many script heavy mods etc? This will be an ongoing thing as I am still playing Fallout 4. So no rush! I will be modding very slow and steady with a fresh clean install on a fresh HD. Also below the mod list is a bunch of questions pertaining to mods that I am unsure about but want to know what/which is a good fix as I'm outta the loop a bit SPECS: Mobo: M5A78L-M/USB3 CPU: AMD 6100 GPU: Gtx 970 RAM: 8 Gig DDR3 List That I am looking at installing after STEP Exteneded: Immersive Armours Frostfall Cloaks Winter is Coing Cloaks Apocolypse Magic Standing Stones Ordinator Immersive Patrols Deadly Dragons iNeed immersive Creatures Jaxonz Positioner Wearable Lanterns Lanterns of skyrim A matter of Time Wrymtooth Falskaar Atlas Map Markers Stones of Berenziah Quest Markers Unread Books Glow SkyTEST - Realistic Animals and Predators (or animal Tweaks) Inconsequential NPCs O.B.I.S Fantasy Soundtrack Project Extended UI Jaxonz Diagnostics Smart Cast Unique Dragon Priest Masks - HD textures Thunderchild - Epic Shouts and Immersion No Boring Sleep-Wait Menu Dragon Soul Relinquishment Lightning during Thunder Storms Fast travel timescale fix PHEW:.... Now a list of questions... Which weather/lighening mod? C.O.T/ELFX/RLO etc? That lads are using these days? Which Water Mods are the best at the moment? What combat mod? Duel/Deadly/Combat Evolved etc? Can you install Wrymtooth/Falskaar during a save or should it be done at the start of a game? Answered Questions: Will use EEF for companion mod Will use Violens Will use Immersive Horses Will add Immersive Compendium Thank you again lads, hope I posted this in the right place as I melted my fingers typing it all out! Cheers EDIT: Added Atlas Map Markers Added Jaxonz Positioner Removed Sounds of Skyrim (All) Removed Immersive Weapons Removed ASIS Removed Wintermyst Removed Categorized Favorites Menu Removed Customized Categorized Favorites Menu Removed SkyComplete Answered Some of the Questions
  5. I took a break from Skyrim Modding to mess around with Dragon Age (use two mods, guess old habits die hard eh?) now I find all this, it breaks my heart. Guess I'll take awhile out and see how all this panes out. Chesko..Isoku and the SKY UI lad all down the *******... it does feel like the end of an era
  6. I'm looking forward to giving this a whirl let me tell you
  7. Anyone else not getting the mage armour overlays?
  8. Major changes to your Load Order mid save will most probably cause all kinds of grief. That sorta action is best done on a fresh playthrough
  9. Ah pooh, those were some lovely animals getting scratched! Just as an aside regarding the AI patch (through the bash patch) I noticed that combat evolved actually increases the max actors to 100/80 so my me setting it to 60/40 the bash patch actually lowers down the limit
  10. Ok thanks again that's perfect. Gonna test the hell outta this now, and by test I mean continue with my playthrough and cross my fingers :P I'm guessing that ComplexScene is for the total AI and combatplayer is 'just' for actors in combat stance. I'll follow what TonyCubed mentioned in his Docs and make sure that ComplexScene is higher than Combatplayer. Will try it as for starter 40/30. Just 10 higher and if any lads are standing around looking confused I'll punch it up more with the auld TES5 Edit. Pointless EDIT: It was always difficult deciding if I wanted the Soul Capture Message as 'Your memories are mine!', or just simply 'Yoink!' Well that's the end of my topic journey I guess. I'd like to thank everyone for all the help and especially for Keithinhanois for his rediciously detailed (and fantastic) explainations. As I can't repay anyone, here are some gifs of cute animals being scratched and one of a dog eating corn as consolation :P https://i.imgur.com/gOyCBNa.gif https://i.imgur.com/SkBaRNR.gif https://media0.giphy.com/media/8UfMtYEOFPu3m/giphy.gif https://9gag.tv/p/a9Ldl1/watching-this-beautiful-golden-retriever-eat-corn-is-strangely-comforting?ref=fbl9 LOVE YOU ALL! Now on to the 'hopefully' fixed and proper non-CTD playthrough
  11. Did you ONLY install the exteneded? You are suposed to install all mods from the CORE install too if you are using the extended patch
  12. Wonderful read through. I'll do exactly that so. Slap on autosave manager after my step extended/merged patch and before the bashed patch with the tweaked AI setting from the TonyCubes page. Last question (I lied about it being the last before!). Would I leave Wyre Bash in the same order in L.O. Tonycubes page was quite clear about having it dead last but I use Wintermyst and ASIS. I thought the rule of thumb was to have the bashed patch before the SkyProc patchers
  13. Yeah I think I'll just leave it. Test it out at some other point maybe. For though now my headache seems (touch wood again) to be over so I'm sure as **** ain't gonna rock the boat. I couldn't possibly select one single post as the 'Mark Solved' post. As they were all golden!
  14. Perfect because that's exaclty what I did. I was worried there for a sec that he was saying it was too many mods or something. Yeah that was exactly what happened, I supermaning around for a birds eye view of my slide show. I was happy with the stress test, under normal conditions would that NEVER happen mid game and it didnt break which was a first for me so I am (touch wood) happy that my game is stable. I prolly wont mess around with increasing the AI scripts, I havent noticed it ever coming up were there was too many baddies on screen (even when ASIS get's lucky) so I'll leave it as is. Last question question guys then I'm good for this play through. I was looking at 'AutoSave Manager' to handle all my saving needs. Does this makes it so that the autosaves are like a 'manual' hard save in a new slot? I know that you arent really supposed (for some reason beyond me) to use the vanilla quick/auto saves. Also could I install it mid save? I already played for a good few hours and if it can be helped I'd prefer not to start over
  15. What do you mean by kind of a stretch? Too many mods? I trimmed a great deal out of that list I tells ya. Here is the current mod list. Is it still too many https://modwat.ch/uncleseano123#/plugins To be honest I've already started playing...no crashed or anything 'weird' but it's only been a few hours. I'll do your rotating save game backup trick too, sounds dandy to be. By any chance do you restart Skyrim after you die? I quit to desktop and reload my last save, could be pointless though. I had already read about Tonys increased actor AI but I was worried that it may stress the papryus even more and get negate all my wonderful mod trimming. I am an advice sponge by the way so fire it all my way. Great reading through your posts though (not just in this topic), always very informative
  16. Oki doki, gonna start AGAIN...sighs... this time though I did a huge mod trim and updated all mods were it was needed. Big um's dropped if it is a scripting CTD are Auto unequip, Deadly Spell impacts and Burn Shock Freeze (had to remove references and clean the masters in the extended patch for DSI). Dropped a bunch of other mods too, even the lil ones with a tiny teenie weenie script got the chop. Will mess around and try and 'break' the save to see if it fixes anything. Revised mod order below if anyone wants to look, I can remove more if you all think its needed as I won't be starting this run properly until all the 'I's are dotted :P https://modwat.ch/uncleseano123#/plugins EDIT: I did the alternate start and ran across the thundra with Erik (funny A.S that one) with ASIS maxed out killing everything I could. Then when I got to outskirts of Whiterun (with EtaC so it's very very busy) I spawned about 50 guards and 15 dragons and watched my FPS crawl to pretty much zero. Dragons didnt have their AI, people stood around looking confused, FOR SHUI! was screamed till my ears bled and bodies pilled up but interesting the game did NOT CTD. Also my papryus showed no errors/warnings, not even stack dumps... So eh..does that mean it's happy again?
  17. Well, I removed grass on steroids/Auto unequip ammo/My Home is your Home and EE Heartfire (not the main) redid all my patches removed scripts etc, started new save reload new save etc etc etc All of the errors that were in the (Check Errors) log from TES5 Edit are gone (except the ones KeithfromHanoi said were ok) and my papryus (means nothing but still) looked nice and clean after I loaded the game a few times and cleaned out all the junk from the save. I ran around for a bit and nothing seemed outta place, so I went outside Whiterun (with Expaned Towns and Cities) were there is a good chunk of activity and sent 30 - 40 guards to fight 8 dragons. lasted about 5 mins with the worst FPS ever and no dragon animations (plus the guards didnt really do much but go on fire and cry) until I had my CTD. The crash though wasnt the usual POP and nothing kind of CTD, but a 'Skyrim has stopped working click ok button' type of error. The stack dumpin in the papyrus was mighty before it impolded too. I noticed my shadows were on 'HIGH' too, not sure if that would do much. I am not really sure what any of that proved except that it lasted longer than I expected EDIT: My memory block log showed Main: 326 Second Block: 182, guess it wasnt a memory crash but a script crash then?
  18. Ok good food for thought thanks guys, much appreciated. I'll check again for errors when I get home, in retrospect I didnt tick the plugins for anything above the last unofficial patch so maybe that's why it can't find the DLC. After that if the errors are the same I'll... 1: Reinstall Hearfires and clean again 2: Remove Grass on Steroids and and set iMinGrassSize=back to 40 3: Save Cleaner for any junk left over 4: Remove the EE-Hearfires plugin Run around like a mad man and try to break the game If I dont swap out the plugins for another and the load order changes do I need to redo the merge/bash/wintermyst/FNIS/asis etc?
  19. Elysium Estate does have a good deal of errors, messy that. I was hoping for something a tad more concrete. I'm not really too keen on removing mods mid save. I've invested a bunch into this play through. Are you sure it's a scripting CTD though? My avg latency is about 35-40, everything fires off speedily and when it should, I removed Enhanced Blood Textures, Wet & Cold and Footprints at the start of the playthough so I could cut down on script heavy mods. As for removing DSI and BSF that would break my lil heart as I love them so much. Well maybe DSI could go..and well AUA... Mid save though? That's kinda messy aint it. Even with the save game cleaner, I was priding myself on not having touched ANY mods this playthrough
  20. Ok done as you asked, check the other topic too. I've been through that a few times already, here's the error log below. Thanks and I'm sorry in advance for pain it may cause your eyeballs
  21. Yeah I'd like to know about that too. I'll try your setting and see how it goes Hishutup. I'm setting my VRAM to 3072 so as I have a 970. 3.5Gigs or 4 I have no idea :P
  22. Yup, I've done that a million times over :P
  23. I have a GTX 970 (4gigs or 3.5 if ya look at it that way) and 8Gigs of Ram, I have mine set to 7186 and my ReservedMemorySizeMb=512. Is this ok? EDIT: Vista 64Bit and not using an ENB
  24. Ok so to start I'm not exactly new at modding and I've researched all common reasons for CTDs but this one is elluding me. So I need some help in hunting down the reason. Below is everything I think is pertinent and everything I have tried. Comp Specs: GTX 970 8Gig Ram AMD Fx 6100 Six Core 3.3Ghz VISTA Antec True Power Quattro 850 Wattage Asus M5 A78 L-M/USB3 Wizard Wi20A Case Seagate Barracuda 7200.11 ST31000340AS 1TB (Hard Drive is defragged) I always seem to get CTD outside more often than not but sometimes in interiors. Never around towns/cities though just in caves during a fancy light show of effects. Mainly though it's just walking around outside were nothing at all is happening. Like I said I've ALWAYS had these issues on any number of playthroughs but this time it's really annoying as I've tried everything I can think of Important info I guess: *Updated my GPU *Reinstalled Skyrim and Every mod *Checked every mod for compatiblity against each other and gotten the required patches *Cleaned all mods that require it *Have the latest mod version *Have not removed any plugins mid save *Performance monitor Shows VRAM never exceeding 3Gigs *I have chosen scriptless versions of mods were applicable and my avg latency is around 35-40ms *TES5 Edit Auto Merged Patch (removed levelled lists) and STEP Extended patch (minus Footprints/Wet and Cold) before the bashed patch *Followed STEP guide to the letter for setting up the current build including all the default .inis *Memory Blocks log shows that Sheesons memory patch in SKSE never exceed 320 and 180 respectively *Only edits in ENBlocal.ini are for borderless and windowed set to true and ReservedMemorySizeMb=512 VideoMemorySizeMb=7186 (not sure about that one) *No ENB is used *Skyrim is in my Steam folder in Programs files and mod organiser is in a seperate directory in the root *Nvidia Inspector used to limit the FPS to 45 (I love my performance when my game aint CTDing!) *Save Game Cleaner show nothing needs to be cleaned (even though I have yet to clean anything) Ok Brass Tacks (or Tax I never know) Mod List https://modwat.ch/uncleseano123#/plugins Not really any point in popping up the papyrus as it's fairly clean, beside the compatbility message it's ok. There's some errors and warnings at the start when a game is loaded but that's it. I can link them but it seems sorta pointless I can't really think of anything else at the moment. If anyone as any ideas let me know. I'm totally stumped at this. My latency is fine, VRAM is fine, everything is in the green BUT something is buggering me bad. Must be a break in two mods butting heads or someting. If ya wanna give me some schoolin on how to check for critical errors/conflicts in TES5 even that would be great
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