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uncleseano

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Everything posted by uncleseano

  1. Guess I'm not the only one so :P EDIT: @ Nozzer66 I deleted the other stuff apart from the 'alternates' folder and I get the big red X in M.O. Ya know, the whole no game data one. So you only delete the 'High' folder in Alternates or the mod stops working
  2. Yeah probs does but I slapped it in anyway. It's the only part of the guide I've deviated from. Speaking of which Revamped Alchemy Lab HD: is longer relavent as it's all apart of Revamped Assets Skyrim: Should we just install the Alchemy lab from Assets Skyrim? EDIT: Also for Septim HD is says 'Install only the contents of Alternates/Default BBP/Mipmaps.' Does that mean we delete the folders for meshes/tectures and the High BPP in Alternates or just the High BPP in alternates?
  3. Ok thanks guys I'll lookin into the preloader so. More questions though! When installing Vividian ENB it says to click none for ELE-Lite 95b and then the next mod is ELE-Lite 95b. Any advice there?
  4. With Crash Fix 10 it mentions having to get 'SKSE Plugin Preloader' for the UseOSAllocators=1 to work. Any info on there? EDIT: ALso just for Immersive Citizens - AI Overhaul I thought that mod was a no go with all the hullaballo back in the day? (haven't modded in awhile!)
  5. So I'm going through everything with a fine tooth comb. One small irregularity. In Crash Fixes the latest version is 10 but the guide says to install 9. Which should I go for? Also going forward should I always pick the latest version unless spefically mention not to?
  6. Rightio, I'll take it under advisement. Thanks!
  7. Something like what Mattias has would be great, I'll do your method until I get that far though. Thanks mister
  8. I'll be doing one of those super big auld clean installs and then once done I'll leave it alone. What's the best way to figure out what get's changed and updated while I'm going through the installation process? I'll be playing Skyrim over holidays in a few weeks so I'll be starting my modding now rather than later and in that time changes might have been made to the build. I just wanna stay informed yo!
  9. Can you pick and choose with your mods ontop of Neo's? No offence intended but SR:LE is already a metric **** ton of mods and with yours there's a million more! As in I don't bother with followers at all, also C.W.O is still getting scary reports (even from people with new games) that it's still a lil buggy. Anyway I'm just thinking out loud. It does look good, in my older build I had a bunch of stuff you have in there like all of dreadflopps patches etc so it does look like something that makes sense. How does Neo feel about the changes you are making over his list?
  10. With all of the changes that SR makes it seems odd that two huge aspects (namely Combat & Perks) aren't being touched at all. I'm not complaining at all here, or whinning. I'm just wondering what the rationale was for not choosing mods like Vigor/Ordinator etc. Speaking of which if someone were to slap in Ord/Vigor what issues could you see with the build?
  11. Yup, I can confirm that I was getting this too, I use MSI Afterburner for a nice smooth FPS, one which doesn't lie!
  12. I thought this was all a case of JJC71 throwing is toys outta the cot (har har). He did the reporting no?
  13. Ouch, that's rough, I'll clean out the junk before updating. As an aside...the mod is effin amazing, just no more name changes! Slappie wrists
  14. The update leaves a lot of junk over in the form of scripts, form ids, null references etc. It's because manga changed the name of the .esp (a single hyphon) and everything gets duplicated. Just so you know...
  15. Just wanted to pop back again and say thanks again. This is as stable as I've ever had my game. Been playing for a few weeks now and I sure as **** will not be touching my load order! Well done, thank you
  16. It's actually fine now, I guess it was either just Farenger or I needed to be a few more levels, either way the college of Winterhold had what I needed. No worries!
  17. I had the same problem with I2edShiftv2 on a previous save. For me it was a frost dragon. It fired a blizzard spell that got stuck on a roof in Shors Stone and went to papyrus spam hell. My game would lag just getting close to it. I had to remove DD and then reinstall to clear it. Some lads on steam had exactly the same issue as me, but in fairness that was one small issue after many many years of using DD. I'll be rocking the lore friendly going forward however :)
  18. Howdy again, having a blast with this, but I did notice there's a massive absence of spell books. Besides the clairvoyance tomb in the EmberShard mine I haven't found any. Even Ferenger the court mage doesn't sell any. Could this is scarcity acting up? EDIT: Disregard, it is scarcity, it can make books totally disappear from certain vendors. Found a few in riverwood. Now worries so!
  19. I normally would worry over stuff like this it's just that it gets deselected when Wyre merges it, so maybe its ok. By the way I'm having a blast with this set up, thanks for all the hard work
  20. Last question Mr Flopps! I set everything up and played for a few hours and it all seems fair and wonderful, stable and no issues to speak of except... well, I ain't sure it's even an issue but scarcity 8x Loot Rarity.esp is now right at the top of my Load order, as in just after my .esms. I sure as **** didm't put it there, maybe it was LOOT. I'm just not sure if it turned up before or after it got merged into Wrye Bashes Bashed patch. Either way it's deselected (as it's merged). Do you think it matters now where it is in my L.O if Wrye bash deselected it after it merged it?
  21. Dreadflopp constantly updates and puts a lot of love into these patches, they most certainly are not dead
  22. Just in time to start a new playthrough, good t!iming
  23. Heh ok, I'll get right on it. I downgraded to I.A 7.1 for compatibility purposes. Thanks again Dread you're a total legend
  24. Yeah I ended up leaving in Complete Crafting_TrueWeaponsLvlLists.esp too, it just seemed right. I've gone through the three packs I wanted ( and have a few more cherry picks mods too), the plugins are merged and everything that needed to be tagged has been. Oh and the special LOOT rules were applied from all three packs. Now the fun part I guess :P I tried a TES5Edit Merge after all that and removed the leveled lists from the patch just to see what it does. So far it seems to do stuff like Add keywords to together like vanillas draugr and WAFRs druagr horned. Or adding elven to CCORs elven guilded. I deleted the merged in the end as it didn't do much. The bashed however looks great. I ran the script from Scacity Comments section/Deleveled Bash guide to forward scarcitys records correctly. Guess....eh...that might be me done then. Gonna run DynDOLOD and then LOOT my L.O one last time and yeah... guess I'll actually play the game. What a novel idea! EDIT: Ok just read Dreadflops reply. Guess It's back to the drawing board. Nothing major just dropping Complete Crafting_TrueWeaponsLvlLists.esp and moving True Dardric/Orcish back down from M.Os optional. I already deleted TEs5Edit Auto merged patch and it seemed to do more damage than good and I'll re-run my bash patch. Thanks again Dread, this has been a VERY easy guide to read through. An absolute pleasure DOUBLE EDIT: You would know better than me but I there's is nothing in M.O that lets me unpack .bsas. No I have already set M.O to handle archives, I believe that is pretty much the same, you can even disable .esp and it'll be ok
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