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Vond

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Everything posted by Vond

  1. https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#aMidianBorn_Book_of_Silence guides you on how to make a patch (not a merged patch ala FO3 etc though) for this specific issue (and other issues for the specific set of mods included in Skyrim Revisited)
  2. Installation order and loadorder are different things, BOSS only sorts the latter
  3. Yeah works perfectly, simply add BUM as an executable in MO
  4. Also curious how it interacts with cloaks. The back-hip dagger seemed to have a lot of clipping with cloaks for example
  5. Must say those screenshots look very impressive. Right now I'm just using the "vanilla" ENB preset while I'm finding one I like as I'm not in the mood to convert my old one (was for like... 0.114 or something, think that was about the time I had to stop playing around with modding) but that looks interesting for sure.
  6. Interesting to see that list. Why is SSAO listed as turquois though, it definitely is well implemented in ENB. I also believe goblins are included in SkyMoMod. Neither are official ofcourse, but you mentioned mods as well :)
  7. Dual Wield Parrying seems like a given to me (SKSE version). Have had no issues with it whatsoever. ZX Eyes looks good, but I don't really see a point in using that high resolution for eyes, and I can't say I find it *better* than Natural Eyes.
  8. Only the compatibility patches by qotsafan are yet to be updated for 1.2, correct? If so then it seems you can simply use the current version, copy over the 3.5 stats.xml from Balbors and then add exclusions as needed from the changes.xml (in my case, Lustmord Armor and WiC) and everything should be good to go I *think*, if you don't wish to wait for an update. Also, I'm curious as to how the Apocalypse spell package is working with SkyRe currently, as the compatibility patch for it is not yet ready from what I've seen. Finally, ABT (Arrows and Bolt Tweaks) that is Skyrim Revisited is not compatible with SkyRe according to the author of that mod (https://skyrim.nexusmods.com/mods/11941 scroll down). Perhaps it should be mentioned that it should be disabled, just like Brawl Bugs? There might be other mods like this in SR as well, but I'm not quite sure as of yet. Thanks a lot for making this guide!
  9. Cabal posted this 10min ago:
  10. 1.6 a useless update? O_o It does bring some issues that are hopefully fixed asap, but the navmesh fix is HUGE for the modding scene, actually the most important fix that modders have been asking for for a looong time now.
  11. Vond

    Real RP

    Cosplay can be really impressive sometimes
  12. Any kind of SSAO will drop your FPS quite drastically. I still run everything at 35fps with ENB and a massively modded game both when it comes to texture overhauls and other mods, which is perfectly fine. That's with fps capped at 35 for stability, in certain areas it goes a lot higher if I don't cap it even with ENB's SSAO and improved shadows and godrays etc. My computer is good but not anything superspecial: i5 760 @2.80Ghz OC'd to 3.6Ghz 8gb RAM NVIDIA GTX 560 Ti-448 1280mb
  13. Everyone including AMD users can get SSAO via ENB anyway, and ENB SSAO looks better than NVIDIA SSAO does by far.
  14. Voice issues is related to mods that make changes (fixes) to dialogue. USKP changes a LOT of dialogue for example, so is not recommended to run with 1.6 for the time being unless you can live with that ofcourse.
  15. I doubt there are any rules that specifically states it. It's just common courtesy that if you want someone to read your post, you put in an effort to actually make it readable. Even a short 4-row post like your last one is hard to read due to lack of punctuation, but I did it this time. When it comes to long posts it's way too straining on the eyes to do so I'm afraid.
  16. Well your post was very hard to read due to the fact that you didn't use puncuation. And you did it again in the reply aswell. Please, just edit the original post with punctuation so that it's easier to read and I'm sure you'll get constructive input.
  17. SKSE is updated already, both 1.6 betapatches have had SKSE releases within hours. Have my doubts SD will be updated at all, and if it is it will probably take quite some time. Almost everything SD does is possible with SKSE since a few revisions ago anyway so there's not much point for it anymore. As for mods, USKP has some issues with dialogue but is still useable if you can overlook that, and killmove-mods no longer function (until updated ofc) due to changes to how the system works.
  18. He doesn't need to update it at all since the current Open Cities works as is with 1.6 beta. :)
  19. Most mods work fine with 1.6 beta. Sadly the unofficial patch has some issues that might take them some time to fix with dialogue gone missing etc (this will be true for every mod that has edits to vanilla dialogue). Also script dragon mods do not work.
  20. If you mean the "aura glow" surrounding characters etc, try upping iShadowMaskQuarter in SkyrimPrefs. See if setting it to 6 or so helps any.
  21. This is a report of records that were detected as either Identical To Master (ITM) or a deleted reference (UDR). Detected 1 clean mods: • More Dynamic Shadows.esp Amazing work Puuloo. :)
  22. No, you need the flora overhaul to overwrite files from SRO
  23. There is an alternative to it in the STEP guide actually. :) That one hasn't been updated since March either though, last I checked atleast which was a few days ago as I've been out of the country. There is also kuertee's Eat & sleep that you can find here: https://skyrim.nexusmods.com/downloads/file.php?id=13246
  24. that was enb .111 the latest .112 works fine for amd reportedly (I'm nvidia myself so I can't confirm) Man, I dunno what it is but I go from 45-52 FPS down to 22-28 FPS with this activated. Most likely is the SSAO then, try disabling it and see what your FPS is like. Also I'd recommend using some form of FPS limiter and limit it to approx ~35-40 (lower than 32 means long loadtimes), that way your computer won't constantly be trying to go higher than a steady value, increasing performance.
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