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Vond

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Everything posted by Vond

  1. There's also the DDSOPT & Texture Overhauls guide, the Hardware guide and the ATI CCC guide ;)
  2. I hate Skyrims (and Oblivions) version of Argonians :( But yeah I use both of these and it's an improvement on the original for sure even though it doesn't fix the issue with argonians (which is that they're made much more "humanoid")
  3. I haven't tried as the screens available to show the "slight reduction" it does make it look like a game from the 90s
  4. No, and they're much higher resolution than XCE is so if you're looking for low-res option that's definitely not the right move. XCE really isn't all that bad for performance at all anyway, as far as I recall
  5. That's your first problem right there then! ;)
  6. I was wondering about that one aswell tbh, I don't use XCE myself as I use other mods for that, but I remembered (and downloaded to re-check before answering your post, ty swedish internet) that it had some optional files but that none of them are performance options.
  7. There is no performance version
  8. There is only one version of SMIM anyway (make sure you got 1.21 that was released 4 days ago btw), so if you're using any kind of installer then you have that option
  9. 99% sure it's SMIM
  10. In SkyrimPrefs.ini: [General] fDefaultFOV=80 In Skyrim.ini: [General] fDefaultFOV=80 [Display] fDefaultWorldFOV=80 fDefault1stPersonFOV=80 that's what I do (except I use 75) and it seems to work. You can lower fDefault1stPersonFOV if you want less of your charactermodel to show in 1st person (65 = default for that). Used to be a bug that when you opened map that value would reset, not sure if it's still around as I keep them all the same
  11. Boris said while developing the improved shadows that he was trying to fix shadow striping at the same time, so sounds quite likely. I never thought about it more as I've been using the shadow striping fix mod
  12. Vond

    BSAOpt/DDSOpt

    Just wanted to note that SMCO has an exclusion-list too btw, and even a button in the tool to update the "official" exclusion-list so that there's no need to release a new version just for that, which is nice. Also very easy to add your own exceptions to it, which I did for a bunch of nif's when I optimized my meshes+meshes inside BSA's
  13. I used Dxtory in the past aswell, but sadly it didn't work with ENB 109 or 110. Never tried it with 111 though but have my doubts.
  14. Vond

    BSAOpt/DDSOpt

    DDSOPT is the strongest and most customizable. SMCO has the option to optimize meshes though, and I use it for that and DDSOPT for textures.
  15. For the record, setting it to 30fps increases loadtimes massively. You need 32+ for normal loadtimes, so I set it to 35 in inspector. Huge difference. As for nvidia, there are other ways such as ENB (buggy setting sadly), MSI Afterburner (make sure you set it up in the way that works properly with ENB+RCRN), Bandicam etc etc
  16. I just keep both interior and exterior shadow distance at 2000 for minimal performance hit.
  17. Yeah a monitor with native 1920:1080 is perfect for gaming imo. BenQ makes great monitors for gaming!
  18. Ah I see. :P Well, larger resolutions DO make quite a difference in image quality tbh, esp going to proper widescreen is huge difference
  19. I haven't noticed any fps drop at all with the improved shadows. I already used ENB with SSAO and DoF before that though, and the performane drop with ENB is 99% from SSAO. As for the new shadows, they're simply amazing, but everyone seems to be focusing on the landscape shadows (which are also much nicer now) but the HUGE improvement is the shadows on character/NPC faces. It's just an insane difference there.
  20. That doesn't really answer my question about why you're using such a low resolution though. :)
  21. Loading that many cells even with ugrids set at 5 slows down the system more than using for example ugrids at 7 and the standard cellbuffer for that btw :) What I'm curious about is why you play on such amazing settings on an amazing computer but with a resolution that I don't think I've used for anything for 10 years, got a really small monitor?
  22. Hm, that sounds really odd. My brother also couldn't get our DoF working with .111, but he is using ATI so figured it was that, as I haven't had any issues at all since .111 in regards to DoF. Try adding all fx/fxh files once just to see if that changes your results please
  23. Tried hugging some object to force it the camera to focus on? If you don't see it in that situation then something is wrong. @neovalen: Pure/Classic, mostly classic
  24. There might be some other remnant that affects brightness yeah. But it might also just be the new HDR with RCRN v3
  25. https://i391.photobucket.com/albums/oo351/Spiffyman777/shade.jpg https://i391.photobucket.com/albums/oo351/Spiffyman777/no-shadebright.jpg He simply got the )'s added in the links :) You are using ENB aswell Spiffyman, correct? And well, RCRN do make some scenes brighter
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