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Everything posted by FuzzRocket9
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Skyrim Gameplay Rebalance
FuzzRocket9 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey Dreadflopp, when you added the Toxicity Witcher-like system mod, did it have any compatibility issues out of the box? Let me know if you don't mind. I want to add this mod to my old MMO profile that I'm currently playing before you made these new changes. Would love to see a version for casting magic on yourself, if that's realistic in Skyrim's setting. I only know about the mod that gives you visual changes when Magicka/Stamina is low, I forgot the name of that one though. Thanks as always man! -
pack A Real Explorer's Guide to Skyrim
FuzzRocket9 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
CJ, you have so much going on in here. I'm probably gonna wait on the question I had hahah. -
Show me so I can have my first lesson haha seriously. I want 2x radius torches as well.
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I was scratching my head, so I checked the conflicts tab. I think your mod covers everything, so I guess I no point in keeping those other mods. Thanks for straightening this out for me :)
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Cults of Skyrim by Brucho Description: Have you ever felt that Skyrim lacks the variety and amount of secret places? Have you ever missed the thrilling and exciting cults like the Mystic Dawn from Oblivion? Have you ever felt disappointed with Skyrim's exploration and its rewards? Well then, Cults of Skyrim tries to fix those weak spots. That description alone sold me to sharing this mod. I actually do miss those strange cults in Oblivion. Even the Lovecraft inspired quest in the middle of nowhere(in Oblivion). Continuing: Cults of Skyrim is a mod designed to enhance player's willingness to explore and explorations rewards. It uses Skyrim's unused space to include secret dungeons and locations. These dungeons and locations aren't just placed there for the matter of existing. Each location and dungeon tell their own unique hand written story. "Sooo... What kind of content does this add?" This mod adds new unique Dungeons, NPCs, weapons, armors, factions. Everything connects with a story behind every NPC and dungeon. NPCs are more alive than a stupid bandit, There is an ongoing story escalating with every patch, and much more. It will conflict with mods which uses same cells though. (He added a ton of new locations, so I would appreciate if someone can post a tutorial video of checking for cell conflicts, specifically this, because I'd love to try this mod out) LITTLE BIT OF STORY, SKIP THIS PART IF YOU WISH: (Since Mirallian cult established their presence in Skyrim [Mainly in Kthaar] they have been sending information back to Morrowind on current Skyrim's situation. Their motives are currently unclear, but Mirallian cult is very strong and old. It dates back to Oblivion crisis and they remained in the shadows most of the time. Their presence in Skyrim turned out to be positive in some ways. They successfully launched several operations against other Skyrim's cults effectively destroying many smaller cults and strongly suppressing cults like Blacksun. Blacksun Cult also went through several internal struggles, Jady disappeared with Xengar's Crystal, and power of Xengar's crystal is becoming weaker on the rest of Blacksun cult's memebers. Some speculate that she left Skyrim, or she is consuming crystal's power somehow and with that sapping it's widespread shared power to the rest of Blacksun cult's memebers. But even with destroyed smaller cults and suppressed dreadful cults like Blacksun, Mirallian cult could pose bigger threat than anyone suspects. Guards of Solitude and Winterhold received several reports from fishermen and adventurers that they have spotted boats with apparently dark elves sailing them.)
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SKYRIMLE Skyrim Modesty Mod (by Iceburg)
FuzzRocket9 replied to FuzzRocket9's topic in Skyrim LE Mods
Thanks for the advice. We'll he didn't make it easy for me since I don't see the meshes folders. -
Skyrim Modesty Mod on the Nexus Description: This mod edits both the skinny and fat versions of 15 female amours. That's 30 meshes designed to make Skyrim a more modest country. Unlike other modesty mods that simply replace immodest armors with modest ones, this mod tweaks each armor so that you can enjoy a more modest Skyrim, while maintaining all of its original diversity. This mod will be incompatible with mods that change vanilla armor meshes, but it shouldn't be incompatible with texture replacers. >>I'm interested in adding this mod to my STEP Core setup. Maybe not to my packs, because I have no idea if anything will conflict and so on. I hope I'm not the only one in the Step Republic that likes this :)
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SKYRIMLE Insignificant Object Remover (by akkalat85)
FuzzRocket9 replied to alt3rn1ty's topic in Skyrim LE Mods
Thanks alt3rn1ty, I'm doing the same now. I didn't even miss those pebbles. -
SKYRIMLE Insignificant Object Remover (by akkalat85)
FuzzRocket9 replied to alt3rn1ty's topic in Skyrim LE Mods
I'd like to have both Insignificant Object Remover -full and Decrease Those Plants installed. Would I need to delete/hide the files in DTP that would load nothing? The pebbles and/or kelp files, correct? Looking at the mesh folder, I wouldn't know where to start. Maybe I'll keep IOR only, for now. Thank you for posting this mod, I love the idea. -
Yeah that makes sense. It's better this way too.
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The Sinister Seven - Ravenlen Mod showcase starts at 3m47s, and this isn't a SW mod. Description: The Sinister Seven is a quest line in the vein of Kill Bill. Seven Assassins are dispatched to kill the player, spanning over 20 levels. This grants seven intense single duels as the assassins chase the player across the land. It is meant to be open ended to the players background, while fostering the feeling of being hunted. The questline is built to be generally open ended and allowed to work to the players imagination and their character's origin story. AlternateStart - Live Another Life by Arthmooris highly suggested to get that real gritty feeling. What's better than waking up after having been left for dead? They should have buried you deeper. As the player progresses in levels, hired mercenaries will eventually track down and try to kill the player. Along the way the player will also have to fight seven intense duels to finally end the quest. As long as your character has levels to progress, the quest will work. These seven duels are not supposed to be easy fights. Hard, but winnable. Each of the seven unique assassins is at least twice the players level and will track them down across the map. They may show up when you're sleeping, when you're exploring a cave, or just on the road. You can try to fight them or run into the wilderness, which should buy you some time, but don't expect them to give up. Eventually they'll track you. Use your cunning to evade and eventually defeat them. Leap off of waterfalls dramatically to buy time, lead them through a series of traps Rambo style, make friends who will watch your back, do whatever you have to do to survive. ---------------------------------------------------------------------------------------------------------------------------- Next update: Implemented Successfully so far: Stalking AI will go after players usually during daylight hours, as it's easier to track the player, question NPCs about your location, etc. However, a minority of the time they will go after the player during night hours, in an ambush attempt. Roster of minions increased from four to ten, minions refined, unique abilities added for some in an attempt to mirror stealth mechanics for stealth archetypes (thieves, rogues, assassins), as well as poisoned weapons for said archetypes. Spawn chance per minion lowered to 10%, so an average of 1 per level. Will make three levels of of version difficulty for players to select from. 1 Minion per level, 3-4 minions per level, and 3-4 minions per level plus Boss Assassins 4x players level instead of 2x. Three new unique masks added, two of those are gender specific to male and female. So all seven masks are now unique. Two unique sets of armor added, gender specific to male and female. Upgraded the final chest with a selection of enchanted leveled loot for all archetypes, moved it around, made it a little easier to find the last boss -- had a little problem for some users, but should be fine now. To do: Work on the boss assassins, try to create unique mechanics / abilities for them. Possibly create new enchantments for each of the masks, granting you a similar mirror of their abilities. Either passive or once per day, given how powerful those things are. Kind of like Skyrim Megaman. https://www.youtube.com/watch?v=8P-c2k-HgRA
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SKYRIMLE College Days - Winterhold (jvr2400)
FuzzRocket9 replied to Shadriss's topic in Skyrim LE Mods
Ah, I was gonna ask what the lover's lab version has. Hahaha NSFW. -
Yes, I'm sorry. That is what I meant, if they are compatible. You know, if I had more confidence in using TES5Edit, I'd post the answer myself, but I've only used it twice and I don't even know if I checked my mods correctly on it. About STEP Core, yes this mod wouldn't even make it in. It'll be like forcing it on you. STEP Core shouldn't give one that feeling.
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I see you removed SPERG. Will it come back to the MMO pack someday? The mod was pretty much compatible with everything, at least I think so from what I remembered a few months ago using your guide. Only have 2 patches installed to work with EFF and WAF.
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That's what I've always had. Now I understand what this thread was about XD Thanks hishutup, you always help me lol.
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Scoped Bows [spoiler=Description]What this Mod Does This mod adds craftable Scoped versions of all Bows to the game and also replaces some unique bows. Each Scoped Bow requires the corresponding vanilla original to be crafted. In other words: This mod gives you the ability to upgrade every bow to a Scoped Bow. You are getting 27 Scoped Bows in total. Each one of it has its own unique appearance and is made as lore-friendly as possible. Each bow does 3-5 points more base damage than his vanilla counterpart. These bows are designed for immersive first person archery without HUD-Crosshair. Complete List of Bows: craftable Dwarven Sniper Dwarven Sniper (silver) Dwarven Sniper (dark) Daedric Wrath Nordic Assault Bow [Dragonborn] Dragonbone Bow - Scoped [Dawnguard] Glass Bow - Scoped Hunting Bow - Scoped Noble Hunting Bow - Scoped Iron Sight Bow Orcish Bow - Scoped Elven Bow - Scoped Stalhrim Bow - Scoped [Dragonborn] Ebony Bow - Scoped Forsworn Bow - Scoped Improved Wooden Bow Nordhero Bow - Scoped Falmer Bow - Scoped unique (replacer) Auriel's Bow [Dawnguard] Glass Bow of the Stag Prince [Dragonborn] Bound Bow Dwarven Black Bow of Fate [Dragonborn] Angi's Bow Bow of the Hunt Zephyr [Dawnguard] Nightingale Bow Firiniel's End The Concept There are at least 2 Sights attached to each bow. One is used when aiming while standing, the other one is used when sneaking. Some bows have a third "extra reticle" which lines up when sneaking to give you more accuracy (compensates the swaying of the weapon a bit). These "scopes" are pointing precisely into the screen center where the overlaying HUD-Crosshair would be. You can aim with the weapon itself, without using an overlaying crosshair, which increases the immersion factor significantly. How To Get the Bows Crafting (craftables): The craftable bows can be crafted at any Forge. (respective smithing perk required) They are improvable and enchantable. Finding/Obtaining (replacers): The Dwarven Sniper Bow is craftable but can also be found on the top Platform of the Hall of Rumination in Blackreach. All Unique Bows (replacers) can be found on their default vanilla location or are obtainable during their related quest. Cheating (Console Command): open the console with ^ 1.)type: help "name of the bow" it will show up with it's id (instead of "name of the bow" type its complete name accordingly to the list above) 2.)type: player.additem xxxxxxxx 1 (instead of x type the numbers of the id - the 1 at the end stands for the number of bows that you will get) Install - Notes This mod adds and replaces a bunch of bows. There is nothing else under the hood. -Scoped Bows is script free. -Scoped Bows can not break your game or saves. -Scoped Bows can be installed and uninstalled at any time. -Scoped Bows has no effect on other mods. Install: 1.)Download and install one main file. 2.)OPTIONAL: Download and install the optional files you like. 3.)Play and have Fun! Uninstall: 1.)Uninstall all Optional files if you have used any. 2.)Uninstall the Main file. 3.)Go to hell! Load Order: If you have other mods which are replacing unique bows place "Scoped Bows" below them. (lower mod wins) Otherwise it doesn't matter. Recommended Mods and ini Tweaks This mod does not necessarily require anything to work, however: For the best experience i recommend to use all mods and ini tweaks below in combination. MODS: ->Immersive Hud Disable the crosshair for ranged weapons. (+other options/MCM) ->Simple Crosshair Choose "Oblivion Style Sneak Eye" to move the sneak eye down between health and magicka bar. ->ABT - Arrows and Bolts Tweaks (50% faster arrows) Makes arrows faster and reduces the gravity for a higher range. (+other options) TWEAKS: (skyrim.ini) (backup your .ini file first) [Actor] fVisibleNavmeshMoveDist=12288.0000 [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 For information about the ini-tweaks read the "ABT - Arrows and Bolts Tweaks" mod description. (link above) Ini-tweaks are also working without that mod. Field of View (FOV): The scopes are working with all possible values. But keep in mind: The higher the value, the smaller (further away) the scopes will appear. The default fov-value works best! Compatibility and Issues This Mod is Compatible with Everything that does not change 1stperson skeleton or 1stperson draw animation. There are some interfering mods which can disturb the scope-reticle alignment. In result the scopes may appear inaccurate or displaced (the don't line up properly), which makes them useless. Users reported that this can also happen if you offset certain values in race menu, like: leg length, spine lengt, camera position or shield size. If you have such problems without using any of the interfering mods listed below, that's something you should double check. Quick Test: To test if the mod is working properly alongside your mod selection, use the console to get the "Dwarven Sniper". Go in sneak-mode (crouch) and aim at the horizon. The front reticle must appear exactly in the middle of the big lens. Interfering Mods: Lower 1stperson weapons changes 1stperson skeleton Staffs 4 Lighting changes 1stperson skeleton Immersive First Person View changes 1stperson skeleton - Fix: Use "Skyrim - Enhanced Camera" instead The Joy of Perspective changes 1stperson skeleton - Fix: Use "Skyrim - Enhanced Camera" instead Nock to Tip changes animation for sneaking draw (sneak sights are not usable) - Fix: unpack the .bsa and delete the 1stperson animation Known Issues: Clipping (only with some of the bows - noticable if your character wears thick armor) The glass lenses are fogging up (getting opaque) if you're sneaking while wearing something with Boethiah's Mail enchantment. Some bows are causing problems with Dynamic Depth Of Field. The focus will jump between scope and target. I recommend to disable DDOF for gameplay. I was wondering if STEP Core is okay with this mod on. I know Core has the "Closer Quivers and Longer Arrows" mod, so thought I'd ask before installing. Btw, I accidentally deleted the Sinister Seven mod as I was using this post as a templete for this mod.
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Thanks guys. I assume its drag and drop into MO, but I'll look around the thread for any of that info. Ok, so I watched Gopher's video to install this. It's not really drop and drop into MO, but it's simple. Thank you guys. All I did was install SSME(dropped both files into TES.exe dir.), then I threw in the Memory Blocks log into MO, right under skse 1.7.2 in the left pane. All good?
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Ok I uninstalled Immersive College and removed the patches with other mods. I'm set to play this and hope for the best. Maybe I should first ask the author if he edited anything else in the world map, because it seems as if it takes you everywhere. Btw, that trailer was awesome. Makes me wanna start over with a mage character, but he said it's only 2 hours of gameplay, so I'll just phase in my Paladin.
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Very interesting mod indeed... Will attempt to run this with STEP Core and REGS to see if it's compatible. I can't do anything else though.
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SKYRIMLE No Combat Boundaries (by fireundubh)
FuzzRocket9 replied to fireundubh's topic in Skyrim LE Mods
I wish this made it to STEP Core. I miss the good old days when enemies chased you out of the dungeons and into the city hahaha. Morrowind. -
Since I have 1gb VRAM, I have no need for this or even ENBoost, correcto bismol?
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Awesome mod. I'm running Optimized Vanilla Textures and Bethesda Performance Textures along side your mod(512 Legendary). Really improves my game. Thank you for the hard work you put in! Let me know if I'd run into any problems doing this. I just run all these mods to make sure everything is covered. No Official DLC TP as it causes macrostutter. Thank you alty :)
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Awesome, thanks ::
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Thanks, is it the 100 patch that has it? "100 Morrowloot - STEP Core Patch.esp". Hey, all thanks to you, dreadflopp :)
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Really like that you seperated each section now. I'm still playing with your past overhaul with my Torch Arrows ;) The first couple of hours I remember were spent figuring out how everything worked as I was constantly getting killed over and over again. Felt like a new game for sure. Dread I still have a question, I was wondering if it's neccessary to install "USKP Patch for Morrowloot 4E": www.nexusmods.com/skyrim/mods/63466/? FAQ Q: What kinds of changes does the USKP Version carry forward? A: Cell edits and NPC edits mostly. Any time Morrowloot 4E hand placed loot, or changed the equipment of an NPC it reset them to vanilla, sometimes reintroducing vanilla bugs. Should I install it and find out for myself? Thanks Dreadflopp.

