-
Posts
4,289 -
Joined
-
Last visited
-
Days Won
27
Everything posted by GrantSP
-
Skyrim Fails to Launch via MO or Steam Launcher
GrantSP replied to twin_suns89's question in Mod Organizer Support
If Steam is saying you need to acquire a new file on each verification then I would look at your install for an issue. There really shouldn't be any reason why files are being changed/removed. The only time a file should be different is after you have cleaned them with xEdit. I note this part of you OP: It may be that this is the cause of your issues, if your Windows registry is looking for an earlier install of Skyrim. You are going to have to go back to a basic setup and check your system from there. What happens when you remove all additions to your Skyrim install, ENB, SKSE, etc. and start the game from its launcher? If you can successfully start the game from the vanilla launcher start adding in these extras one at a time and try to start the game each time. If you cannot start the game from its launcher with just the vanilla game, then your install is broken and will need to be purged and re-installed. -
Question regarding 2.B. Clean the Update ESM
GrantSP replied to TheOne320's question in General Skyrim LE Support
You and I clearly have a difference of opinion as to what constitutes a significant change. The ethos of MO is to maintain a pristine Data folder so that nothing the modder/user does will affect the vanilla game, this flys in the face of that. Take a user that is migrating to MO and is still examining the details of the program. Suppose they have cleaned their plugins and, for whatever reason, starts a vanilla game from the desktop. The result: instant crash with the thought in their mind now - "MO stuffed my game". Every other edit made to plugins in the 'mods' folder result in the original being updated and the backup being created. To have the original plugins in the Data folder moved is counter-intuitive and needs to be addressed. Anyway, this whole discussion may be moot if @Tannin's comments in Bug Genie are anything to go by. It would appear that an entirely new, rewritten hook library is to be released sometime in the near future. Let's see if that procedure makes a change to this. -
You haven't really given us much to go on here. I'm assuming the game is Skyrim, but it might be anything. Is this a recent change, if so what is different with your setup? Have you checked the drivers? Is this a heavily modded game or does it also not work with just a 'vanilla' game? Does it make a difference if the game is managed with MO or not?Anything extra you provide will help.
-
Question regarding 2.B. Clean the Update ESM
GrantSP replied to TheOne320's question in General Skyrim LE Support
As much as I don't want to question this, I will. While it may be the case, this represents a significant change in program behaviour and I don't recall seeing any mention of this in changelogs. We need to have definitive answer for this since my hardware has remained unchanged and the behaviour is different with the later versions. If this behaviour is hardware dependent, then fine we add a note to the guide. If it isn't then we also need to know what conditions trigger this difference. Just downgraded to 1.2.18 and cleaned Update.esm and this time the file in 'Data' is being updated and only the backups are in 'Overwrite'. Reverted my install to 1.3.8 and then cleaned Dawnguard.esm and MO moved the cleaned ESM out of 'Data' into the 'Overwrite' along with the backups. For whatever reason MO 1.3.8 is moving the file but not copying it back. 1.2.18 is just editing it in place and placing the backups into 'Overwrite'. -
Yeah, after a few days of work on their end, 'My Content' is back also. Just too quick to assume they were dropping it. Actually I kind of wish that did drop it, now my routine has been drawn back into checking redundant threads just because they were commented on recently. I so wish there was a way to prune some of the deadwood from that list.
-
Dual Sheath Redux Patch Fails After Installing STEP
GrantSP replied to aaronson2012's question in General Skyrim LE Support
You can also wait a while for the maintainers of the proccers to fix the issue. The Requiem tool has apparently been updated so the actual fix isn't too detailed, just needs someone to do it. -
Please add BSA unpack instructions it ILO and Vault 22
GrantSP replied to Rorax's question in Guide Support & Bug Reports
Which version of MO are you on, the 1.3.x series of MO have resolved all the BSA issues from the past. Additionally you should check that each BSA is actually checkmarked, just in case one or two are missed. MO's 'Manage Archives' doesn't always check them all.- 5 replies
-
- FALLOUTNV
- installation
-
(and 1 more)
Tagged with:
-
Dynamic Distant Objects LOD - pre 2.xx
GrantSP replied to sheson's question in DynDOLOD & xLODGen Support
The established method of installing SKSE using MO is described here along with the method of ensuring you have a valid 'skse.ini' file for the game to use. -
I've been following, from afar, the discussion and it looks like the Requim tool has a fix already so the other SkyProccers will no doubt shortly fall into line.
-
See what happens you start asking around for stuff! It just starts coming out of the woodwork. Fantastic. Interesting comment he makes about @PuceMoose's "fix".
-
It looks you may have updated your current install over a previous one and there is some 'cruft' leftover. Open your MO folder and delete everything except your 'mods', 'downloads' & 'profiles' folders and your ModOrganizer.ini, nxmhandlers.ini and if you have one, categories.dat. Open the latest MO full archive and copy everything from that archive into this now cleaned folder.
-
Game freezing after ~30 seconds of being in
GrantSP replied to Natorius's question in Guide Support & Bug Reports
Check all BSAs in the 'Archives' tab. -
Followed Guide game wont launch Help!
GrantSP replied to adzc1987's question in Guide Support & Bug Reports
The screenshot shows the 'Run' option as "Fallout3" and not "FOSE", is there a reason for that? Was that just what it was when you took the shot or are launching via that run command? Also I am curious, did you make the change to use the 'Script-extender' workaround or was that set when you installed MO? If it is set that way on install we may need to change that. -
What MS is catering for isn't just an easy way to maintain their OS across platforms, but an easy way to maintain their "support" for users that are either oblivious to or unconcerned about, the differences. Sadly the average user of any computing device today has next to no knowledge of what is an UI or widget or a processor or a graphics card or ... You get the idea. For such a large conglomerate that caters to many differing formats I can fully understand the need to bring everything onto the same page, it just makes sense. (to me)
-
Question regarding 2.B. Clean the Update ESM
GrantSP replied to TheOne320's question in General Skyrim LE Support
I would like to see your ModOrganizer.ini to check what settings you have to call xEdit, if you don't mind. The only thing different in your video to what I see, apart from the obvious of course, is you are on Win8/8.1. It might be the case of the OS and permissions with MO placing the edited file in a secondary location if the first refuses. (that's just my wild guessing!) -
unable to create directory error TES5Edit
GrantSP replied to chance17's question in General Skyrim LE Support
Check the actual argument that you have in the shortcut. According to that log you have it as: command line : "D:\Games\Steam\steamapps\common\Skyrim\TES5Edit_3_1_1\TES5Edit.exe" -o:'D:\TES5LODGenOutputTake note of the ' immediately before the output folder. It should be: command line : "D:\Games\Steam\steamapps\common\Skyrim\TES5Edit_3_1_1\TES5Edit.exe" -o:D:\TES5LODGenOutput -
Note the highlighted words in the first line of the MO wiki section for the 'Overwrite'.
-
Followed Guide game wont launch Help!
GrantSP replied to adzc1987's question in Guide Support & Bug Reports
Can you try and start the game using the 'Script-extender' workaround? Open "Settings -- Workarounds" and select 'Script-extender' from the "Load Mechanism" selection menu. -
That would explain why I haven't seen it, I use the "Dead" version.
-
Thanks for that. I changed the original post.
-
Question regarding 2.B. Clean the Update ESM
GrantSP replied to TheOne320's question in General Skyrim LE Support
No, that isn't what I am seeing. The latest versions of MO are moving the cleaned ESM to overwrite, not copying it. -
Agreed!
-
Question regarding 2.B. Clean the Update ESM
GrantSP replied to TheOne320's question in General Skyrim LE Support
I just checked the cleaning instructions in the guide and they describe exactly the 'new' behaviour and how to have the correct files in their place. I hadn't read the instructions for many months and I was going off my memory of what they said so that would allow for some strangeness in observed results. You are correct about the TES5Edit cleaning steps in the separate wiki page, they are outdated and need revising. Keep in mind, in the STEP instructions you need to firstly make a backup of the original ESM and it is that file that needs to be placed back into 'Data', not the cleaned one in 'overwrite'. That's my bad, I usually don't bother with having the original AND a cleaned file. My apologies if I caused confusion. EDIT: Those instructions are now updated.

