Jump to content

Redferne

Citizen
  • Posts

    213
  • Joined

  • Last visited

Everything posted by Redferne

  1. Hi all, Is there any reason why the STEP Core Patch.esp require imp_helm_dawn.esp and imp_hem_dbrn.esp? The description only mentions Guard Dialog Overhaul Patch, Weapon & Armor Fixes aMidianBorn Skyforge Weapons Patch, Diverse Priests and Consistent Older People patch. The description should be updated or the Improved Closefaced Helmets dependency removed. I prefer the second since I don't use it (I find it very creepy) but that might just be me :)
  2. There is a separate download for the interiors and the Dwemer ruins.
  3. I had the same problem. See page 3 to know how I get rid of it (thx to rpsgc).
  4. Thx for the reply and clarification :) I'll test that tonight after work. Edit: arf... my bad I had a derp moment I mistook the esp from the necromancer addon for the original one from the replacer pack... sigh* So no confusion, just overwrite, everything is good :D
  5. Just a little question about the 4.0 update, do I need to keep the esp from 3.6 (replacer version) with the one from 4.0 or should I remove it?Another question about the USKP patch, do I need to keep the esp from the 4.0 update also?
  6. Your iMinGrassSize seems to be very low. If you want more grass I recommend you this mod: https://skyrim.nexusmods.com/mods/33582//? You should leave iShadowMapResolution=4096 to 2048 especially on a laptop. You can also try to put fShadowDistance=8000.0000 to 4000. Shadows are framerate killers. To use an ENB remember to put bFloatPointRenderTarget=0 to 1. Beside those I didn't see anything very taxing in your ini's. For the draw distance, beside grass, you can put all the sliders to the middle without a very noticeable difference and the fps gain can be substantial. In ENB the most taxing is DoF, SSAO, Shadows and Bloom. If without those you still need to deactivate some feature you better not use an ENB ^^ I hope I helped because I have to admit I haven't read all the topic :p
  7. You have to run FNIS everytime you change the skeleton.Only certain animations pack doesn't requiere to run FNIS, see the description in the mod page. Personnaly I run FNIS everytime I change an animation or the skeleton, just in case.
  8. Hm might be actually when I think about it, 00 is Skyrim.esm, 01 is Update.esm, 02 Dawnguard.esm and 03 Dragonborn.esm (as it shouldn't load Hearthfire.esm). Not at home to check though Sent from my iPhone using Tapatalk 2 I don't have Hearthfire DLC, I guess if anyone follow the guide and check every USKP TES5Edit might load Hearthfire.esm. Maybe that's why IDs are different?If it's the case that could be a problem since I don't think many people bought all the DLC. Well the SR guide is based on having all DLCs so that does explain the "issue" then. :) Ok good to know. Yeah I know... But the idea of going through all my mod to find which one needs an update for Heartfire really demotivate me :)But I thought the same for Dawnguard and Dragonborn so I guess I'll just wait for the next Steam sales. For now I'll just have to pay a little more attention. Thank you.
  9. Hm might be actually when I think about it, 00 is Skyrim.esm, 01 is Update.esm, 02 Dawnguard.esm and 03 Dragonborn.esm (as it shouldn't load Hearthfire.esm). Not at home to check though Sent from my iPhone using Tapatalk 2 I don't have Hearthfire DLC, I guess if anyone follow the guide and check every USKP TES5Edit might load Hearthfire.esm. Maybe that's why IDs are different?If it's the case that could be a problem since I don't think many people bought all the DLC.
  10. I have the complete version and DLC1 and 2 are in EditorID so I guess it's correct. There is a 0301C655 node that could correspond. In USKP DB it says: Waterwalking. If you wear any four Relics of Ahzidal, +<10>% Enchanting. And WAF says:Â Waterwalking. If you wear any four Relics of Ahzidal, +10 Enchanting. Seems to be the same with 0301AEA4 node instead of 0401AEA4. Could it be just a typo?
  11. Hi all! I'm having a problem with Weapons & Armor Fixes_Remade. The guide says: I think I missed something obvious in TES5Edit but I can't find the nodes... They stop around 0303xxxx. Since it's just a "description" correction it's not very important but still it's bugging me :)
  12. I'm using this one since it appeared in Nexus and it's working very well.
  13. Well the thing is sometimes the integrated installer doesn't work as it should and mess up the installation. The result is files missing and/or wrong file installed.
  14. Have you tried to install xp32 skeleton without MO's internal installer? I had the problem, reverting to 1.6d did the trick but then I tried installing 1.7.1 without the internal installer and I could load my save (female caracter).
  15. Well I'm starting a complete new game, but I keep that in mind in case the problem occurs again. Thnak you :)
  16. I'm having some random CTDs when I enter bulding for the last week so I enabled the payrus loggin to see what's going on. Here what it says: [05/10/2013 - 07:09:04PM] Error: Cannot call GetAt() on a None object, aborting function call stack: [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.InitGear() - "DualSheathReduxEffect.psc" Line 351 [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 92 [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72 [05/10/2013 - 07:09:04PM] Error: Cannot equip a None item stack: [ (000D0FF6)].Actor.EquipItem() - "<native>" Line ? [Active effect 3 on (000D0FF6)].DualSheathReduxEffect.InitGear() - "DualSheathReduxEffect.psc" Line 357 [Active effect 3 on (000D0FF6)].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 92 [Active effect 3 on (000D0FF6)].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 3 on (000D0FF6)].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72 [05/10/2013 - 07:09:04PM] Error: Cannot equip a None item stack: [ (000D0FF4)].Actor.EquipItem() - "<native>" Line ? [Active effect 3 on (000D0FF4)].DualSheathReduxEffect.InitGear() - "DualSheathReduxEffect.psc" Line 357 [Active effect 3 on (000D0FF4)].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 92 [Active effect 3 on (000D0FF4)].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 3 on (000D0FF4)].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72 [05/10/2013 - 07:09:04PM] Error: Cannot equip a None item stack: [ (000D0FF5)].Actor.EquipItem() - "<native>" Line ? [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.InitGear() - "DualSheathReduxEffect.psc" Line 357 [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.onBeginState() - "DualSheathReduxEffect.psc" Line 92 [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [Active effect 3 on (000D0FF5)].DualSheathReduxEffect.OnEffectStart() - "DualSheathReduxEffect.psc" Line 72 [05/10/2013 - 07:09:08PM] Error: Array index 11 is out of range (0-10) stack: [CCEQuest01 (9F08DB32)].CCEScript.initialize() - "CCEScript.psc" Line 55 [alias CCEPlayerAlias on quest CCEQuest01 (9F08DB32)].CCEPlayerAlias.OnPlayerLoadGame() - "CCEPlayerAlias.psc" Line 8 [05/10/2013 - 07:10:17PM] VM is freezing... [05/10/2013 - 07:10:17PM] VM is frozen [05/10/2013 - 07:10:18PM] Saving game... [05/10/2013 - 07:10:18PM] VM is thawing... [05/10/2013 - 07:10:23PM] VM is freezing... [05/10/2013 - 07:10:23PM] VM is frozenAny idea?
  17. I had the same problem yesterday. I removed Immersive Creature. Now I have to start a new game to see if it changed anything. On another note I enabled papyrus logging and found out DSR spammed it a lot and probably caused CTDs on my system. I'll post you the log in the DSR topic.
  18. Save and reload. I even added a note to the known issues. :) Thanks, it worked. Strange bug actually...
  19. There is also kuertee's Auto-first-third-person view that might work https://skyrim.nexusmods.com/mods/27452Â I'll try it later. He made many other great mods that may be interesting.
  20. Is there a trick for Face to face conversation? I installed it but it's not even visible in the MCM menu. I don't have any problem with the dozen other MCM plugin I have.
  21. I saw a post somewhere in the forum which tested the difference between game AF, driver AF and ENB AF. The result was no difference in term of quality and at best 1 fps for performance which could be anything. My advice for AF is to use game AF or driver AF (ATI or nVidia) and let the ENB work on the rest. I don't know how ENB works but from what I understand it adds a layer to the process so my guess would be to let the game engine or the driver handle what they can. Depending on what you want (quality or performance) you might want to let ENB doing it (like ambient occlusion) or not. Personally I use the driver AF (GTX 670) and I deactivated the DoF which instantly put back my fps to 60 from 45 (and I hate the effect). Thx by the way for point out RealVision ENB it's a very good one. I used Phinix before but it doesn't play very well with RLO and CoT.
  22. I don't know actually. The mod author made a version for SFO 1.79e and the summer edition.He also says in the comment, I quote: "sorry guys this mod is not for the basic new version 181.1b of flora overhaul.."
  23. It doesn't seem to be compatible with the basic version of SFO. And it might be a huge FPS killer. But it does look great... :)
  24. Salut le canard :) Great mod, it really made some villages look like more a village than a settlement. I also think a all-in-one esp would be great. Continue, c'est du super boulot/Keep going, it's great work.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.