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Luinithil

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Everything posted by Luinithil

  1. What I'd like would be swords at hips, daggers strapped to thighs/calves/in the boots and 2H weapons/shields on back. XD Daggers at the back seem awkward to me. I've tried installing everything with and without the integrated installers and still getting weirdness; might be time to do a manual installation.
  2. The bashed patch will merge only 3 mods from a standard SR install, that's right, and IIRC there's one SR patch that would also be merged-- AM-SkyTest or something like that, one of the AM patches anyway. Those of us merging our other SR patches are doing it manually in TES5Edit. Right click on a patch, deep copy as override into a new file, name the file, done. Rinse and repeat. Generally, if what I read in a guide on the process is correct, this approach is not suitable for using on mods that call scripts, but other things like all the SR patches should be fine.
  3. Well I had to remove BBP for the time being' date=' I'll try this out and see how it goes. On an unrelated matter I got another wierd bug out of the blue...Character's hair is clipping with helmets and hoods, a lot, on hide helmet it almost looks as if the entire top texture is gone...tried to look around the forums for a solution but so far I haven't found one.Any ideas? I already tried to reinstall any mods altering heads and hair but so far it was no good.[/quote'] I've been having that weird glitch as well, on a new game with fresh generated INIs to boot. And it's been following me for the last 2 testing games; but since it doesn't seem to be doing anything else weirder I've let it be. Meanwhile, I've reinstalled Immersive Animations and XPMS 3 times (and yes, I did remember to FNIS and SUM after that) and I still can't get the left-hand animation for an equipped weapon working right. It looks like my character isn't sheathing the weapon or drawing it properly: the sword just appears and disappears as it's drawn or sheathed. Any ideas as to what's going weird there?
  4. Starac (SRO author) took major exception to Cestral's using his work in TPC. IMHO that's a silly argument since Cestral only picks this and that texture from the various packs, and simply semi-automates the installation process: users still had to download everything anyway. Then it was found that SRO was in contravention of the Nexus's "no payment to upgrade" rule, and he got kicked.
  5. Actually SRO's author was banned because of a spat with the author of Texture Pack Combiner that escalated way out of hand, among other things. Meanwhile, 1k versions of SRO are out there, available via Google and torrents.
  6. Put it in the same place STEP does: before the foundation mods.
  7. That's the exact same problem I was having before 0.12.9, Neo. I'm guessing this problem is something rather more stubborn and isn't completely fixed: if you want to, Tannin's debugging instructions for this issue are in the comments: might want to ask him to reopen this issue, or y'all need to file a new bug. https://issue.tannin.eu/tbg/modorganizer/issues/169
  8. I'm on WB 303 standalone: I was one of two or three people who initially reported the issue to Tannin when it happened around version 0.12.6 and the only one who'd submitted the information he needed at the time to fix things; the 0.12.9 update was made after Tannin debugged the issue from my reports, and it fixed the issue for me. I believe that there are still people around in the MO Nexus thread whose bashed patches aren't making it to the right place however.
  9. Neovalen: Mod Organizer 0.12.9 does move the bashed patch into \overwrite. The "not moving to overwrite" issue may still persist for some people though.
  10. I already merge all my SR patches, along with the Vilja and other companion mods' patches into a large compatibility patch, along with the bashed patch. Note that if you're using the bash patch, Realistic Crime Radius can be removed and replaced with the game settings in the bashed patch tweaked to crime radius 1000. It also merges some 4 ESPs in your standard SR load order. Meanwhile, 26 moon size tweaks's ESPs is also mergeable into a patch (I took a tip from Vond in this and merged them into SR's General Patch), since all it does is alter some minor game settings. In this scenario, make sure the General Patch loads dead last. My order goes like this: SR installation ESPs General Overrides Patch (my merged SR compatibility patches along with patches for other non SR mods) {character name}merged (xEdit created merged patch-- make sure no leveled lists are in here) Bashed Patch (4 SR mods' ESPs are merged in here, crime report radius setting tweak set to 1000) SUM (AV+DSR for standard SR install, and any other Skyproc patches) General Patch (same as SR, but with 26 Moon Size Tweak ESPs merged into it. Other mods that are similar GMST stuff could come here too)
  11. Interesting NPCs has also seen Snip use previously-- at least up till end 2012. Use with caution-- or better yet, avoid using it.
  12. I'm wondering if those are wild edits from the CK?
  13. DSAMG has a new potential female victory cry version-- thing is I just listened to it and am not quite impressed. *sigh* Where's Xena when you need her? XD
  14. Vilja also conflicts with SoS and/or RLO - Dungeons at nodes 000152BA, 00015258, 000275D8, 0003B696, 000BE46A, 00054B6F, 000471DC, 00015206, 0003E908, 000152A7, 00052FEB, 000371DD, 00015265, 00015283, 000D9DC7, 00015229. While going through the list, I note that SoS- Dungeons also conflicts with Alternate Start at 0005DE24 (Helgen Keep), but it's conflicted on XCLW values, and is perhaps more in the nature of a wrong value in SoS.
  15. I use the Blacksmithforge water fix mods from RolloDG, and one thing I've noticed about its vanilla version plugin in TES5Edit is that it's missing the Record Flags- Compressed headers. I'm wondering if that's a sign of a potential issue?
  16. That's probably a missing master; you should check LO in Bash to confirm. Was getting it for Unique Region Names - COT Dragonborn patch until I realised I left out the COT patch for Dragonborn during my initial installation.
  17. IIRC with the current version of Mod Organizer, I don't think there's anything for you to move out of Data since the cleaned masters should already be in \overwrite... You just need to move the backups to Data and rename those, and you should be good to go. Keep checking with MO and BOSS though.
  18. Valor Armor is now recognised by the BOSS masterlist.
  19. -deleted- Stupid sleep deprived mistake again.
  20. EMCompViljaSkyrim.esp also conflicts with SoS-Civilization at these nodes: 000161FC and 00016BD5. (Also, SoS- Civ is in conflict with more cells RLO touches, beyond what Neo has in the guide :P)
  21. Instructions-- or a link to easy to follow instructions on using Nifskope would be great, please and thank you. I find myself having to do some NIF tinkering recently, and don't know where to begin.
  22. Hmm, no, pretty sure it IS in Hearthfires.esm. Are you typing in the right FormID?
  23. Just to make sure this is right: According to this we're supposed to modify ABT - Progressive Damage (with Nord Hero Arrow).esp itself? Did you mean WAF-ABT Patch.esp instead?
  24. A question about the node 0007A50B in XFLDialogue.esp (when forwarding info from the DLCs)-- I see there's a conflict in the Responses block between the record and Dragonborn.esm; is that safe to leave as it is, or should there be changes made there?
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