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Aiyen

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Everything posted by Aiyen

  1. You can look around the forum for the most comprehensive pieces of info on the topic. There are a few other websites that offer a few nuggets as well, but at the end of the day it is due to how the game was made, and short of redoing those areas it would most likely not be possible to remove entirely. And even redoing it some have put doubt towards, since it would not fix the underlying issues. One thing you can try to minimize further is increase resolution via. downsampling. This will remove flickering due to aliasing... up to a certain point. Ofc. this also means that you wont be able to play at 60FPS... And that is before you take ENB into account.
  2. sunglare.dds under textures/sky if I recall correctly! Replace it with a texture that is fully transparent. If you do not know how to create one you can most likely find one by searching for "dds with only alpha" on your favorite search engine.
  3. Well the number is derived from my own testing with 4k textures... and somewhat supported by what I have read and heard over the years. Filling up 8Gb of active memory use... with more used as a buffer seems to be about as high as I can go before the game just becomes noticeable unstable anyways. (I have 16Gb of memory and 2Gb VRAM) You will also notice rather long load times up to the point where infinite loading screens will start to happen... However if you manage to actually load a game it will be in memory and you can then do transitions ingame almost instantly...which is nice. Ofc. all of this depends on your mod list... the more mods you have that adds models and the higher resolution textures used... the more your mileage may wary. The main good thing about having 6Gb VRAM is that you will almost certainly not get any texture popin until you reach the above mentioned issues anyways... and at that point it is most likely the least of your list´s issues. :) But long story short.. I do not recall any examples where going higher than 8192 had any noticeable effects on stability or how much you could press the game further. Ofc. as new hardware comes out this might change.... when you are dealing with that large amounts of data, all components in the machine matters and not just memory and graphics card.
  4. With that much you can just use 8192... There will not be any difference going higher, but there might be if you go lower... however marginal. The limitation is still that dx9 does not really support values larger than 4Gb... so the excess is kinda just there working as a bit of extra buffer. The formulae you find are mainly for people who does not have those huge amounts of memory... and where some slight tweaking might be required.
  5. Adjust the skylighting intensity. It will allow you to control the intensity of the exterior shadows outside... up to a certain point anyways.
  6. Hmmm VR... closed platforms, limited distribution models..... I am sure the porn industry is getting all wet.... so to speak. Semi joke aside.... ofc. it is going to go to that use, only a naive person would believe otherwise. It is going to be a thing, the main question is if it is going to be more than a niche area for years to come still.
  7. Do not pay too much attention to the VRAM values. If you experience texture popin you are nearing your limits, if everything is fluid then there aint really any issues. The reported amount of VRAM used does not mean that you only have X amount remaining for use. You can use far beyond what you have readily available. The first sign that you are using way way more than you have is texture popin. Followed by FPS slowdowns and longer loading times. If you do not have any of those issues all is still good. The base game with HDDLC can run on 768Mb cards... currently I have a 2Gb card, and I run with lots of 2k and 4k textures, granted I do have popin, and I do have the base RAM to support it. As long as you do not run at any resolution higher than 1080p you should not have many issues... other than a bit of popin. (and perhaps if you use mods that add lots of extra models to the exteriors for rendering, or increase ugrids.) Hope that answers or helps a bit.
  8. The radius and base intensity of the lights is set in the respective .esp´s you are using. ENB can only multiply those values. It is a common misconception that ENB can alter the lights in the way you describe. However based on your description then I would imagine that your enbeffect.fx file contains some code which dampen the brightness of the overall image. If fire intensity = 12 and it is still... dim, then something is definitely going on. At that level it should be pure white on most settings. I would go check up on that sort of thing before I try to mess more with any of the values in the .ini files. Especially the night time settings.
  9. Wrong LOD texture is used... or at least it has the wrong dimensions. Always happen if you use SFO and have a vanilla texture or the other way around.
  10. At first I was .... what Saw SP was the author and then the world went back to normal! :)
  11. Considering that the game most likely wont be released before the coming of the next (or next again) generation of GFX cards and CPU´s performance is probably not going to be an issue! :) Does look fancy, love the attention to detail. Only very few minor issues that I could spot off hand, but pffttt at nitpicking issues!
  12. Sad fact of it Z is that it is the future.... most other applications, drivers etc. are all going to go towards that. And I somehow doubt they are going to let win 7 be around as long as XP in terms of support etc. So as long as the whole installation process is a one time thing I can deal with that... if the performance is equal to my current win 7 then I am happy. Spending a single day or two to install a fresh system, and then using it for years is what I normally do anyways. But I can see that I under no circumstances will want to upgrade... it is going to be a fresh install. Will probably happen once I can afford an SSD.
  13. So... the overall idea seems to be that you need to spend an afternoon or two to install windows 10... setup all the settings and disable all the annoying things.... and then you will actually get the good OS that most people seems to agree that it is. Is that more or less the whole deal cooked down ?
  14. I also have 16Gb and I have never crossed that in active use... however if you check how much of the total memory is actually used as cache as well you get quite high depending on your texture load. In my case 12Gb. You will also notice it in cities in particular... your transition times are going to be really short once you have loaded an area once. Heck even the entire game is going to boot up much faster the 2nd time around... you will be happy for this if you get CTD´s. Since you do not use most of 16Gb of memory anyways... it cant hurt to set it higher, but do not expect miracles in terms of performance and load capabilities. After all the amount of data going around is so silly that it is actually amazing that the game can even start and function.
  15. Root: The main reason they outline (which I also think is the main culprint) is that Chris Roberts does not set proper deadlines... I can understand wanting to be a bit perfectionist about something you are passionate about, but if your project does not have a set timetable... nothing good will really come from it. You can always do better... the trick is to do the best with what you got to work with. (wee those project management classes paid off finally!) Ofc. wanting to do cutting edge tech, as well as develop methods that nobody else in the industry use does not help a whole lot. It always cost more to be the pioneer. I guess the worst about this for the developers is that the longer they wait.... the better a product people are going to expect. No matter what happens it is all going to be super drama, and people are going to go nuts on various forums etc. as each go into their own respective little groups.
  16. Once again. Kudos for your enthusiam for SC redirishlord! It is always inspiring to see that sort of thing! :) Do not let me get you down.. I am just trying to have a good bit of space sim banter! I really want to like SC more than I do, but I have already learned enough about game development that there need to be something more concrete before I get all up out of the chair. I do have high hopes for the SP part... at least if it is even remotely as fun as freelancer was back in the day. As long as that succeeds I do not really care much for all the rest.
  17. Carrier.... nah those are not for me! I love the big gun kinda ships. Also like Neo points out... I would not have the time to enjoy anything that requires lots of people working together. In an ideal world I just want to hit a button, and get thrown into the action and relax for the few hours I can play a day. Overall I just think I am not that interested in the whole pilot part of the it.. I would like a good mix of strategy with large spaceships, and have the spectacle be breathtaking. I had high hopes for fractured space.. but the MOBA formula kinda ruins it a bit too much. It does come close though, and perhaps when it is more polished I will return to it again.
  18. I guess I should have elaborated on what the C was... what SC have is what I described as corvettes and destroyers... small ships, I want the capitals.. the super capitals, the things with so many guns that you would need a small planet to crew the damn thing! :P I am not really interested in the little guy and fps and dog fights.. I am really interested in giant slug fests and laser shows that will make you weep from the beauty of it. I know that SC wont be that game, but that is what I hope to see before I get so old that I wont be able to play games anymore! :) I will probably end up trying SC if and when it eventually become a game and not just a series of tech demos... But for now I will just have to dream on. (Yes I know of the game gratuitous space battles.. and I do have that but somehow that game just failed to take itself serious and as a whole lacked depth... partly because it was only in 2d. But still quite pretty.)
  19. What I really hope to see someday is a space game where you actually have capital ships... with a C, that does not just fly with fighter like controls, but where it is a bit more simulator like. I got to admit that I have grown bored with space fighter sims, and games where you get what would be a corvette size ship, or even destroyers etc... they all handle like slow fighters. I guess I just want a game where battles feel like certain sci fy series n movies... with enough depth that it just not all just become... who can focus fire the other team down first. Used to love the idea of EVE´s battles.. until i was actually in them. Smaller battles where fun and engaging... large battles.. just so freaking boring because 3/2 the time people just run away and the last it is just point n click and no depth at all.
  20. Yeah impressive amount of money... I just think they have a real problem explaining how that amount of money does not equal 1000 people working fulltime to get the game out! They have a set of tech and initital gameplay demo´s, but compared to their scope they still have.... next to nothing. Another concern for the whole thing is that the business model as a whole kinda hangs with this project.... considering the amount of crowd funded games that have actually been even remotely successful. Heck just the ones that have made it out of an alpha state. (which leads to the whole debate about how alpha beta etc. should be used in this day n age) As for the tech... your specs are also well above average for what most people have... you have to consider that in by far most homes a current generation console would be the most powerful computing tool... and SC is definitely not going to be running on those. So from a development point of view... when you got more or less all the time you can use... why not wait for people to get better computers first. And finally... I do think it is awesome that you like the game so much that you talk about people who support it as citizens hehe! I do like the enthusiasm! :)
  21. I will see it when it is eventually done (if ever)... I do think that the whole development of SC have shown what happens when you have way too much tech demo, and way too little actual gameplay. But here is hoping other people will keep throwing money after the development, so that perhaps when I am older I will be able to sit down and enjoy it. One have to wonder if one reason they wont hurry up is because they know they use so much tech that the current average computer just cant play it anyways.... Also if the beta versions that are going to sort out the worst of the real issues is going to be as long as these supposedly alpha versions... damn.
  22. Nice looking manga...hope you do not get too much flak for the ENB side of things! But who cares... looks lovely, and no annoying tunnel effects when you move around it seems!
  23. The funny thing about this and other methods is that they have been around in various render engines for a while. The main issue is that you need to convince game engine creators to implement them, and then convince the developers to actually use it... and that also means that it needs to be able to display at low cost or it is a no go. Point in fact... I guess part of the reason that star citizen more or less have such a bad rep now is that they mess around with stuff like this.. and that causes all sorts of issues that come with using something that is not yet industry standard. I do not doubt that it will most likely become standard before the next console generation.. after all the developments made with dx9 is still quite impressive all things considered. But I do not think one should expect all too much for games that are released this year or the next. Just my thoughts on the matter anyways.
  24. Only get a 1440p monitor if you got the horsepower to support it (and not just in skyrim but in general)... if you got a card that can do that 2k textures wont be a problem anyways due to the base amount of VRAM those cards will have. However overall 2k is always sharper looking when you are up close, so if you enjoy looking at stuff up close then it is worth it. Otherwise it is more or less like tech says, it depends on the textures. Stuff like skin, weapons, and in general things that you will be up close too most of the time is always worth it. Also on large models, like landscape etc it will quickly be worth it. But for most clutter items without much detail it is kinda irrelevant since the model is not large enough for you to notice the details unless you go hunting for them.
  25. Curious if you do not get stuttering from vividan, but from skylight. Vividan does have more fancy stuff going on that I ever put into skylight, so one would assume that with the same enblocal.ini it would behave similarly. I am going to assume that you are using the same at any rate. I never supply an enblocal.ini with skylight since it is so system dependent. The only reason some presets do is because of 3rd party .dll´s like SMAA. The next thing to check is to make sure that the SSAO etc. settings are similar. I know that Manga have done more work there over the last few months. There can be subtle changes if he use different settings there (There are different SSAO code use options in the settings in enbseries.ini). Ofc. the most easy solution could perhaps just be to enable skylighting... afaik then vividan does have that on by default where skylight have it disabled. I have setup the values so it should work really nicely. All you have to do is enable it in enbseries.ini under effects. Let me know if that somehow works or helps... it is more or less what I can come up with off the top of my head.
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