
Aiyen
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Everything posted by Aiyen
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Not having certain things in your list will never be harmful for your game, or affect its stability. The items are still in the game, you can still manually give yourself the items. The only thing the leveled lists affect are what items are distributed automatically with player level being the condition. If you want to be all strict about it.. if you remove items from the leveled lists the game will become more stable because less items are loaded into the game.
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Ah behind the scenes statistics! Thanks for sharing! :) As a moderator I only really tend to see the bad votes and how they influence the discussions sometimes. Since good votes tend to be "thank you" votes, they do not really influence what I tend to see. But when put up like that and with some numbers I guess I can agree that your interpretation of the data. But I still think that a positive only system would be better, since the negative part of the system is not really saying or promoting much at all... like your data also show, at least to me.
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ENB´s never get many endorsements anymore. People always compare to realvision which have been around since the start, and maintained for that period. In general the presets that was released in the "glory days" of skyrim popularity still have more endorsements than never presets.. even though the older ones are no longer supported or anything. As for the preset itself I do enjoy the high saturation style... however I do feel that in some cases it suffers from the usual image space issues which will cause some colors to stand out too much and ruin the scene. But overall for people who are going for the "saturated realism" style this is definitely something to try out.
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I got to admit that I do not see it as "definitely encouraging civil posting". Did we make a detailed investigation into this at some point that I missed ? If someone does not post civil around here, the moderator team handles it quickly and efficiently, and in most cases there are no further issues, or drama. Most debate threads around here stand testament to that. I guess I am biased since I have been staff for so long that I can only remember being staff. Hence rep never really meant anything to me. What I do not like is the fact that the system is used to "-1" posts that one does not agree with. Just as it might be good to have instead of doing a "thank you" post, then the coin does have another side. I do think that this promotes bad posting behavior, since people do not take the time to provide counter arguments, they just hide behind the "-1" and call it a day. Which will obviously leave a sour taste for the other participants of a debate when they have no way of knowing.. why or how etc. Hope that all made sense.
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The "good" posts already have the "solved" feature, which will more or less highlight the core of all the troubleshooting issues that pop up around here. As for bad posts, we already have a good moderator team (If I might say so!) which will keep the bad posts edited or inform the user who made them that an edit might be a good idea.
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I want to support this notion... it is really a pointless feature that does not really help us or the project in any way.
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Well got a look at the preliminaries, and this would by far be the most complex texture I have made so far..... going to have to come up with some new methods of doing things. But first there are going to be some technical details that needs to be sorted out. Could anyone also please tell me where in the game this model is actually located.. and if you know it, the nearest coc code ? Thanks in advance.
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As long as you do not expect miracles with any potential texture I think we can sort something out! :) The thing I do not do well with is if you have say a sword and the blade is split into two part.. and one part is an at a non 90 degree angle relative to the other one! That sort of thing makes blending the parts REALLY difficult for what I have at hand. Still have not figured out how the orginal artists did it.... every method I have tried so far seems to always produce some amount of texture seam with any meaningful amount of details present. (This short of meticulously making sure that every pixel fits the parts.. but man that takes ages... at least it did on my daedric weapons retexture.)
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Nights and Dungeon lighting in SR:LE
Aiyen replied to Yippee38's topic in Skyrim Revisited (retired)
Depending on how much work you want to put into it, and how much you want then sure. The Vividan shaders are quite flexible in that regard. As long as you just want general changes and not weather or location specific ones it is quite easy to adjust. In general it just sounds like you would need to slightly adjust some tonemapping a bit to make darks, darker. Should be doable or at least provide the options of a decent compromise. -
The base does note really benefit from that level of smoothing imo. You could most likely save a lot of poly´s giving that a more rectangular look. It is after all not the main attraction of the whole thing anyways. As I recall the small things on the base are meant to be skulls as well... those could probably be changed into something else that does not require an obscene amount of polys to look good as well. If you make a good UV layout I could take a look at making a texture for it... but really would depend on the UV. I am not good enough, or have the tools to easily work with the compressed way bethesda have made most of their more complex UV´s to maximize the quality/performance ratio of having only 512x512 or 1k at the most in size.
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Nights and Dungeon lighting in SR:LE
Aiyen replied to Yippee38's topic in Skyrim Revisited (retired)
Are you going to use ENB or not? The main method to get a personalized interior darkness level is to use that. In general you never ever want to install the CoT interior parts... they are a really crude way of making things darker that in my opinion causes more immersion breaking than it provides. I could make a large rant about why near pitch black ambient lighting is a bad idea but I will save that for another day! In short... the game was made with an engine that (almost) only does ambient lighting, hence you need ambient lighting to see anything at all. If you remove it stuff will look bad in a large number of ways. But again... if you use ENB you got the power to easily adjust the brightness in a consistent manner across all interiors at once. (might require that you know how to use notepad++ to write to many files at once but that is about it.) -
CTD w/ SMAA Proxy Library Enabled
Aiyen replied to anomalous's question in Guide Support & Bug Reports (retired)
If you get instant CTD after assigning a new .dll file it is because one of the dependencies of that file is not present where it looks. Most of the SMAA setups have other support files with it rather than just the .dll. Make sure you have all of those as well. -
Everything ENB does is contained inside the d3d9.dll file. The enbhost.exe is required to create the additional processes that will contain all the extra textures so the game does not crash. The enblocal.ini contain all the parameters you can modify to adjust how the program works on your system. Everything else is related to the graphics part of ENB and is only relevant if you use that. It might auto generate the files on startup, but that is about it. Hope that is somewhat the answer you are looking for. If not ask away.
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I am going to support kryp´s sentiment. In this case ease of installation would be preferable. Especially considering that this is at best a very small clutter item.
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SKYRIMLE ELFX whiterun exterior glitch!
Aiyen replied to Ishit's question in General Skyrim LE Support
You would have to open the ELFX exteriors .esp in the CK and then find the object you want to moved. Do that and save the .esp again. At least that would be the easiest way to do it. -
Mystery ENB settings files appearing in Skyrim folder
Aiyen replied to aaltair's question in Post-Processing Support
Well if they do not reappear after you delete them, I would think it safe to assume that it might just be some sort of temp files that have not been properly deleted. -
I have try Icbine 3 for you
Aiyen replied to hardtroll's topic in General Skyrim LE Discussion & Support
Moved to a more appropriate location. -
Mystery ENB settings files appearing in Skyrim folder
Aiyen replied to aaltair's question in Post-Processing Support
Are they regenerated if you delete them ? -
There is a somewhat nice section about it on the wiki here on the site, when you go to the ENB subsections. For starters I would just recommend 8192 for memory reserved, and 512 for the other one, and take it from there. As for testing then make sure you create a profile that more or less only have texture mods inside of it and then try to fill up the world with pretty stuff until it comes crashing down. That way you more or less know you only deal with memory issues and not script issues or the like.
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The reason it is like that is because those settings vary from system to system. Even with the same chip name. You are going to be demanding so much from your components that differences in chip quality can become a factor. The good thing is that you only really need to experiment once and then you have the file and never need to overwrite it again. At least not those settings. Also it is fairly easy to create a scenario where memory overload is a cause for CTD... in which case you simply alter the values until you get a stable load, and acceptable load stuttering.
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Anything above 8192 is mostly pointless. At that point your game most likely have so much stuff it in that other parts of the hardware becomes the bottleneck anyways. Feel free to experiment ofc. but I highly doubt you would feel any difference above that.
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Looks good enough for me. I hope you manage to stay around and help out with some of those mods you have posted. They are not the most typically used ones and I am sure there are some here that will like your suggestions even though they might require a bit more work.
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You might think that calling people idiots is a perfectly fine thing to do, but here it is not. You got your warning for that, and that is hopefully the end of it. If you want to get back on track with your suggestions then fine, but if this thread derails into a discussion about the finer points of what is and is not acceptable on this forum I will lock down the thread. Edit: Just to answer your question however. I am going to assume that you got all that negativity because of your 2nd post. As I recall there was no negatives at the time of your first post, at least not at the time when I read it the first time.
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I vote yes.. just because it is shiny!
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Because .bmp format have a huge size due to no compression being applied. If everyone would upload as .bmp most servers would not be able to handle it without affecting the price of having said servers, which in turn would mean that image hosting services would have to require higher payments.