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Aiyen

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Everything posted by Aiyen

  1. Worst case scenario you might get some heating related issues if you pursue really high detail ENB settings... the mobile cards do not pack the same punch as desktop versions after all.
  2. Since the 650 was a budget version if I recall it had some of the features of the 660´s but at much lower clock speeds and memory. First thing is to drop AA... that card simply was not really made for that. Do not worry about usage... on just about all cards any full screen game will make full use of the GPU. It is not a bad thing in itself. Also the intro will always show lower performance than most of the rest of the game due to its complexity. If you want a better idea on how your game is going to run do a generic console start from the main menu. Open the console in the main menu and type "coc riverwood" In short 1Gb is really pushing it at 1080p... Especially if you want AA activated. And again keep in mind that the clock speeds on that card is not as high... compared to a 660 which wont care one bit about 1080p, even with AA on.
  3. Actually if they make an update to incorporate the .dll into the core game they will be able to do that! They actually can make any .dll based solution part of the game if they so want... the problem is the legal stuff again, hence why they most likely do not want to do that. It would mean royalties after all. :)
  4. The game was compiled using a 32bit engine... so only if bethesda somehow recompiled the game with a 64 bit version it would be possible. I say somehow since afaik gamebryo (the name of the engine used) never was updated to 64 bit... so the odds of that are slim. Also even with enboost and memory reallocation tricks.. there are still hard upper limits. In theory there might be a silly upper limit, but in practice it is reachable. If you ever tried to do complex scenes in unreal or cryengine you would see just how puny the amount of stuff you can put into skyrim is.. even with the improvements hehe. 64bit and a decade or more of code optimizations go a long away. The benefit of 64 bit is that your OS allows more memory to be used.. if you only have a 32 bit OS you cannot use more than 4Gb of memory for ALL processes anyways... with a 64bit you can use up to 32Gb (more on a server.. but for PC´s it is only really realistic to reach 32Gb). So on a 32 bit system... even if you have ENBoost create a new process then that process cannot exceed what the game on its own can already access (Roughly 3Gb since Windows will almost certainly always take up the rest)... so there is no point in using it.
  5. 40% of a few sales might still be more than 10% of quite a few more after all. Since this has never been tried then I guess they just use standard existing contracts to ease the legal process. After all Valve and Zenimax also have to reach an agreement about what is fair for their respective companies. However this again just kinda shows that the whole thing is not thought through.. but rather a stumbling in the dark and a lets bide our time and see what happens. There is no doubt that if bethesda actually had provided all the tools to easily mod their games they would have been in a much stronger position to implement this sort of deal. Who knows.. they might learn from all of this, and for the next title actually provide a decent built in mod manager, as well as various scripts to sort out basic incompatibilities. Heck they might even actually make it so that the various entries in the game are split up in a more patch friendly way (Region records.. I am looking at you!) If you think about it... how long do you think it would take a professional team of programmers to implement a similar system to what MO does... as well as tes5edit etc. All the source is readily available... so they might not steal it, but be heavily inspired by it.
  6. Actually speaking of ENB then this directly from Boris´s update on the matter. Also in license you may find that it's possible to sell presets of ENBSeries, but without any binaries of it (dll, exe). On the subjective part "better than ENB"... does not mean that he says "prettier than ENB"... It is just like certain SweetFX profiles will claim they are better than ENB. For low end machines who cant run ENB, then it is technically true... but oh well that debate is not really what this is all about. I am still waiting for the first people to try to sell presets... After all it is REALLY easy to just copy paste popular presets, and then make a few minor alterations on them and sell them as your own. I predict that nothing good can come from that. As for people wondering on my stance since I am a preset and shader creator. I honestly do not think the various legal issues is worth it. Some code pieces are identical to the originals, some have been mixed into something entirely new... but I am fairly certain that I will just keep up my current model, of trying to advertise my work as little as possible (So I avoid most of the horrible nexus crowd), and only accept donations from people who REALLY REALLY want to. (So far the only stuff I have accepted as a result of modding have been in the form of games on steam... a decent way to do it imo)
  7. Modding will stay alive because there are always going to be some people who love the tinkering approach. However that sort of modding is not going to be what can be monetized. Which is the main issue here. Valve and bethesda did not really make modding what it is today, neither did their tools. If they in the future manage to sort that out, then it will be an option. Just look at battle.net. Imagine how some people at activision really must be annoyed that valve managed to secure dota as a franchise. Look at the massive improvements to modding that starcraft 2 received in the wake of that. Yes compared to skyrim modding it is a very closed system.. but it is streamlined, it works, and ultimately it can easily be converted into an income source since the system is better made for it. And it blizzards case.. it can work for many of their games, since they are all made to share the same platform. You can be sure that once they have sorted out the technical details that user created cosmetic items for WoW is going to be a thing... Just too much money involved not to do it. Heck perhaps even new dungeons etc. there are many options once they manage to flush out the tools so they can be sure they will always be the legal owners of any content.. in order to prevent any 3rd party legal issues.
  8. Well that illustrates the main issue with this whole deal. Bethesda and valve did not develop the tools. It was not them who made additional animations possible, it was not them who solved memory issues, extensions to havok etc. etc. etc. All of the developers who did this can at any time go and cause issues, and would most likely win in just about all western courts. Fairly certain there are plenty of cases of precedence where a 3rd party have developed software solutions that other products used (even indirectly) without paying royalties. If not then we can be sure it will happen if this is the model they decide to move forward with. Another thing I find kinda funny is that while the CK EULA states that it is effectively bethesda that owns anything created using it... then stuff like textures and meshes do not require you to fire up the CK at all.. so they do not have any claim on that sort of modding. But again stealing in the texture department is going to run rampart if there is no QA to look it over at least a little bit, since that would be the "easiest" way to make a lot of entries on a market place. Which would most likely also mean an explosion of individual assets rather than compilations of textures...
  9. The main difference is that in all other cases paid modding have a QA that accepts the mods, and they are almost exclusively cosmetic in nature. They are not content altering mods. That sort of system I would encourage... There are also no sticky legals or compatibility issues, and it is win win win for everyone. (except people who feel they are entitled to have other people create free stuff for them). It is sad to see the authors who have been more or less taken hostage from this whole situation. One can only hope they will see the few people who are grounded and can take a civil debate and lock out all the noise from the... rest. Also hopefully also show to other authors that some legal counseling is probably a good idea before you go and do stuff like this, just so you at least can pull the plug on your terms.
  10. I got a cat (Maine coon), that is only mildly annoying now that I can sort of afford to buy her better food. I got a temp job in a local lab... hurray I have my baby girl over this weekend, and I hope we will get the weather to go to the zoo and watch even larger cats! (She got a thing for the tigers) I finally almost made it to the point where I can start up another game than skyrim and enjoy it! :)
  11. All memory on one of your cards does not matter at all, multi card setups have the same content stored in both cards memory if used. Also start at 8Gb of memory and see how that works. It is highly unlikely that you will be able to get a stable game using more than that much memory anyways. VideoMemorySizeMb=8192
  12. The files need to be NameOfFile.ini not NameOfFile
  13. You got 99 different possible ini´s to use. As long as the proper formID´s are under a specific weatherID it should use that ini file.
  14. Got to agree that I prefer the style change. It mainly means that the rugs fit better. My main issue with the vanilla design was the lack of it fitting. With detailed rugs you got a much cleaner carpet look which just made the issue worse. I guess in part because it would just not be possible to do a high enough quality normal map to pull off the vanilla design with grit n dirt.. unless you got to a really high resolution that would just not downscale well. But that i just speculation... for now I got to admit I prefer the darker colors, since they tend to favor the surroundings better. Even though they still do look a tad too clean... but cant have it all.
  15. Wow.. you actually still use that piece of... highly performing yet kinda meh looking DoF file! :P Guess I should try to see if I could develop a few more things into it if you plan on sticking with it. Have been trying to teach the benhat in the ways of the DoF... anyways.. as always, you got my number! :P
  16. Just a small side kick... you cant use the GPU load value for anything at all... since GPU´s have a fixed set of clock speed at various loads.. and most of the time for anything remotely demanding it will always go to the max clock. Also the VRAM usage figures should be taken with a serious grain of salt... Since the memory is not unloaded in a similar fashion like it is for ordinary RAM. This is also why you can easily load 2k textures on just 2Gb of VRAM... However you will get noticeable popin, and perhaps stuttering all depending.. but there is nothing physically preventing you from doing it. The issues with CTD´s because of it come when you go even higher. Eventually the data load is just so large that the program is not able to find the assets in memory in a timely manner hence it will crash, because memory errors almost always lead to program shutdown by design. minor rant over... return to the monitors! :)
  17. Glad that you found it useful. Sounds like you got a fairly stable setup... better than most of the ones I have made. If you want another fun one and have deadly dragons installed, you can try to spawn a few of those bad boys, and groups of 10 guards... and wait for them to die and then spawn more. One of the dragons will at intervals resurrect all dead guards. In my last test me and my body got to 200 guards before the game CTDed. It was glorious... Also just to nitpick... it is a gamebryo engine... havok is just the part that deals with the physics.
  18. Nice with more. But somehow I think the lack of reviews is a general thing among the review sites. Nobody really cares making reviews of the budget versions that are only meant as office computers displaying .. the office package. There the only relevant parameter is... can it turn on. The computers we have at my work... I can see even the windows login screen colors are off because they perhaps cover like 50% of the RGB space! :)
  19. prad.de is probably the single best site for monitor reviews. They go into such silly amounts of detail that they make just about all other sites look like rookies. Beware though the technical lingo is high, but if they say something is good, it most likely is very good. They do not cover every single monitor, but tend to focus on one panel, which is then shared among several models in certain lines. Always worth a check.
  20. Depends on the model really. You are normally not in doubt when you get up to the higher quality panels.. since the price tends to sky rocket. Especially at the larger panels. In part this is because most of those vendors will then factory calibrate, and promise no dead or white pixels . Some also come with special coating fancy stands etc. Another thing to make sure to check is the response time... IPS have rather large ones, and some of the not so good panels get above 10-15ms.. which is too high imo. The one I have is 8ms and I can see some tracking if I really go look for it. Not a major issue, but something to keep in mind.
  21. Oh they do... the problem is doing it at 60 FPS stable. Even at 30 FPS. The code is developed and can be put into the engines, like you can change render engine into something much more fancy.. problem is ofc. that they are unstable and as such not suitable for game engines. The stuff that even blender can do will make UE4 look like meh. But again the horse power required to do it at any remotely acceptable FPS... But it is clear that this gen is all about the lighting. AO, volumetric lights, much better shadow simulations, in general better optimizations that allow a scene to be lit entirely by point lights rather than ambient lighting. Ofc. the general increase in texture resolution is also a good and really needed thing, but I somehow still feel that developers are going too slow in this regard. It is weird why they do not juts make the epic 4k and above textures, and then just have options settings to scale them down to what people can actually use. That way everybody would win. That was one thing I liked about the witchers engine.. where they have those silly options for those who can do it.
  22. Just make sure to check if you like the visuals if you buy a 27" with only a 1080p native resolution. Since there will be visible scaling. Since the pixel per in is not as high. But if you sit an acceptable distance away from the monitor it is not a huge concern. Also if you plan on playing with your kid a larger monitor is also better I can tell from experience. :) 16:9 or 16:10.... really up to you. It is a matter of habbit, like I still know people who still claim that they just cant live without 4:3... even though scaling looks absolutely horrendous, and you cannot work on several documents at once in a decent resolution etc... Again try to see the difference in real life and decide which you feel is better for you. 16:9 is much easier to get good monitors for though, since 16:10 is kinda niche.. not as much as 4:3.. but still.
  23. Well if that does not scream "ol skool" in the cool way I do not know what does! :) Even the computers at my job using control software from the 80´s look more hip than that hehe!
  24. Affordable and good display do not really go hand in hand. Most good displays means good panels, which means they cost more. Roughly speaking if you want contrast and related effects go with a TN panel. This assuming you can sit still in front of the screen and only look at it within its defined view angle. Also TN panels are the only ones that can go to 120 hz... which again opens up some fancy contrast related benefits, as well as 3d if you are into that sort of thing. IPS if view angle and color representation is what really matters to you. Screen size really depends on your physical locale. If you can fit a 27" on your desk and still sit comfortably it would be a better investment over a 24" or lower. 27" will also allow you 1440p native on quite a few monitors. The downside is ofc. that you need a gfx card that can support that sort of resolution. If you get larger size monitors you do not want to be at lower resolutions since it will mean things will look a bit more blurry due to scaling. For brands then it again depends on your finances. For IPS then Samsung and Dell will go a long way. For TN then benQ will also be able to offer up something. If you want more budget versions then ASUS can make something for everyone regardless of panel types. Ofc. if money is not a concern you can go fancy with Eizo monitors... but then you really need to know why you buy them. Other then this the best I can do is suggest that you read up on reviews, and if possible try to go see similar brands at a physical shop so you can see the panels at work.... There are quite a bit of variation depending on which specific panel technology is used.
  25. Move the mod you do not want over written further down in the list on the left pane... (make sure to sort by priority)
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