Aiyen
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Everything posted by Aiyen
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ACCEPTED Superior Lore-Friendly Hair - HD textures (by skyrimaguas)
Aiyen replied to FCqt's topic in Skyrim LE Mods
All hair mods do not fit a medieval setting... this is not because of bad design of the textures etc. but simply because you are limited in how detailed you can make the hair. The vanilla meshes can only do so much. With vanilla texture resolution they do stand out like a sore thumb when EVERYTHING else about a char. is 2k resolution. Yes they look a bit too clean! But compared to the alternative then it is a step in the right direction. I also think the less saturated version removes much of this shiny hair salon look... perhaps it is just with my ENB I do not know, but I know that compared to vanilla they are superior. Also they are superior to AOF hair (mainly because of the resolution), at least that is my opinion. Until the day someone makes new meshes for hair then I would say this is the best bet. -
For issues like this we need your complete mod list and load order. Like saying STEP + bla bla bla ETC. can mean many things, and most often it is one of the mods in the ETC. that is the cause. :) Remember spoiler tags for the lists btw! Thanks in advance!
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Other then the memory additions they are the same, so you can just switch the .dll and let it update the ini. No visual parameters are altered. This as long as it is for version 13.7.13 or above.
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Kuroyume: It cooks down to the description is making it sound like this is doing the same as ENB or some other lighting overhaul is doing. And at a massive improved performance level. Which it is not. This is what people are a bit upset about. Add that the general presentation of it is "THIS vs THAT" instead of a "This mod/preset(whatever) offers the following" If the description simply said in plain text that this was just a take on altering the visual appearance of the game via the SweetFX suite then all would be good, and it could still be called ULO etc. There could also be a nice mention of why this is more performance friendly then ENB´s and why it would be perfect for people who play on older machines and laptops! But again that would just be what I would do. I admit that I laughed a bit when I read the description the first time and told myself that this would cause oh so many comment issues! :) Also what you are saying about it being highly adaptable and adjustable by the average user. Compared to what? If to ENB´s then no, since ENB is more adaptable and adjustable. By exactly the same means... notepad and image comparison. In general that part of what you are saying is making little sense. At least to me. Also about the performance of ENB´s... Oh so MANY people think that the performance is set in stone. Even the ones that can figure out how to enable and disable features do not know that each feature have options to reduce the performance cost! Also there is a massive difference between older versions of ENB and newer ones. Some people I read about still complain about the horrible performance they are getting in a pre v.119 ENB! As for the part of it adhering to the STEP mandate more then most ENB´s. That would be true. But like I have said before. The only thing that would adhere to the STEP mandate would be an ENB with the original color correction enabled, and then AO and other effects enabled. Any alterations to the color correction is a violation of the STEP mandate. So in SweetFX´s case then you can use sharpening... and that is about it. But like you say that is a discussion for another time and place! :)
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Just send me a PM with what you need... most likely got it laying about. :) Edit: ENB related anyways :P
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Semantics gotta love it. ;) I think the main issue is that you just need to add/change a few lines on your description and then let that be that. Like specifying that no lights are altered, only their appearance. But again that is just what I would do. You already have massive amounts of exposure and hits, and there is a market for what you have done as you say. Nice new additions you have made too btw. Even though the sharpen effect really depends on which textures you use. Some textures (packs) are just not really benefiting from it at all since they do not have a look that benefits. I installed it on my friends computer since ENB for some strange reason does not like his setup, and he is quite satisfied. Keep up the good work!
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I contribute a small bit, but only with matters that nobody else seems to be reporting. I always found it silly to flood a thread by saying "I have the same issue", unless the case warrants more results. So far the only thing I noticed that others do not seem to have is some micro stuttering. But I guess this is to be expected with all the increase in moving stuff around memory. Not really since VRAM is not doubled by SLI. One card is the way to go for ENB. However you are right that more VRAM would help.Â
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Ofc. I am phazer11 :) Yet I have kinda stopped again since there are new fixes every few hours it seems. Most of the texture issues are gone now, however the performance is really taking a hit, so I doubt it is even worth it in the end.
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Vurts mod is hyper sensitive about the texture choice. If you use anything but stuff he says is compatible you are going to run into trouble. Glad to see you got it fixed!
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[IMG] Help me identify this missing texture
Aiyen replied to KiloWatts's question in General Skyrim LE Support
Puddles I would think by the looks of it. -
3D Vision with ENB 119 (shadows errors)
Aiyen replied to tapeton's question in Post-Processing Support
I have never played with 3d vision... So there is an ENB question that I do not have an answer for! You can try to head over to the ENB forum and try to ask there! That would most likely be a far better solution. -
Think he is also very surprised about the fact that he did not see any issues, but everybody else is. This version would most likely not have been released if he was seeing what everyone else seems to. But it also seems to only affect non vanilla textures.. but that is again a massive drawback! But we can hope he figures it out in time!
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Well first there are the misunderstandings and his not super good english skills. He does say that he can only do so much since it is a 32bit game after all. But already there are a massive amount of bugs showing up... essentially all textures not vanilla cannot really be used for some strange reason! But we can hope he figures out something to fix that as well in time. For now it is just bug central! ;)
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The problem is that Skyrim is based on the Gamebryo game engine, and the havok physics engine... all stuff that are individually made by other companties and may or may not have 64bit support. Bethesda could make what they have developed into 64bit but it would most likely not help a lot, since other parts of the game engine that they have no control over would not be. Also if the made a 64bit version they would have to support it, which from a corporate point of view is not a trivial matter either. Add that they would create an entirely different game on the PC and the console which would just add even more support issues. Even if someone not Bethesda could do it then as stated then it would be impossible to upload it without breaking some law even if you where to give it away, since Skyrim a bethesda IP.Â
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Dotted lines in my and question about Vampire skintone
Aiyen replied to Valamyr's question in General Skyrim LE Support
Are you using a dual card setup ? An ENB.... etc In all cases try to reduce the resolution and see if the problem persists. It is almost certainly an issue with the resolution being too high for the card to handle... Also going to rename the thread since the name is just too long! Edit: Well I thought I could do that... hope an admin comes by and fixes it then! :) -
You can just poke me on Steam and I will try to help out... a bit easier then creating a wall of text here!
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Sound mods will create timing issues for some strange reason! At least they do for me, and that was because of Sounds of Skyrim. It is a small lag, and I can live with it. As for the getting stuck then I speculate that if you add too many mods then since they are loading in during the ride then the pathing gets messed up somewhat since the game cannot dedicate enough resources into it. In some odd cases then the ragdoll mod will also make it so the cart hits something and gets thrown into the air, etc. Just like what happens if a mammoth steps on a rabbit etc. (If you see flying mammoths then that is most likely why.)
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Depends on what you are doing when the CTD happens... if you are trying to craft something and you get a CTD then it is most likely related to mods that deal with that. If you CTD when talking to a specific actor ingame then the issue might be with mods that alter that actor. If you know which part of the game is part of the CTD then you can track down the objects formID and then use Tes5edit to look up that ID to see which mods conflict if any. Then at least you can rule out mod conflict as part of the issue.
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Nearly 20 seconds to launch the game after modding, normal?
Aiyen replied to Valamyr's question in General Skyrim LE Support
Okay as I said in the other identical thread! Yes it is normal. Guess I have to delete the other one as it is redundant! :) -
Or the alternative and MUCH faster method...when in the main menu open the console and type coc riverwood player.setav speedmult 500 tgm Close console and then run to enable the faster move speed. Now see how many times you can run about the world.... I can currently do on average 1.5 times before I get a freeze. Alternatively you can use higher speed mult values.. however then you start to move so fast that the cells do not even load in sometimes :) Or they do and you freeze up faster... I found 500 to be a fairly good middleground.
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These textures are used quite a bit in interiors and in cities... so testing them will most likely take place in those regions. If the folder structure has the name "solitude" in it.. then it is not hard to figure out where to test them! :P Not much voodoo magic about that bit! ;)
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OT or DDSopt it makes little difference, they all do the same thing (when setup properly). The only reason DDSopt is "better" is that it has more features, however it requires a bit more setup and knowledge to work. However this also means that less people are going to use it... since it requires that you actually work a bit. Heck you could make a script and make GIMP do it for all textures as well if you wanted. As we have covered in a previous post, then Project stability has some good points in it. However it is advocating a 3rd party program with highly dubious functions, that just do not stand up to testing. Several testers here have used it and reported issues with it. As you say then it is vital to find a fix... however when the fix only works less then 100% of the time, then it is not really a fix.
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ENB is not optimized for SLI and most likely never will be. You will always be better of getting a better single card then two. You might get a bit more performance, but not enough to justify the cost of the extra card, and the extra power requirement etc. Do not get a SLI setup for Skyrim, it is just not worth it. With the latest version of ENB there are massive improvements in performance... of course this assumes that the preset that you like uses the latest versions (180+).
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There is technically nothing that prevents 2:1 scale textures if you want them that way. DDSopt can also do it just put the constrant to 1k X 512 and it will resize them into that. It will create odd stretching etc though since then the UV maps will be all wrong.
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DROPPED Destructible bottles Extended (by lamer1000)
Aiyen replied to EisDrache's topic in Skyrim LE Mods
Even when it works, then there is only ONE sound at one Volume for all bottles. Which totally ruins immersion. Also after playing around for several weeks I noticed that I had never once actually destroyed a bottle even by accident... so the mod seemed completely redundant. Also it adds silly many conflicts with so many other mods. It was one of the very first mods I dropped out again from my SR install.

