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stoppingby4now

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Everything posted by stoppingby4now

  1. STEP will not be supporting SRO anymore since it is no longer available. That doesn't mean that you can't still use it if you have the packages though.
  2. Concerning your replies disappearing, that is very odd. The fact that it retains the quote but not what you typed doesn't make any sense. However, I've experienced a similar issue without submitting by accidently hitting tab which removes focus from the editor, then hitting backspace. Thinking I was still in the editor, it ended up causing everything to reload (quotes would be reloaded as well). As for the posts that were moderated, I went through the log and every one of them was approved.
  3. Which reply? I'm not seeing anything in the logs showing any deletes.
  4. That's a bit contradicting to what Farlo just said. But fair point about keeping it ethical. Farlo was referring to closing threads seeking support, which is all that needs to be done. I was referring to explicitly posting information on how to obtain files via sharing (in other words, non-official distribution). As Farlo stated, we can't stop users from sharing. But in terms of being ethical, we won't condone it publicly here on the forums.
  5. You're fine jlx, and thanks for asking the question first. As for these forums, we don't condone the public sharing of information related to obtaining SRO through back channels, and any posts providing such information will be deleted without question.
  6. They are though. The data folder is the root of my archive (there is no data folder in the archive...just the contents of the data folder). Yeah, that part of the guide was a little unclear. I can't think of a good reason to do what I'm trying to do here. I'm still curious as to why it doesn't work though... You are packaging the archive correctly (WB will recognize it). All of the game specific Data files are defined in bash\game\skyrim.py, and if a file matches any of them it will skip it.
  7. With the successful assassination of Skyrim Unplugged, it will be hard for the world to get back on its feet. :( After upgrading to the latest Steam client, my Automatic Updates setting for Skyrim was not reset. I'm hoping that they have finally fixed this nonsense of not allowing us to prevent updates with their own option and Skyrim Unplugged will just become unnecessary.
  8. I added spoilers in post #1 and #6. Please use either a spoiler or code block when listing large amounts of text. The code button is available in the editor, though spoiler support hasn't been added yet (use [ spoiler ] ... [ /spoiler ] without the spaces).
  9. Too true. Grammar and proper spelling are one thing. Writing style, however, will be unique. So long as we don't make a big deal of the former, we will be OK. And the very nature of a Wiki will allow numerous folks to be able to correct spelling and grammatical errors as they pop up.
  10. I completely agree with techangel85. I don't think we should be enforcing any kind of writing style (as techangel points out, not everyone writes the same), but rather ensuring that information is correct and understandable. Attempting to enforce such would pretty much require a full time editor to do nothing but that at some point in the future. Once the wiki is more open, anyone with access can update information as necessary and there really is no way you are going to be able to enforce it. At that point we really only care about accuracy of information, followed by if it's easily interpreted.
  11. I only played Oblivion for a bit, but didn't even know about the modding scene at the time, so no I didn't. But I have played plenty of other games that were mod-able, and managed to stay above. I never go with the expensive latest cards, but always managed to upgrade during the first major price drop of the next best thing after the new stuff comes out, so that has always helped. But I still guarantee that if I were modding and I was getting close to 20 FPS consistently (occasional drops can be OK such as transitioning to new areas), I would start reversing things to get it back up. Well, the difference is very VERY subtle then, as I can hardly notice any difference with SkyRealism Cinematic with/without SMAA, AA or AF. The smoothing of the ENB takes care of much of this all by itself (high monitor res also helps). Following are 1) SRO + Vurts without ENB and 2) with ENB, then 3) without ENB but with 4/16 AA/AF via Skyrim options (in that order). If you blow up the images, you will see just how effective ENB is at smoothing edges (presumably via bloom/SSAO). Not perfect, but you will hardly notice in game at high res (accept where you have a lot of light and straight edges, but ENB drastically reduces this): Note the FPS hit imposed by AA/AF and imagine the cumulative effect with ENB (and I am running CrossfireX on HD 6850s) ENB does not apply any kind of AA, and there are some "side affects" with ENB shadows seemingly smoothing, but it's just a trick. Further more, those screenshots are not going to provide you with any great examples as the majority of the scene would require TxAA. However, when you look at the rocks and even portions of the fallen tree on the right side, edges are clearly better with 4X AA. The difference will be even more noticeable when the scene is in motion. Check the outside of Whiterun where you have the walls, buildings, and bars in windows for a better compare. Obviously the video card(s) that folks have will affect whether or not they can use AA, but to claim that it does no good when using ENB is just plain false. I have to agree from experience with all my testing. ENB and bloom doesn't do anything for AA unless you're using FXAA. FXAA isn't as big as an impact as regular AA and it does clean things up a big. RCRN's FXAA is actually not bad and cleaned up a little of the AA on straight lines with no performance impact at all (it's not perfect but it's better than nothing). I've never used SMAA to compare. As for AF, I find it most noticeable around water and and shadows. Bloom...let me just say I dislike it. It hazes the graphics which might look pretty at times but it's unnatural to me. When I take a stroll outside, I never walk around in a haze...unless isn't allergy season. This is why I prefer to disable it. Good thing to point out, bloom (and DoF at least for blurred objects) will also affect what folks will perceive in terms of needing AA or not. I like them both, but only in small amounts. If it's too strong, I disable it (at least until I learn to adjust them myself). You should definitely try out SMAA. In several regards, it does a better job and produces less texture shimmer. It's not perfect either, as no "fast" AA filter will be, but I found it to be better than FXAA personally. You are still going to get some texture shimmer and aliasing that are noticeable with either one. You should also go here and download the movie there. It provides comparisons with FXAA, various levels of SMAA, and SSAA. I personally use MSAA 2X/SGSSAA 2X and the scenes are phenomenal. Still get some slight aliasing on certain objects, but they aren't bad and only really noticeable when I'm looking for them. I just can't stand texture shimmer, which FXAA is the worst at accentuating.
  12. I only played Oblivion for a bit, but didn't even know about the modding scene at the time, so no I didn't. But I have played plenty of other games that were mod-able, and managed to stay above. I never go with the expensive latest cards, but always managed to upgrade during the first major price drop of the next best thing after the new stuff comes out, so that has always helped. But I still guarantee that if I were modding and I was getting close to 20 FPS consistently (occasional drops can be OK such as transitioning to new areas), I would start reversing things to get it back up. Well, the difference is very VERY subtle then, as I can hardly notice any difference with SkyRealism Cinematic with/without SMAA, AA or AF. The smoothing of the ENB takes care of much of this all by itself (high monitor res also helps). Following are 1) SRO + Vurts without ENB and 2) with ENB, then 3) without ENB but with 4/16 AA/AF via Skyrim options (in that order). If you blow up the images, you will see just how effective ENB is at smoothing edges (presumably via bloom/SSAO). Not perfect, but you will hardly notice in game at high res (accept where you have a lot of light and straight edges, but ENB drastically reduces this): Note the FPS hit imposed by AA/AF and imagine the cumulative effect with ENB (and I am running CrossfireX on HD 6850s) ENB does not apply any kind of AA, and there are some "side affects" with ENB shadows seemingly smoothing, but it's just a trick. Further more, those screenshots are not going to provide you with any great examples as the majority of the scene would require TxAA. However, when you look at the rocks and even portions of the fallen tree on the right side, edges are clearly better with 4X AA. The difference will be even more noticeable when the scene is in motion. Check the outside of Whiterun where you have the walls, buildings, and bars in windows for a better compare. Obviously the video card(s) that folks have will affect whether or not they can use AA, but to claim that it does no good when using ENB is just plain false.
  13. The first sentence above comes across a bit misleading, so just adding this to avoid confusion. If using only ENB, AA and AF are very much beneficial. If using something like SMAA, then AA is not needed. But even if using SMAA, AF should still be beneficial.
  14. Some potential good news. Steam client updated, and my Automatic Updates setting for Skyrim in Steam was not reset. Now the question is whether or not it will update at patch time.
  15. SRO = Skyrim Realistic Overhaul
  16. That dll is installed with the Creation Kit.
  17. I haven't kept up with modding lately, so hopefully someone can help. I also put your logs in spoilers to keep the posts tidy. When you post large logs, please put them in a spoiler (tag: [ spoiler ] ... [ /spoiler ] without the spaces).
  18. Nothing like having a day off and cookin' some chili. Lunch is gonna be gooooood.
  19. It's still a giant leap forward IMO. Those two screenshots really point out the problem of the current game engine to accurately portray ambient light.
  20. I have no idea what iAdapter is for, and can't find any information on it.
  21. We'll probably need a little more information. Have you tried installing mods without cleaning them with TES5Edit? Are you using an ENB? How much VRAM do you have? What resolution textures did you use for the larger texture packs? Beyond that, the only sure fire way to narrow down the culprit(s) is to install a mod at a time (unless someone else can spot an issue in your log).
  22. Those reflections look awesome. I remember seeing a screenshot at one point where carpet was even casting reflections. Do you know if this is being worked on, or if it's even possible for him to limit what reflects?
  23. The very act of re-installing guarantees that you will get the latest version. Skyrim Unplugged never protected you from that. But, there has been a Steam change within the last month or so which renders Skyrim Unplugged useless for preventing updates for Skyrim. Myself, and others, are hoping that Steam has finally fixed the Automatic Updates problem, but we just won't know until a new patch is released. For now, I recommend going into your Steam library, right click on Skyrim and select Properties. Click on the Update tab and then change Automatic Updates to "Do not...". If they have fixed this issue, then you shouldn't get an update next patch. If not, it's back to the drawing board for me. So the short is, backup your current install just in case, as Skyrim Unplugged will not protect you right now (though you could apply File Permissions and hopefully prevent the files from being overwritten...I just can't make any claims on if this will work or if it will mess anything up). Also, an alternative to Skyrim Unplugged is to switch Steam to Offline mode. SU was really born for those that want to remain connected.
  24. Hope everyone has a safe and wonderful Thanksgiving. And I just realized we forgot to add a turkey to the banner. :P
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