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torminater

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Everything posted by torminater

  1. Hey guys, if you bought a SSD to enjoy the highspeed data access they provide, you might have come too soon to the point, where your SSD cripples under the load of files you filled it up with. Now, there is a simple solution. Just deinstall/reinstall loads of programs from your SSD to your HDD, and move all files which are not required to your HDD as well. This is the only solution to your problem, unless... you run Windows from this SSD. Now there are two extra options for you: - deactivate standby mode: open up cmd.exe with Admin rights and powercfg /h off(for Win 7) should do the trick. - move your pagefile: https://ask-leo.com/what_is_pagefilesys_and_can_i_move_it.html This should free up about 15 GB on your SSD. Congratulations, you can further add tons of textures and mods to your Skyrim install!
  2. If so, they shouldn't give us the power to do so
  3. done. you can do this, too, roots ;-) just telling
  4. Also, if you have a hardcore realism mod installed and set the wait timer to max, you'll die mining for iron ore.
  5. I wonder how they look with superior lore-friendly hair - HD...
  6. We'll have to evaluate the less saturated and less shiny versions for how they look like in game with and without ENB (This also refers to Skyrim Revisited - so get it going guys!) I'll wait for a admin to make it official, but I'ld like to encourage you to test this mod for inclusion in STEP 2.2.6
  7. If there is no performance impact, and also a downscaled version (to 1k or 512) then I'ld give this mod a go. I never liked apachii hair styles at all, so a vanilla hair replacer is just what I've been looking for.
  8. Nope, both ways the installer fails.
  9. OK, I've got several problems I've been unable to fix even with a complete reinstall of MO: 1. If pressing DEL in the "Installed Mods" section, MO asks me whether I really want to delete a OTHER mod, not the mod I selected with my keyboard. I cannot delete any mod willingly, unless I rightclick it and choose delete. It seems to me, as if the mods in the installed mods section were "disorganized" or at least have other slots than what I see if I open MO. Anybody a clue what that's about? 2. Some fomod installers (so far A quality world map with roads and SkyUI) don't work anymore, whatever I try to do. I always get "error 5 message". I have to manually unzip the archive, delete the fomod folder, and install the package "manually" through MO's folder selection. Does anybody know where I can clean invalid registry/system files from the NCC (which I think is what's causing this)??? Also I think that the fomod installers that do work are somehow mixed up, so that the different navigation "pages" of the installer are mixed up. 3. I had to hardcode my language choice in ModOrganizer.ini, since the menu in MO itself would always reset only the language after each restart of MO. Is this normal?
  10. OK, here is something for you guys to chew on: A couple of days ago I started to install Skyrim Revisited on my computer. I got until the Climates of Tamriel package when MO hung itself up - the NMM installer/unpacker process allocated 2.4 GB RAM and didn't finish loading. I couldn't terminate the NMM process with any means, and I mean ANY. So I shut down my computer, and it wouldn't shut down anymore either. So what did I do? Press the reset button. OK, so I get a BIOS warning telling me which firmware I was running and which is in my back-up (of course the same) and I could select my custom launch option for windows. So I go into my user account, and run STEAM - which doesn't find Skyrim anymore PLUS it has forgotten that I had created I STEAM library on my SSD (C: drive). So I tell STEAM to "install" Skyrim to my STEAM library - which was still on my SSD of course, and voilà STEAM remembered... but my Registry didn't. Apparently Skyrim got blown off of my system. So let's launch Skyrim through the Skyrim launcher... and it worked perfectly fine. So I launched MO ... and MO told me that I started it for the first time and asks me politely if I wanted to go through the starters tutorial! All changes I have made to MO were annihilated plus it told me that the file which contained the plugin indices (or sth like that) was broken. Great. So I deleted MO completely (except the mods directory) and reinstalled it to the same place, applied all the profiles and executables and what not. Then I reactivated all esps until Waterbreathing breathless emerge and wanted to see if the changes I made with TESVEdit were still present... TESVEdit wouldn't load my loadorder and reports an Error (not defined in any way I could make use of the message). What next? Yeah let's try the CK. The CK opens and tells me: Update.esm is not a TESV file, Dawnguard.esm is not a correct TESV file, Hearthfire, Dragonborn ... This is the list of not any more recognized esps: dawnguard.esm dragonborn.esm hearthfires.esm update.esm general patch.esp sfo - expanded diversity.esp Skyrim Flora overhaul.esp water plants.esp water.esp waterbreathing breathless emerge.esp Great, he thinks bashing his head on his keyboard and raging. Interesting enough... atlas map markers seems to be completely fine?!?!?! Although I've edited all the esps in the same exact way, etc... Also, even though the esps from above were corrupted, I could start the game through MO (didn't start a new test playthrough though) Well, all this story might be very entertaining for you, but please do consider telling me HOW IN THE WORLD I CAN STOP THIS FROM HAPPENING AGAIN! Thank you. Edit: Oh for crying out loud. If I press del on my keyboard and have a mod X selected, it asks me whether I want to remove mod y. If I select mod y it asks me whether I want to remove mod z... Oh and another thing: Before I reinstalled Skyrim through steam as said above i could launch Skyrim via the Skyrim launcher, BUT it would not let me access the "Data Files" through the launcher, as if there weren't any?!?!?! And another thing: after my reboot STEAM told me I was logging in from a new computer, although I already had a bunch of Games installed through STEAM!!! I had to type in a code they sent me, to get STEAM running again... Edit2: My fomod installer doesn't work anymore for SkyUi or A quality World Map. I cannot figure out why, I only get the errorcode 5 message... The packages are perfectly fine though.
  11. Looks good, but is there an option to exclude the different "light" colors? Also his other retex of nordic murals looks awesome.
  12. Then sleeping nude doesn't seem awkward anymore ;-)
  13. You can do a chkdsk on SSDs as well. If stock speeds for your gfx doesn't help, I gues long-time o'clock has somehow hurt your memory...
  14. Do a chkdsk on your Drives, defrag them if not a SSD, verify integrity of game cache, get rid of overclocks and retry skyrim.
  15. It'ld Be awesome if the fx got Applied to old corpses instead. So if i find a Dead adventurer in a dungeon i See He is already half rotten! For simplicities sake it should only Be applied to handplaced corpses. It'ld Be cool if the Mod would Track corpses and after a couple days start to apply those fx but that would most likely Be Too much script-Action for the Engine...
  16. So i think there are Some issues with UFO... All of my followers vanish and only reappear if i go to bed again and sometimes a New follower i try to pick up doesn't follow me at all... However i think i fixed the glitch i reported earlier by reapplying my settings in the mcm.
  17. I never noticed that... Well, then unless you want to make your mod more complicated congratulations on your work so far, it is definitely an improvement over vanilla, even if I think the colors could be a little less saturated to match the rest of Vanilla Skyrim artistically. Keep in mind, that with a post-process injector already saturated colors can get very-much-in-your-face like very fast.
  18. Somehow I like the neck part of the adept robes a lot more than from the expert or master ones... But still very nice work! We'll be sure to check out your mod.
  19. Stupid question, but is SKSE supposed to overwrite scripts from the Creation Kit - or is the Creation Kit supposed to install 10000 scripts to the Skyrim/Data/Scripts/Source/Scripts directory?
  20. Doesn't it also move the quest to start the dark brotherhood to the misc section?
  21. You need BetterQuestObjectives.esp, which is not present in your Skyrim\Data directory.
  22. It might be better if training would increase 1/3 for archery but only 1/6;1/10 for melee. 1/3 just still seems very high to me for whacking at a straw dummy like a maniac for a couple of hours. Otherwise having a training session with a trainer of one-handed doesn't really have a good cost/value.
  23. I didn't get the chopping block issue anytime so far with a large extra-step-mod count (not Skyrim Revisited but my own selection). So some mod constellations you guys use increase the chance of getting stuck at that point.
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