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EssArrBee

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Everything posted by EssArrBee

  1. FastLoot Alpha by Teague Lander That awesome Fallout 4 looting for Skyrim. SKSE and SkyUI are needed.
  2. FNIS is the second to last mod in the guide. The Extended version is in testing ATM.
  3. There is a Square Enix Bundle going on right now. Pay 8.99 and you get all the games in it. If someone wants Life is Strange - Episode 1 let me know.
  4. Thanks for the info.
  5. We do. That's the version in the STEP Patches. No NPC Greetings is just the name of the mod.
  6. I guess I should also say that my last few mods are RS, RWT, AOS, RWT_Legendary, ELE, STEP Patch. My complete load order: You can ignore extra patches since I have to have them to make the STEP Patches in the first place.
  7. With patches it shouldn't really matter what color they are because the records are merged. Commutative Law of Addition: a+b = b+a. Order doesn't matter in that instance. What matters is that the STEP Patch loads after everything else and before the Bashed Patch and SkyProc stuff. Any records in the STEP Patch are the correct records being loaded, so the order of the masters is pretty much irrelevant. EDIT: Commutative not Cumulative. I'm a little tipsy right now.
  8. No, I've been busy with with Christmas stuff. I'll probably look into it tonight.
  9. Pretty sure I sorted that masters. Sort with Loot before running xEdit.
  10. 97, 98, and 100 are not mods in the guide. The Compilation should overwrite stuff. Some mods in the guide overwrote other mods in the guide and still do now that they are rolled into the compilation. Files that were getting overwritten were removed. If you install just STEP Core and then install some Extended mods on top, you will have additional overwrites, so you need to move those extra mods around in the left panel of MO to get the desired effect.
  11. No there is no current Lite version. I used to the writing and most of the testing by myself. I've a few people here and there over the last two years that have put time into helping me. Currently I'm not playing FNV at all, so all development is currently in the hands of MonoAccipiter and Audley. I wouldn't be able to do a stripped down guide. I imagine there isn't much problem leaving out w/e you don't like or want. There are only a handful of mods in the guide that require other mods, so it wouldn't matter much.
  12. TCIY just updated again and changed the name of file back to TheChoiceIsYours.esp.
  13. Finally done.
  14. I fixed it and reuploaded the file. The medium res file is fine, it's just the high res that keeps failing.
  15. The assets have to be kept together. The Patches and compilation are pretty much two different projects at this point. Some of the mods in the compilation included meshes and textures, so I wouldn't want to split them up. Plus, the additional size of the meshes, sounds, ... are very small compared to the textures.
  16. ****! I messed up. Damn fomods are going to be the death of me. To fix it temporarily, install the old version of The Choice is Yours. Then after the STEP Comp is installed go back and install the new one.
  17. You are missing one of the required files.
  18. Yes HR is still uploading. It failed once already. I'll upload just the patches in the optional files after the HR file completes or fails again. Might be a while. :/ EDIT: Here's just the patches until then: https://copy.com/SM7KzbPCSnIhplLM
  19. The patches are installed as files. I just changed the file names to match. I'm done putting it together. I'll hide the page and start uploading. EDIT: The Nexus needs a dedicated uploader gadget/widget so badly.
  20. Okay, since the fomod is setup to have all the plugins in separate folders we can give them the same name without issue. What I will do is continue to add ' - No ELE' to the end of the plugins, then after placing them in the correct folder, ' - No ELE' can be removed. This will prevent mistakes of placing the wrong plugin in the wrong folder and it will allow LOOT to sort properly without us doing anything. I'll do it this time since it's no biggie for me, but I'm not sure which file is which in the Copy-Share. There are loose folder, multiple high res archives, multiple compilations in different folders. We need to get the two main archives and delete the rest, except for our changelogs.
  21. You can rename the mod if you want to keep them separate. Use the drop down and it will have the option for step comp and patches.
  22. I guess Copy didn't see them? I know I made new folder.
  23. Okay, I'm done with the updates. I put them in the 2.2.9.2d folder that way it corresponds to the compilation version on the Nexus that we will be using. I have to get up early tomorrow, so I'm not going to do the Nexus upload tonight. CRF should win all conflicts with just about any mod since it restores cut content. You don't want a light, that CRF moved to place a door, just floating over it.
  24. It's only V2 in Copy Share. This is the second update, but I made the first one 1.1, since it was super minor.
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