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Everything posted by EssArrBee
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Military deployment- need advice for gaming laptop
EssArrBee replied to aaltair's topic in Step Banter Inn
17.3 inch i7/GTX960 for under $700? Damn, time to treat myself to an early Christmas gift. EDIT: Not MIR, it's a card worth 100 bucks. Probably a vise or mastercard giftcard. -
Many of these oversights are from taking so long to get the compilation out and having different versions in my modlist. I know there was a version that had the DDL and texture compilation files in it. My own fault for trying do everything half drunk and tired. The files needed are in the Copy share in the STEP Texture Compilation folder. That archive has the files in it. You only need the textures folder from that archive, but not meshes. Tech, also I used a letter for each additional upload since there shouldn't be that many. 2.2.9.2a, 2.2.9.2b.... 2.2.9.2v2 is weird.
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Thanks it's fixed now.
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Any forwards would just end up being redundant anyways. AOS.esp loads so late in the load order that the records don't really matter. When we get to the point of using plugins it will be helpful. I wonder what would happen if I ran ELE and Relighting Skyrim through the merge script to see what would happen. I'd like to get another 20 texture/mesh mods to reduce the length of the guide before going through the with adding plugins, but I'm amenable now the thing is finally out.
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It also says you can make a patch in TES5Edit which is included in the STEP Patches.
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DynDOLOD will need to be updated if you update a bunch of your mods. Especially if those mods add in a bunch of objects (buildings, trees...) to the world. You pretty much just delete it and then go through the process of rerunning the generator over again. It's best to do DynDOLOD last after you have the mod setup just the way you want it.
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I might have had a problem with Copy "seeing" my new files as different from the originals. I'm no longer going to upload them like that. I'll be create new folders for new files every time to ignore confusion.
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Tech, use this folder for the new patches: https://copy.com/RgGwtqWu23sGaSd3
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Mod Organizer 2 Discussion and Feedback
EssArrBee replied to TechAngel85's question in Mod Organizer Support
STEP should just stick to what we have. MO requires multiple installs of itself to work for different games anyways. 1.3.11 is very stable and works great for what we need it to do. MO2 can work better for FO4 and really anything else that it may be needed for. -
Well, the CRF record is merged together. https://puu.sh/lxp9Y/516a841c15.png Kryptopyr makes both CCOR and Content Addon plugin, so I'm sure they are kosher. EDIT: I think you mean the deleted rcord on the CRF one, but CRF replaces that cuirass with it's own version.
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I think I may have had an old Hearthfire Extended mod. MO showed it as green, so I didn't think about seeing if it was up to date. CCOR uses that it's own compatibility stuff through the MCM menu and detects the mods that way. You don't have to patch anything for it. I do need to patch those records to be Initially disabled though. I guess I overlooked them. 000FF282 is using records from both. 00077319 shouldn't matter if it's Z position is -30000. Just an oversight. Those last two records should just be removed, but they are redundant and won't matter. USLP is not being used there because AOS has better quality sounds and probably fixes any issue with it. I'm just about done with it.
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No clue what I was thinking with that Combined Plugin. Guess it's just one of things where I was really tired. Anyways the new files should be synced up soon.
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Mod Organizer 2 Discussion and Feedback
EssArrBee replied to TechAngel85's question in Mod Organizer Support
STEP can just keep MO 1.3.11. What doesn't it do that we need? FO4 doesn't even have BSAs to mess with. It's a new type of archive that may behave weirdly. -
The combined plug-ins require Dragonborn and SMIM or Dragonborn, Hearthfire, and SMIM only. They are for people that want to reduce plug in count but don't install all of STEP. That may be a mistake. I'll take care of it in about an hour when I am back at my computer.
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It is unfortunately a known thing. Very different attitude toward a lifestyle he doesn't see as "normal". Not sure exactly what is normal after watching my fair share of weirdness on the internet (seriously Japan, WTF? :O_o: ). Boris doesn't exactly seem like a guy that spends much time outdoors though, so it's not like he can hurt anyone from his desk.
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Can't enable SKSE 1.7.3 memory patch
EssArrBee replied to Spock's question in General Skyrim LE Support
You don't happen to have the game installed in Program Files do you? Sometimes people have weird permission issues with anything uses an external loader. -
The Extended Patch looks for all the required mods, so you need all the dependencies for it to be available.
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ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
EssArrBee replied to EssArrBee's topic in Skyrim LE Mods
He's made like 200 updates in the last year. I think the mod is pretty much done by now. -
Hell yes! Gonna try it out later. Downloading from the Nexus and installing mods already works fine too!
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It will be designed to install in place of the STEP Patches. The hope is to do an installer with the patches and compilation in one place to reduce the amount of downloads you need.
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The last few months the STEP Staff has been slowly talking about a compilation of STEP mods that can help reduce the time it takes to install STEP. This has come together recently in the form a compilation that includes ~20 mods. So far we kept it mostly secret, but now that we are getting ready to update again it is time to tell everyone what we are doing. Right now the compilation is made up of mods that do not include plugins. Also, the mods are older and finished so they won't be getting updates. As we expand it, maybe more diverse mods will be included, but combining those into one may cause issues. Also, mods that are already compilations will not be included i.e. The Ruffled Feather, Book of Silence. The problem is getting permission. Every mod included right now either gives permission on the mod page or the author gave permission to STEP. If you want to test out what we already have then pick it up here: STEP v2.10 dev version. Identical to the 2.2.9.1 release version with Ultimate HD Fire Effects and Ultimate HD Torch added. The readme lists every mod included in order from the guide. It also lists every file and mod it came from. If you want to install the Extended compilation then you still need the Core compilation. Current mod list as of STEP 2.2.9.1:
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We can do that or just release it like the ones we have now. All files are in the Copy Share STEP Compilation and STEP Patches\2.2.9.2 dev folders. The texture compilation we already have is included. It can also be installed in section N since I made it without any files that are overwritten. A simple installer would be something like: Which STEP Patch or Plugin do you want to install? STEP Core Patch STEP Core Patch - No Enhanced Lighting for ENB STEP Extended Patch STEP Extended Patch - No Enhanced Lighting for ENB STEP Combined Plugin STEP Combined Plugin - No Hearthfire None Are you installing STEP Core or STEP Extended? Core (installs Core Compilation only) Extended (install Core and Extended Compilation only) That's about the most simple that we could do right now. It would reduce the files on the nexus by quite a bit.
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I thought I removed that master. It will be taken care of for the next version. EDIT: The beta patch just needs it's masters cleaned and sorted.
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I got drunk right now, does that count? I'll check everything over and have it ready for tomorrow. Patches are done. Compilation just needs a quick look over with the new mods. We can do an installer for it and the patches and release the update then.

