Jump to content

EssArrBee

VIP-Supporter
  • Posts

    7,454
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by EssArrBee

  1. I'll look at a requiem patch in a bit since I didn't have it installed earlier when I did the updated versions.
  2. I'm not sure if I can update the other languages, I have never messed with them before, but most of the changes are for NAME - Base and NAME - Full subrecords. I can just avoid those and forward the other fixes.
  3. Wait, if you have permission to upload this mod, can I give you the plugins with the latest USKP fixes? I'll need to do all of them, but it would help to have just one more mod updated.
  4. I can get with that list Z, except King Crimson, it's just... IDK, out there. I don't think I could listen to country music written in the last 20 years, it's really just terrible pop. See now that's country used to be. Kinda folky in a way. Some good old Austin, TX rock & roll isn't to bad either.
  5. If you used a FOMOD with MO v1.2+ then it will not install properly sometimes. That is why I said to get the older version of MO to install the reinstall Skyfalls since it uses a FOMOD installer.
  6. Yeah it might be that Diverse Priests is required. I've been so involved in getting 2.2.9 stuff done that I forgot about 2.2.8 dependencies.
  7. Roll back to MO v1.1.1 and reinstall the mods giving you trouble.
  8. Pretty much just take the effects and make them twice as strong and last 6 minutes instead of 1. I have a different version with mutliple effects for each type, but I can't find it in my infinite abyss of mods. I just wanted it to be really powerful since it was a one time use item and then had to be refilled.
  9. This does look really good. It will go well with the custom White Phial buffs I make for myself. Now the damn thing will actually be worth retrieving.
  10. I'm not sure we even need to worry about using any type of sorted plugin with SkyUI. Maybe someone should check that out since I think SkyUI can sort them somehow. I always just used the sorted version because it names the soul gems in a way that alphabetical sorting can handle it without any additional mods.
  11. There are only four plugins right? I don't see anything about missing masters in MO and they all load in TES5Edit without only vanilla ESMs. The sorting plugins are just to rename the plugins from "Petty Soul Gem" to "Soul Gem I: Petty"... Since there are four plugins, one is sorted "Soul Gems Differ - E.esp", one is not sorted "Soul Gems Differ - NS - E.esp", one is sorted and weightless "Soul Gems Differ - NW - E.esp", and the last is not sorted and weightless "Soul Gems Differ - NWS - E.esp".
  12. There will probably be a Steam Spring Sale pretty soon and you could pick it up for less than two bucks. Honestly, I have only used it once because I found out that you could grow your own plants.
  13. You would only get the file's path from TES5Edit, everything else would be done with MO by looking in the mod's folder and seeing if it matches the file path in TES5Edit. I think only about half of the STEP recommended options change have different file names, so mostly just check that the textures go to the right place.
  14. I should be back to working on STEP and F&LNV after Tuesday. I have to have all my grades in by then and I'm not teaching this summer, so I'm going to have some time to get some work done the next couple weeks. Hopefully, Once I finish the stuff I want to do with STEP, I can do the bigger projects for F&LNV I put off for to long, like texture optimization and FNVEdit stuff. The bashed patch seems to work well with all the proper bash tags that WilliamImm added, so conflict resolution will not be that big a deal.
  15. No clue haven't even tried FOOK with this monster. If you get it working let me know.
  16. Already working on it.
  17. The improved closedfaced helmets plugin is from weapon and armor fixes. They are replacers for the ones from the original mod with WAF changes included.
  18. Can I get some general critique of these two pages: https://wiki.step-project.com/STEP_Combined_Plugin_Changelog https://wiki.step-project.com/STEP_Core_Patch_Changelog Obviously they aren't really changelogs yet, but after we have more releases I'll add in true version changes to the page. It is a list of everything in the plugins and some descriptions and little more info for people to use. I need it to serve certain purposes: Create a place that others can use to create a patch in TES5Edit if I return to my home planet. Be a reference for what exactly is in the plugins we provide. Help people or pack authors know what records to remove from a plugin if they need to remove a master.Ignore the stuff between me and Z at the top of the page, I'll do a proper description section soon-ish.
  19. You have to use the CK (not recommended) or you have to use the merge script. For the merge script, you merge your current patch and the SMIM plugins, but without the BDS one if you don't use that mod. Or, just wait a bit and I'm going to update the 2.2.9 patches in a moment to the latest version with the plugins included.
  20. This needs to be brought to tannnin's attention. He has an issue trailer for MO that you can report issues and also bring it to his attention on the nexus thread I guess.
  21. I always loved hearing this Ginsberg poem by RATM. Got to see them perform it once at one of the top 3 concerts I've ever been too.
  22. Thanks for testing that mod. I like the survival stuff for new Vegas. It brings out the harsh wasteland aspect of stuff.
  23. I'm going to go ahead and say we are adding the new shack textures and fixes. They go from 2D to 3D and there are some misplaced which Brumbek corrected. Obviously, we will not need the new plugin or the DB add on plugin since I'm going to take of those for STEP users. (actually already have).
  24. Looks like Brumbek is putting in some serious time. There more plugins in this one which means I have to look into it. Boooooooooo..... work.Version 1.67 -SMIM'd the Shack Roof meshes to make them 3D instead of the very horrible 2D flat surfaces. Collision hasn't been updated since the developers intend the roofs to be impassable regardless of appearance. -Included a new .esp and Dragonborn .esp to fix numerous Shack mesh placement errors and duplicate placements. -Included a new .esp for Better Dynamic Snow users since now the Shack roofs can use the real BDS snow texture since the roofs don't use alpha channels anymore. -Edited the UV mapping on every Shack wood beam to greatly improve the UV mapping and eliminate major texture stretching. -Edited most Shack wood beams to have proper caps instead of the ugly skewed wood appearance. -Edited many Shack wall meshes to improve UV mapping so the wood slats texture matches better.
  25. I thought I was going to lose a lot more work I did on the wiki, but most of it got saved. Thankfully everything was backed up right before the crash, eh?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.