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EssArrBee

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Everything posted by EssArrBee

  1. Your game won't explode if you skip it. I didn't even have that section in the guide until after it was a year old and it was fine before then. I do recommend Yuki's mods though. They are quire awesome.
  2. WeaponMods is a tag. It is only used for FNV AFAIK. Basically it is like Graphics for weapon mods only.
  3. I just realized that the bash tagging script isn't applying WeaponMods. That one is pretty ******* important. ::
  4. Actually, I looked at the changes you made and there are only two or three minor forward to be made in TES5Edit. It's not a big deal, it's just that I updated the patches the day before you updated ICAIO.
  5. Welcome Lorne, good to see a fellow hockey fan. Thought I was destined to be the only one around here. Really hard to watch what happened to the Habs this year. Most the teams north of the border aren't doing to well. :confused:
  6. I don't know. It works for more games than any other manager though which is it's one impressive feature. I haven't used it since right when Skyrim came out because Wyre Bash hadn't updated yet. So, it's been about 4 years since I've used it for a Beth game.
  7. I swear Nexus Mod Manager has the dumbest installer ever. Why can't the mod managers just all follow the same set of rules if they are all based on the same code?
  8. I thought shurah said the CRF patch didn't need an update. [emoji35]
  9. Also, there is something fishy going on with the NPC Items. I don't know how to explain it though. It is skipping one of the Items even though both plugins with the red item were tagged with an Item setting. Then the vanilla record for the WastelanderApparelPlusHat is copied over two extra times. Also, there are two vanilla records that aren't in the patch that should be. They were just vanilla records. Funny thing is that when there is only one plugin's entry it forwards just fine. See the FCOBrow2 was forwarded fine from the same record where the error occurred. I'm wondering if two plugins have the same setting for Item and they both add the same item, something goes bonkers. Happening with Factions too. I tried mixing it up and different runs by toggling the "treat as single entity" and it didn't have any effect. EDIT: Added some words.
  10. Think I found bug. I marked FCOMaster.esm to forward ENAM - Eyes with a custom settings. I did not mark YUP NPC Fixes with that setting. The final record after smashing had the YUP NPC Fixes subrecord or rather it's deletion of the subrecord instead of FCOMaster.esm record. But, for a different record where YUP NPC Fixes did not delete the ENAM subrecord, the smash ended up with the FCOMaster.esm subrecord. First record where smash forwarded the deleted ENAM subrecord from YUP NPC Fixes and skipped the tagged one from FCOMaster.esm: Record where smash forwarded the tagged ENAM subrecord of tagged FCOMaster.esm and skipped YUP NPC Fixes: Third image to show that even when YUP column isn't changed from vanilla the tagged FCOMaster.esm gets forwarded properly: Is this intended behavior?
  11. Yeah, if you want to start the game up before you install the WAR mod, then the only problem will be that the guns from WotNM will have animations that don't look right. After you install the mod they will be fine. I think WotNM installs some of the animation files as well, so it might not even matter.
  12. Millenia makes his weapons to use the WAR mod, but if you don't use it then you'll just get a bunch of clipping. I put the requirement there because it's technically required, but for the purposes of the guide it's better to do animations and gameplay mods last.
  13. The author added a file that adds the additional forges that got left out of the mod.
  14. Alright, now that ADAM is all updated I can move onto YUP patches. Got one for PPA, Spice of Life, and CaliberX. Also working on a PN patch. The one of the Nexus is decent, but hasn't been updated for YUP v10.
  15. LI'll need more time to look into that.
  16. All I did was add Elemental Staves.esp to the lists that check for required plugins. I didn't change any flags.
  17. Yeah, I figured out the issue. Really, really, really dumb issue if you ask me. MO allows you to keep files in separate folders and then set the destination folder for individual files. This doesn't work for plugins with NMM/FOMM. I fixed the installer and will be uploading the corrected version shortly.
  18. Cool. I think I figured out the NMM/FOMM problem. I'll test it out right now as soon as I install both those programs.
  19. Discussion thread: RUSTIC FORSWORN by Gamwich Wiki Link Forsworn stuff retexted, finally. The screens on Gamwich's pages drive me nuts because the ENB or SweetFX or w/e being used for screenshots is just terrible. How does having a orange/red Instagram filter over everything look good to people? Anyways, I don't think it's ever been retextured by anyone in 4+ years since the game came out.
  20. The guy that does ENB is Russian, so stuff isn't always what it means in the INIs. Anyways, the white outfit in Spice of Life will be invisible if it's clicked.
  21. The file got deleted on accident. I was uploading the new files and when I went to delete a file the optimized textures got deleted instead. Might be a bit before it's up again because the Nexus admins have to add the file manually because we can't get files over 2GB to upload correctly.
  22. It is not optional. SMIM plugins were merged into the STEP Patches. The mod is needed or you'll have missing textures in game.
  23. STEP Compilation. Go into the textures\actors\character\eyes folder and hide anything with woodelf in the title.
  24. You can extract the patch and install it with MO somehow. From there if you go to the plugins tab and there is a red triangle next to the plugin then you can see what is missing fro the hovertext. You'll probably need SMIM too. That is required, but the plugins from it are not. With Realistic Water Two, you can rename the plugin to just "Realistic Water Two.esp" and the STEP Patch will recognize it as the correct version since you have the Falskaar and Wyrmstooth version.
  25. I just moved it out of the merge for now. I don't want to have mess with it right now. So, my fomod writing skills seem to only work for MO. I've been away from FOMM and NMM for so long I don't know how to make fomods work for other installers anymore. Might have to get some help with it.
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