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Everything posted by hishutup
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GUIDE Mythic Dawn: Gateway to Oblivion WIP
hishutup replied to hishutup's topic in Oblivion - Mythic Dawn
In reality its pretty easy because its own game... Most of the mods that are compatible it Oblivion arn't with Nerhim And design I didn't mean the squares... I meant future color choices, installation instructions, etc Trying to come with something that looks good to me might actually be terrible in reality Its a long process and without input... I really don't want to invest the time and have it be wasted Maybe I'll do a stream thing... IDK If someone wants to get involved PM me. I'll appreciate it.. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
hishutup replied to hishutup's topic in Oblivion - Mythic Dawn
ah... I know whats up with the bashed patch in the CBash uncheck cobl catalogs I wouldn't be afraid of TES4LODGen I would however be afraid of Tes4LL I'll get a debug and operation thing together after fix issues and getting back into it Soire has been AWOL for a week now so... Meh... I just need input on design decisions but I can't get anyone to be as active as I am or active at all... So, I put it on hold till something happens or I figure something out -
I literally spent 4 hours on that one specific issue... I had the new DarnUI fonts in the ini before installing it... I couldn't for the life of me figure it out... I did the same with Oblivion but it only took about 3 min that time... The game does this weird Loading thing were it load for about 10% then crashes... Helped me fix various UI issues Maybe it would be logical to move those ini tweaks just under DarnUI
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that doesn't immediately point to MO. There are some things that MO does different MO has its on inis MO has Mods If its loaded just a tad before crashing then theres probably something wrong with the fonts/UI I would say remove the MO specific inis and see if it starts.... If so you narrowed your problem list down Then redo the ini suggestions on the page try it again...
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pack A Real Explorer's Guide to Skyrim
hishutup replied to CJ2311's topic in Step Skyrim LE Packs (retired)
oh yeah that... use AOFs lod version... it works just fine... I use the whole https://www.nexusmods.com/skyrim/mods/53800/? with all three... -
well because there are only 7 possible options...Toggled|Names | Results----------------------------------------------------------------------------000 none (DO NOT USE, ROC Not installed)001 ROC (Patches not needed ROC only)010 LtPD (DO NOT USE, ROC Not installed)011 ROC + LtPD (Check00 ROC +Let the People Drink)100 UL (DO NOT USE, ROC Not installed)101 ROC + UL (Check00 ROC +UL Imperial Isle<br>Check00 ROC +UL Skingrad Outskirts)110 LtPD + UL (DO NOT USE, ROC Not installed)111 ROC + LtPD +UL (Check00 ROC +UL Skingrad Outskirts<br>Check00 ROC +UL Imperial Isle +Let the People Drink)As you can see it can be simplified but when it really gets crazy is when there are 6+ options but it should be pretty easy to do there are only 63 different options. which can most likely be simplified to about 16After thinking about it for awhile, directly modifying a variable is a bad idea... Indirect should work just fine. Downside is that every button would need its own boolean variable and there will have to be a formula to calculate the result which isn't hard, just more workEDIT: Is there not a direct way for me to do something like[[ToggleVar|Unchecked button text/image|Checked button text/image|Unchecked function|Checked function]]Thats really all I want. The logic can be done with Variables and switch functionsI took another look at the pop up stuff... None of the buttons work correctly... They just look weird, I'm guessing something with js but idk...https://semantic-ui.com/elements/button.html
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ah figured out variables now the code can be {{#vardefine:ROCPatch|0}} at the top of the page and Roads of Cyrodiil {{#vardefine:ROCPatch|{{#expr:{{#var:ROCPatch}}+1}}}} Let the People Drink {{#vardefine:ROCPatch|{{#expr:{{#var:ROCPatch}}+2}}}} Unique Landscape Compilation {{#vardefine:ROCPatch|{{#expr:{{#var:ROCPatch}}+4}}}}Now to figure out how to toggle between +X and +0 when check or unchecked respectfully EDIT: I took another look at popup Semantic Forms and I see a button but I don't under stand how that help but you seem to. How would I have that change variable and possibly instead of text, the button could have an image for checked and unchecked The logic part I can get behind but all the other stuff goes over my head, just a little... EDIT 2: huh, I think I understand, not really... I would have to create my own form and then only really have the button and the function it preforms? I'll create on an play with it but I don't normally see any user playing with this page. If I free to create one then I'll give it a poke. https://wiki.step-project.com/Special:Forms
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This is getting close... Okay now how would I make a Toggle-able button add to a variable or do nothing because If button is toggled then it add the respective number and when its not selected it doesn't add a number {{#switch: Variable | 1 = Patches not needed ROC only | 3 = '''Check'''00 ROC +Let the People Drink | 5 = '''Check'''00 ROC +UL Imperial Isle<br>'''Check'''00 ROC +UL Skingrad Outskirts | 7 = '''Check'''00 ROC +UL Skingrad Outskirts<br>'''Check'''00 ROC +UL Imperial Isle +Let the People Drink | DO NOT USE, ROC Not installed}}The default is when there is an error or when the main mod "Roads of Cyrodil" is unchecked. Since, "Roads of Cyrodil" = 1 when checked all the possible different results is going to be odd. Ill keep looking for some way to set a variable but I have no idea how to make a button toggle-able since the HTML tag doesn't work on the wiki The above code would be added under the install section for "Roads of Cyrodil Patches" Play with the variable number using the code above or here EDIT: thank you Z for bringing Parser functions up
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hmm.. I remember seeing parser functions I think it would be easy if each was assigned a binary digit meaning: Roads of Cyrodiil = +1 Let the People Drink =+2 Unique Landscape Compilation =+4 and then using... let me try it out first before getting ahead of myself BUT.. The whole pop up thing you showed wouldn't work for my idea but could be used elsewhere
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I am assuming your using MO... edit the ini from within MO (I don't remember the button, sorry) or You can navigate you your MO installation and then go to the profiles folder -> the profile that your using and then edit the those inis The skyrim inis in the my games folder are not used when using MO. MO virtually overwrites them when you launch the game from within MO If you are aware of that situation described above then it could be a mod that adds a ini file into the Data folder. inis located there work the same as .bsa do. I am sure MO warns you about that. I haven't used MO in awhile, maybe someone else can provide better ways of describing it.
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Heres my temp page to take a peak at... It has an early mock up of what my idea is like and the different circumstances. https://wiki.step-project.com/User:Hishutup/TempPage I'll fix the format soon so it's easier to read and understand EDIT: okay... I think I fixed/ finished the mock up. But I can already see some problems with my format but nothing outside of fixable...
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hmm... 1st part: I figured as much 2nd part: Even if it was difficult to implement, as long as it is readable from the source/edit side of things, it should be manageable. Like the collapsable tables and tables in generally can be pretty confusing especially how colspan and rowspan are handled. It can turn into a complete mess. I remember retyping the Animated Window Lighting System Wizard installer a few times because I kept getting lost. Meh, trial, error and suggestions will help buff out the issues with the system that is presented. 3rd part: I took a look at that and thats kinda how I figured it would be. i took a brief look at the many different pages and found it to be an absurd system, plus I got lost in one of the many pages. Hackish isn't bad, its making something do something else that it was never intended to do. Isn't that what a one definition of hack is. I'll put together a page with what I think will work and all the different variants. That being said, I did say think because I am unsure of the future. I may put the page together in a few hours or tomorrow... I have to go dive into some special symbols/ pictures for check boxes and what not..
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hmm, glad I am not crazy about how the wiki is good for simple information but not complex things... Doesn't html have a button tag already? how hard would it be to implement what I previously described without the restriction of not using javascript? how hard would it be for you to implement logic for what I had described, as an in-house solution? I guess I'll let you know if I have anymore crazy ideas...
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When I was looking https://jqueryui.com/ seems to have buttons, toggles, show/hide stuff. If I remember correctly the collapsed tables use jQuery As for applying logic in between jQuery things, I have no idea, I guess I'll take a look around Remember, I have little to no knowledge of server/web page coding and I am not even sure this is what if this will work on a user level... I think it would be cool if the Guides were a little bit more interactive, rather than a list. Anyhow, thanks for putting up with me.
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It's modular, so yes its several guides in one, making it overly complicated... If it was only one setup it would be fairly easy but its not because that would be boring. Look though it, even though its a complete mess... I've been burnt out for a few days because I'm not happy with some parts and the person I was working with disappeared the past week
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Somewhere I read that enhanced blood can definitely cause ctd because of armor transparencies... Do I believe it, no but then again I have never really narrowed a crash down to ebt... Start by removing that... I am unaware of any special uninstall procedure. Edit: oops didn't read the above post. That would point to memory stuff I thought memory patch 3.0 made safely load redundant It could also be a bad save... They going back a few saves
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The whole point to collapsable tables is to hide excess information like which UI system to use... If both were there without being collapsed then it becomes confusing to read because there would be multiple mods performing the same objective What this applied logic would do is to remove the user from reading text that has logic. In this case UL + LtPD, even though this is an incredible simple one. Down the line it may get more difficult. I know you don't allow JavaScript for good reason but is it possible to add a script as 'trusted' so that it is usable on pages or is that even a bad idea... Probably is
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GUIDE Mythic Dawn: Gateway to Oblivion WIP
hishutup replied to hishutup's topic in Oblivion - Mythic Dawn
Hmm... I would have missed that edit if I wasn't lurking though the wiki... At that point you should have made a new post but hey, I saw for whatever reason. Ok the two refreshes are used to compare. Wrye Bash makes a list of whats currently in the Data folder and the calculated CRCs... After installing a mod or whatnot it then checks again and making a list... Wrye Bash will then compare the lists to see what has changed. Anything that was changed will be moved to a mod project (basically its a plain folder in the Bash installers folder) The reason for Wrye Bash not picking anything up is probably because you didn't set the correct folder... The .exe are self extracting archives. You need to tell the extractor where to put the files. In this case you want them in the Oblivion's Data folder I hope I answered your question and didn't beat around the bush EDIT: Im still open to suggestions for the page design, mod recommendations, general helping out and anything really. PM me if you don't want to make a post here -
TES4LL and MPGUI doesn't work with MO
hishutup replied to pStyl3's question in Mod Organizer Support
tes4LL is pretty ridiculous though... Meshes are easy and don't take long but Normal maps and terrain take forever outside mo...2-10 hrs Mo would take upwards of double to triple the time and probably fail -
Installing Omod's with Mod Organizer
hishutup replied to antonio4198's question in Mod Organizer Support
Ah the loading lag... Change Ipreloadsizelimit to (Initial) * 6 Don't play with cell buffer values and cell buffer purging tools (memory purging) I don't know the long term side effects but the short term is negligible at best --- haha, I didn't even read your full post before typing the above statement. ENBoost, I don't even know if it works... Streamline, in my case, I am only worried about stream smooth because it's pretty interesting... I'll share details on setting when I play with it more... As for FPS, hanging around the imperial city is pretty heavy These last couple posts should be moved to a different part of the wiki... Since, it isn't omod and mo related anymore.- 21 replies
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How do I add perks to my followers?
hishutup replied to Clouddistrictcitizen's question in General Skyrim LE Support
well... Tes5Edit is going to be your best bet... I believe you have to flag the plugin or convert it to a master or for it to work in CK -
Sorry but this is something that I find hard to answer... In short, I am exploring different ideas to present complex information is an easy to read fashion with still providing confidence to a user. This becomes difficult with complex information because with so many decisions, its easy to become overwhelmed. Extended answer: I figured after the guide continues and because of the number of choices that could be made, I can't be certain of a users LO... I figured I could type out all the options and then a user can select as they go which mods they had used thus giving the correct patches without presenting a user with unneeded install instructions. The example that I had presented you with is quite simple and easy to read. I am uncertain of what the future plans for the guide are going to be. the "packs" are going to be included in the guide similar to how FCOM is done. Please excuse the ugly colors, Soire(Red) has been absent for almost a week and I need more input for design decisions. https://wiki.step-project.com/User:Hishutup/OblivionGuide#Major_Overhauls As for the example, I am unsure if a user is going to install A, B or both... because they are both in a sort of Extended "pack" I dislike the term "pack" because they are part of the guide and are going to be in the correct order... I hope this answers your question, in one way or another...
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Ok... Hmm... Half-a**ed coding from HS... The results is what gets displayed which could be a table, box or whatever There are two Boolean boxes * UL (Unique Landscapes) [A] * Let the People Drink if(A == true && B == false){ Check 00 ROC +UL Imperial Isle Check 00 ROC +UL Skingrad Outskirts } if(B == true && A == false){ Check 00 ROC +Let the People Drink } if(A == true && B == true){ Check 00 ROC +UL Imperial Isle +Let the People Drink Check 00 ROC +UL Skingrad Outskirts } Hope this helps, this is the simplest example I can think of EDIT: Oops fixed a problem with the if statements
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Installing Omod's with Mod Organizer
hishutup replied to antonio4198's question in Mod Organizer Support
Way back when... People were having issues with Oblivions sound causing massive game lag... Disabling the sounds help people... That doesn't work anymore. honestly, I am surprised that you even get 53 FPS, mine drops to about 20 in some areas till streamline starts to reduce the distance on some things then it increases back to 40ish When I tried Really AEVWD out it was just unplayable... As the guide matures I or someone else will find the quirks I might try a clean install and see what I get for FPS...- 21 replies
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MO for Oblivion TES4LODGen memory use issues
hishutup replied to Luinithil's question in Mod Organizer Support
It was implemented in an unofficial 1.2.10 The problem was that after every file that MO wrote it would leave the RAM allocated and didn't release it. For a full LO it takes me about 2 minutes... Before the fix it took over 30min and then crahsed because memory went up above 3.9 GB I choose not to use MO for this and several reasons that MO just couldn't and probably wont do anytime soon

