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TechAngel85

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Everything posted by TechAngel85

  1. Added vanilla and SSEUT to the OP compares.
  2. This is not thistle...you're in the wrong thread. :P ...or referring to wrong plant.
  3. Bellyaches is 2/2K so those compares are with the 2/2K version. It's a 1:1 compare as file sizes go.
  4. Vanilla shouldn't be needed because we've already done that compare and AMB won, but if it existed it's no longer live on the LE thread. I'll get them added... This mod is closer to vanilla, btw. AMB is a artistic deviation, but we've always used it because it looks so good. It's actually the only thing left being installed from the "CREATURES" Book of Silence file.
  5. "My texture" is above in the post. I work on EVT and have recently been redoing the branch textures from an ESRGAN cleanup and upscale of my own. They are a bit different. I've toned down the yellow, which is very heavy in the vanilla texture. Mine also don't have any noise. I posted a closeup of the branch texture in OP. As I mentioned, there isn't any increase in quality at close range besides a small cleanup of the compression. Hence, I post my textures above for comparison of what can be done using the same process, but more specificalized with post-processing.
  6. We don't need the main mod due to running xLODGen to generate the map ourselves, however, I tested the "Clear Map" addon today, and it still works perfectly. We should add this mod just for that option.
  7. Added compares to OP. Personally, I still prefer STEP here. CL is a bit comical and Mari's is drowned in shadowing.
  8. I've kept an eye on it. I like the embers but in nearly every case of it's use the fire is far too orange. Since it's not compatible with some other mods yet, I'm not really considering it at this time.
  9. Added compared to OP. Superior has more interesting noise to the texture that gives the effect of a lot more interesting detail to look at. I like it better than Bellyache's.
  10. Posted compares to OP.
  11. The branches aren't removed, it's just poorer mipmapping from CSSET. You'll notice a lot of detail lose from these mipmaps. Dead pines are even worse. I think the texture is half the size of vanilla SE texture too for tree branches. Many of the textures from CSSET are actually LE sizes. I've been working with the tree textures myself and they are a "treat" to work with... *sarcastically stated* . They require a lot of additional post processing in a photo editor to get them to look right and the mipmaps are a pain in the arse. Here's my textures: Vanilla > My Texture
  12. Posted compared in OP.
  13. Yeah, this is our process for determining mods that will and will not make it into the Guide. ...feedback from all community members is taken into account within that so all feedback on these mods is welcomed!
  14. Added compares to OP.
  15. Added compares. I think it's STEP for this one.
  16. I added some shots to the OP. It cleans most of the textures, as advertised, however, an big enough improvement...?
  17. I agree. This mod isn't for "saving resources". It's goal is to clean up the textures for SE. When they made SE they generally upscaled a good portion of the textures. However, they did a piss poor job when doing so. The majority of their upscales are a blurry mess. Therefore, this mod went back to the original LE textures, processed them through ESRGAN, and that's about it. There is more to it than that, but that's it "in a nutshell". Some of the ESRGAN process was to remove BC1 compression artifacts and then to upscale them. However, as mentioned in the OP. Doing this wasn't without it's unforeen issues. The plants and grass were edited further in SE to remove "painted shadowing" from them. I believe this was done due to SE's new lighting/shaders. It's very obvious that this objects no longer match the SE lighting as they are very dark in-game. They also reintroduce bugs in the plants where entire branches and parts of the plants are black due to the painted shadowing. These aren't that big a deal because they'll be overwritten 90% of the time by users. So the real compare here is whether or not the processing improves the textures over the vanilla like/feel. I've ran around the game with just this installed and it is most definitely an improvement, imo. I'll grab some shots today.
  18. Yeah, I wouldn't recommend the direct replacement.
  19. Removed "confusing" information from my post. See descriptive information above compares for what they are and included.
  20. Yeah...I've heard blurry this, blurry that. I've been running it since day one and I have no issues with it. I think people just what to see the pixels on the distant objects and aren't actually playing the game much, but standing around a staring that things. I don't use ENB now, but I'm pretty sure I was running TAA with ENB a while back. Might do a test with it on/off.
  21. @DY Is z-fighting reduced or eliminated with TAA?
  22. Sure, that will be fine.
  23. I think we have enough information to start narrowing down to a set of settings; once Z or anyone else is able to test the current guide settings vs the custom settings I posted.
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