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TechAngel85

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Everything posted by TechAngel85

  1. Things like this you have to give it some time for "knowledgeable" people to respond. I've been at work all day so I've not had access to my system. Give questions like that a day or two. People like me only have a few hours a night to work on this type of stuff. :[emoji14]: I just happened to redo the RF installer on my day off.
  2. I would say that you're right and I thought we said this could be fixed with the STEP Patches.
  3. I have it installed in a pure STEP setup, no CTDs but I'll look into any conflicts. Make sure you have it installed correctly.
  4. Just in case you haven't figured it out yet, both are included.
  5. I've noticed over the years of using FF that it helps a lot to refresh it after 6mo to a year. I think through the multiple updates things just get messy. After a refresh it seems to be nice and speedy...similar to refreshing your OS. I used to do that yearly as well.
  6. I don't use sync. I'll do a fresh install sometime, it's just a pain so it'll be added to my to-do list. I forget with FF you really need to do a fresh install at least once a year, if not twice.
  7. Thanks! Now I only have two plugins active. The others I can activate if I ever need them and then deactivate them again when I'm done. With only two plugins active, I'm expecting to see normal memory use again unless this is something broken in FF itself.
  8. Just a little update from me. I had to restart FF the other day. It was still only using ~700MB in Safe Mod; however, it crashed for the first time in...I can't remember when! So it was even less stable without the plugins. With only a select for plugins enabled after the restart, DisconnectSuper StartuBlock OriginsPrint EditCookie Manager+The memory shot up to 2GB and I was experiencing UI issues, website display issues, and general slowness. I've disabled Print Edit and Cookie Manager+ and giving it another go with just the three "essential" plugins. I'll report back when I have some results.
  9. You need to load your entire load order in TES5Edit and filter for conflicts.
  10. Report this to SparrowPrince. He's gotten a system again and is getting more active so he might be able to look into a fix. EDIT: I see you have already reported it and it looks like SP will try to fix it.
  11. Did you install Better Dynamic Snow or similar mod?
  12. I personally loved having the containers and stations linked. Since the containers were right next to their related stations, it never felt like cheating because you'd technically be able to reach over and grab the needed items while working at the station.
  13. If anyone has any scripting skills and wants to help me with something I'd be interested in your help! Here's the thing... I would most likely be good at coding/scripting once I learned it; however, it is boring to me. I hated my Java and C+ classes in college! I'm more of a hardware techy-geek kinda guy, but I will learn it if I have to...I just don't want to. So if anyone wants to help, here's what I'm wanting: I'm changing the scripts for the storage in my mod Jaggarsfeld Extended from this resource to General Stores. The only thing missing in General Stores which the other resource had was linking the storage containers to the crafting system so that you didn't have to actually have the crafting items on you to use them, but simply had to have the items in the correct storage. There is a mod available which already does this for General Stores; however, by the sounds of it, this mod links ALL crafting stations in the game to the storage. This mod does this via scripts and perks. The old scripts did it via scripts and a spell. I would like to see if I can attempt to do this for only the stations in Jaggarsfeld, but scripting...yeah. I'll probably blow up the game with my level of coding skills and having never looked at Papyrus before! So in a nut shell, I want my containers from General Stores to be links to my crafting stations in Jaggarsfeld and Jaggarsfeld only. If anyone wants to figure this out, or if someone already knows hit me up. Else this part of the project will be put on hold until I have the patience to learn papyrus.
  14. *pops some popcorn for the show*
  15. A roaming merchant would be doable, but would still be something added later on in the process. Then again, I'm stilling here thinking to myself, "why would a merchant go out of their way to stop by this home or any home for that matter?" I'm actually wanting to eventually add in some random bandit raids. They'd be a rare occurrence, but would still happen. This is because a treasure trove like the Trophy Hall would be a prime target for bandits. First, I need to finish up the additions I'm doing now.
  16. The merchant will probably never happen because it goes against the theme of Jaggarsfeld which is suppose to be a bit of a secluded sanctuary. Your second suggestion is doable but I would do it in the form of an additional option because not everyone would find something like that useful. If I did this, it would be later in the timeline after the mod is more final.
  17. That also happens when you have the wrong tree billboards for DynDOLOD.
  18. It's already a small container on top of a table. All the containers (really they're activators) I'm switching over to General Stores will be identical to what they already are because I'm using the custom models of what is already in place rather than the General Stores provided activators. I want the theme of the mod to remain as original as possible so the least change possible in order to incorporate Jaggarsfeld Extended's goals is the route I'm taking. Relevant item storage will remain next to their relevant crafting tables as they are now. The only thing the current scripts have which General Stores doesn't, is having the storage linked to the crafting. So you'll have to have the items on your person before crafting. I am looking into how to link them, but it may not be possible with my current knowledge since this will likely require some use of scripts in the background.
  19. If it's the same mod, change it. If it's a different mod, new thread.
  20. Two birds, one stone.
  21. I'm cool with it. Stuff like this interests me.
  22. That's basically what I got about Pale Moon as well. I've used both Cyberfox and Waterfox before without being particularly impressed. So far my memory usage hasn't climbed so a plugin might be to blame for the high memory usage. I'll give it a few more days of regular use.
  23. Quality vs Performance. What sort of FPS do you get without the ENB Preset?
  24. VideoMemorySizeMb is fine. It's not used until it's needed anyway and this setting only tells ENBoost how much memory it can use; it's not how much it will use unless textures are freakishly maxed out and are using all of it up. Since 4K textures are being used, set ReservedMemorySizeMb to 768 (you'll have to play with this value). Also, you'll probably want to up your SKSE vales from the default. This you'll have to play with as well. Currently mine are set at: [Memory] DefaultHeapInitialAllocMB=896 ScrapHeapSizeMB=256 Never adjust ScrapHeapSizeMB away from the default because it never uses more than the default so you'll just be wasting memory by doing so. Unfortunately, every system is different so it's going to take some enough on your part to test out different value until you achieve a smooth game.
  25. Progress Update I haven't done much the last couple days, but I have replaced most of the storage containers inside the cabin with the versions from General Stores and moved the scrolls storage into the basement. I'll be posting some screens later, covering the current arrangement in the basement. There are a few containers that do not have direct replacements and will most likely being getting cut. I haven't decided, though. One is the Miscellaneous Item storage. It has already been cut. More on this later. The other notable one is the jewelry storage box. There is not a replacement for this in General stores. I could leave it in place as a basic storage container named for jewelry but it would not be auto-sorted to it if I add this feature or I could simple delete it and move on. I personally do not see much use for it. There is a container from General Stores that could be added called "Treasures", that many things like coins, jewelry, etc would be sorted to, if added. I haven't decided this yet either. Any input will be considered!
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