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TechAngel85

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Everything posted by TechAngel85

  1. I have taken time today to read through and edit the entirety of the dev Guide. I've updated a lot of text for clarity and readability. Our non-English native speaking friends will be thankful.
  2. Copy the assets (meshes and textures...being sure they're loose files) into your mod's folder and be sure it's active, open the CK and set your mod as the Active plugin. Then you should be able to pull them up from the object menu. The way you are trying to do it will only work if you set the other mod as a master to your plugin and it's not desirable to work with a plugin file being a master to another plugin. That's what I have to do with Jaggarsfeld and it's just plain annoying. Since this is just a school project, permissions should be an issue.
  3. Same. I multiple installation of several mods for different profiles.
  4. You only have to redo DynDOLOD if you install a mod that offers new objects that can have LODs (like buildings) or different objects (like trees). Though if you use something different that STEP for the trees, you'll need compatible tree billboards for that mod. Install these different tree billboards after the STEP Compilation.
  5. I've mentioned this in the changelog for you: https://wiki.step-project.com/Changelog/2.10.0
  6. I have posted/started the changelog.
  7. Okay, that's that. Dropped for STEP v2.10.0. Dropped because the add effects are rarely noticed, there are issues within the mod itself, and dropping it makes STEP a more compatible setup.
  8. You can "freeze" a good, stable installation by keeping it on a different profile in MO. When you want to add more mods, just make a copy of your stable installation to use for the additional mods. This is exactly what I do. I have a STEP Extended profile as my stable installation "backup". The profile I play from is called, "Archer", and it was made from just copying the STEP Extended profile and renaming it. This way my stable STEP Extended profile never really gets touched or altered in any way. I've done the short note. It will take a little while for the main Guide to cycle the change, though.
  9. I've removed that warning. The mod has been updated with a NoMerge tag so it will skip the merging on its own. Such a section could be put in. Could be useful to new users. A MCM section is also in the works already.
  10. One would think. Just need a few Staff to sign off on it.
  11. Yes, MO users can uncheck them. They've been created for WB users and for the future possibility of migrating to MO2, if it ever supports Skyrim.
  12. I've been playing with the candle rules added. I would say this needs to be added as part of STEP. I haven't played so much with the FXGlow yet so I can't say much there. Has anyone else tried either of these options from the advanced menu?
  13. Most are banking on Bethesda offering a solution via their new https://bethesda.net/ website.
  14. We need to make a decision regarding this mod. Keep it or drop it? If we keep it, we need to switch to Phinix's updated version. Personally, I haven't had it installed in quite some time and I haven't found myself missing any of its features. This has made life easier with DynDOLOD and just not having to worry about it and its potential issues.
  15. Clicking the title of that notification will take you to instructors. It's just like cleaning the ESMs. In this case, just the ITM needs to be removed.
  16. They are: ImpExtIceTowerShellStairs03_NoIce (top) ImpExtTowerShellStairs01 (middle) ImpExtTowerShellBase01 (bottom) In this case type in this for the search: ImpExt*TowerShell* For future reference if you know a location you want to copy from or just want to see what objects they used, then you can google the location and go to it's UESP page. The UESP is another new friend for the CK users. They list the "Console Location Codes" for all the Skyrim locations. Then, if it's an exterior location like Whiterun Western Watchtower is, you can go to the Tamriel worldspace in your Cell View window. Click in the Editor ID box and start typing out the name of the location. In this case it was WhiterunWatchtowerExterior. Doing this will take you to that location in the Editor ID box. You can then double click the location to bring up that cell. From there you can double click any object to get information you need to find your pieces. EDIT: Be sure your clicking the "Set" button in the Landscape Editor window after making any changes to the landscape settings. This applies or "sets" the changed settings. It isn't necessary to do it for all setting changes, but it is for some. It's just a good habit to get into clicking it every time.
  17. Sweet! And, no. I don't think it is hidden by default, though you can hide it...I think.
  18. We're aware and we already have our files switched to a new service. I'll update the file whenever I'm able.
  19. You right. I ran it through a XML validator and it doesn't seem to mind either. I have no idea way those error messages were added in. I do know that users will notice them. We get newer users asking about it from time to time. I wouldn't take the time to add those errors in. They're not causing any functional issues.
  20. Soul Gems Differ. Using MO's own FOMOD installer (not the external one), you will see the errors. This has been helpful to me in the past. Though MO does skip past things that NMM won't so I have to test in both.
  21. Basically It looks like mud that has harden, but the new texture looks like new mud. Freshly put up. I'm not against using it. It's an improvement. There's just still some room for more improvement.
  22. Yep, you need to update. We don't support the old UPs anymore. If it's because you don't have all the DLC, then the legendary edition is frequently on sale for $10. It's just going to get harder and harder from here out if you don't get them.
  23. Choose the terrain you want and right-click and hold to "paint" the landscape. It is a buggy best, but I've only had it crash on me a couple times.
  24. I'll be home soon and will send you what you need. Actually the MO error can be seen with the Soul Gems Differ mod. It's one installer I've been needing to update.
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