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TechAngel85

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Everything posted by TechAngel85

  1. You can try. Also, I recommend to run BethINI.
  2. I've made note of this for the next release.
  3. No, you'll need to change the actual colors. RWT's "Watercolor" option can be used as a reference, if you like. It's does the same thing...changes the color of the water. I think I included your waves as on option in the installer...if I didn't, I need to.
  4. This is most likely a feature of the mod and is changing the water colors in the plugin. For that, you'll need to edit the plugin in xEdit.
  5. Which ENB preset are you using?
  6. This is interesting. I'll need to keep it in mind when working on the Guide for 3.0.
  7. It's nothing in STEP. If you've messed with INI settings, I'd recommend running BethINI.
  8. If they are vanilla NPC the last folder will be Skyrim.esm.
  9. Just set the size constraints and no other options.
  10. Just to let everyone know that these issues will be tracked and eventually dealt with, however, most development of the Guide will be halted soon. This is to shift focus to developing STEP 3.0. Please continue to post bugs as you find them.
  11. This is against our policies. It bypasses author rights so we do not allow such things.
  12. I'm aware of that but hadn't put too much thought into it. I figured most gamers would be using DVI or Display Port.
  13. I was wondering if anyone was going to pick up what I was getting at. The EULA allows this and, if it's not Chesko, it'll be the first time we're seeing them taking action on it. If they are doing it, I know a few modders who's attitudes will likely are going to go through the roof.
  14. For anyone who has STAR WARS Battlefront Ultimate Edition, the season pass is currently free on Origins: On The House The other game for everyone else is SteamWorld Dig.
  15. As I mentioned, the if it's not Chesko, then whoever developed this ripped the ideas straight from mods like Frostfall, Campfire, iNeed, and a winter overhaul mod. If so, this might as well be Bethesda/developers taking from the modding community, altering a few things, and selling it for profit instead of coming up with their own ideas. Good ol'Sims. I have the entire Sims 2 collection on Origins. Got it from an On The House. Haven't played it once. Haha! Though I used to play it back in the day. I actually own quite a few games that I've never played.
  16. This was my thoughts, exactly. He got in on the paid mods. I had no doubts he would try to get in on the Creation Club. If this isn't his work, whoever did it might as well copied it.
  17. Well, to be fair it's unlikely I would play such an option or equivalent modded experience. Simply because it would take a lot of time to play and get enjoyment from it. I barely have time to play a regular modded game.
  18. Use the changelog.
  19. Merge Plugins. Free.
  20. Sounds a whole hell of a lot like a couple popular mods tossed together. Creation Club is geared toward the Xbox user. You've been able to achieve these same results with mods on the PC for a long time.
  21. Then I would recommend using Merge Plugins to merge all the "patches" which authors provide. This will go a long way to reduce the count. If you still need to reduce the count, you can merge "like" plugins.
  22. "Patch" is too general? What patch are you referring to? Bashed Patched, merge patch, custom patch? Lots of patches!
  23. EVT is missing some trees for LOD generation. I have a support topic for this open in the DynDOLOD forum. I've also posted a bug report to the EVT page which at least one other has confirmed the issue.
  24. It's included in the STEP Patches which are installed with the Compilation. We've included a lot of the various mod patches into the STEP Patches to help keep the plugin count lower. And you're not a pest. You're learning!
  25. The easiest thing to do would be to install XPMSE but leave the mod unchecked in MO until you get to section N.
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