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statmonster

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Everything posted by statmonster

  1. Probably, but I can't quite remember what they both do. My general rule of thumb is to load up BUM and find the most similar mod in there, and stick it with that one. If both of Mr Troublmakers are craftable clothing mods then stick them together. If you have more time and expertise examine the mod's esp with TES5Edit and see what other mods are overwriting it, then decide which of the esps you want to win in the case of conflicts. Put the winner lower in the order. If you want one esp to win for some conflicts but the other to win for some other conflicts then you have to create a compatibility patch or the like in TES5Edit.
  2. This is because you have SkyUI 4.0 while NACMIM is set to 3.4. There is no ill effect from this other than getting the warning. There is a setting in MCM SkyUI which tells SkyUI to disable warnings from incompatible versions between maps and SkyUI. P.S. SkyUI 4.1 just came out today.
  3. I don't think I would do this. Too much risk for my taste. Lets others try it out and work out all the bugs!
  4. Use BUM to place AMB Glass Lore after the Glass variants ESP it already identifies. You can reinstall mods with MO, just choose replace if you will be replacing everything with your reinstall or merge if you will be adding new components - this will automatically overwrite any existing file in that mod with the same file name.
  5. Are you running WB as an executable through MO?
  6. Logically it means a 30% reduction to 70% of vanilla size, but I think the author means it was reduced by 70% to 30% of original size.
  7. Have you checked to see if it's a corrupt save game? Try creating a new character, use Live Another Life to go to where you are getting freezes and see if you are still getting them.
  8. It's possible that there will be some instances of mods not carrying over the new changes. The dangerous ones are any reversions in the patch which require a previous edit to be undone, finding the new ones is a tedious process of going through the mods with TES5Edit.
  9. Throwing Weapons Redux by Madrilous https://skyrim.nexusmods.com/mods/36147 This mod allows players to craft and throw knives, hand-axes, javelins, torches and various types of bombs/grenades (oil, fire, flammable gas, poison, etc.). Seems like something that was missing from Skyrim. Throwing weapons give an alternative to archery and have some interesting effects, but ultimately just seem to be a poor man's archery. Still they can allow your one handed skill in ranged combat to some extent. (Archery and one handed influence thrown weapons while alchemy influences grenades.) Torches and grenades are useful as they give people other than Destruction Mages the change to light things on fire, you can throw oil and then throw a torch on it to set a fire trap. Has anyone used it? Is it stable? Balanced? Does it add an interesting dimension to playing - or is it just more of the same?
  10. So if I want it to be brighter outdoors during the day, but not at night or in dungeons, what settings should I be fiddling with? (Assuming I'm using an ENB.)
  11. This is definitely the reason. Â I really appreciated mods that included compatibility patches for it. Oddly ELFX does not seem to have nearly as many conflicts. I'm unclear if this is because it just does not adjust the lighting in nearly as many cells or if it is because it does so with a lighter touch. Â The"no-taverns" version of ELFX helps reduce conflicts. Â The development on Interesting NPCs seems to focus on adding more features (more NPCs, more dialog, quests, etc.) rather than integrating itself with other mods. Still given how sprawling it is it seems to work well with many other mods.Â
  12. As a practical matter RLO conflicts with just about everything in my experience.
  13. You are not talking about the Giana's cows (or ones farmers are giving them) are you (with blue designs painted in them)? Here. This is a giant's cow. It's in vanilla I'm pretty sure.
  14. You are not talking about the Giana's cows (or ones farmers are giving them) are you (with blue designs painted in them)?
  15. True - but I can't help but think that CaBal's time would be more productively spent putting the finishing touches on his upcoming Ebony retexture! :)
  16. I thought they did outside of combat.
  17. I don't think it's EFF as I am using it and not having this issue. I remember this happening a few months ago, then removing a mod, updating or patching corrected it - sorry I can't remember which mod was causing the issue. You can manually correct with via the console but as I remembered the bug would periodically reassert itself, maybe every time I went through a loading screen or the like. To check if this is the issue use GetAV healrate and GetAV CombatHealthRegenMult IIRC these should be 0.7 and 0.7. You can reset them with SetAv healrate and SetAV CombatHealthRegenMult. But my memory is a bit fuzzy on this so you might have to experiment a bit. Is it happening to all your NPCs/followers or just some? IIRC the bug I had was strange in that it affected Uthgard but not Janessa. Maybe it was caused by a follower mod (changing follower appearance perhaps that had some unintended side effects?)
  18. Kryptopyr has a complete crafting overhaul esp available in her weapons and armor fixes remade ( https://skyrim.nexusmods.com/mods/34093/ ) which allows you to control how many items show up in the crafting menus via MCM. This should help prevent crashes and freezes on the crafting menus.
  19. aMidianBorn Ebonymail (by CaBal120) Retexture (2k for cuirass) for the Ebonymail. Three different color options. Which is best? https://skyrim.nexusmods.com/mods/37422 Ebony armor (and probably weapons) to follow in a few days.
  20. Cabal released his aMidianBorn Ebony Mail - can Ebony be far behind? There are some screens including ebony-looking weapons. https://skyrim.nexusmods.com/mods/37422
  21. SR- LE: Skyrim Revisited - Lego Edition - all the graphics are replaced by Lego graphics, when you kill something the bricks fly apart. It's really cool.
  22. I had infinite loads screens which Aiyen fixed by getting rid of the z fighting tweaks.Â
  23. What do you think of his tweaks? I've not really been a fan of most ENBs so perhaps I should look into this.
  24. Given how MO works you will probably be able to just shuffle things around, add or deactivate mods and reinstall updates as needed. Or so I would think.
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