Jump to content

statmonster

VIP-Supporter
  • Posts

    1,245
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by statmonster

  1. Frostfall allows you to customize clothing exposure I think - you can just go in and reset the values.
  2. Could you add a couple of examples of shouts that aren't balanced at expert-legendary? Is it they are not balanced at, say, adept level either or they just become unbalanced at higher levels?
  3. I had the Dargonsreach attack bug once. Go to the market, steal a tomato, surrender to the guard and pay your bounty. It's an obscure vanilla bug.
  4. I certainly seem to suffer a disproportionate share of my CTDs/freezes in combat versus mages so this makes sense. I'm just not sure if it's graphics related or due to scripts, etc. 7hr and Tormentor point to graphics. Getting a handle on ths would be a real public service.
  5. Interesting 7hr08ik. Why so small for these last two? Were they a cause of freezes? Or is there just no need to gave such small things at a larger size?
  6. Is that still available on the web? I thought all but the basic Relighting were removed. I used Relighting Dragonborn to supplement RLO a few months ago but never made it to Solstheim.
  7. I added the corrected UNPB-BBP Lore Friendly Ebony armor replacers and addiitoal meshes set up for CaBaL's Ebony textures tonight as well as Lore Friendly UNPB-BBP Stormcloak and Guard cuirasses. In all cases the busts had to be increased slightly from Exeter's meshes - I think UNPB has become even more blessed with each the passing version!
  8. I like the more rectangular look - not sure if it's just the novelty but they look nice.
  9. I haven't installed this yet - did he add distant road details? To me Cabal's roads are a bit more brown - do they show up that way at long distances too?
  10. That's why I was saying to rename the meshes. Just copy the Leather Black Wolf Skin Helmet mesh into folder with the Dawnguard helmet and rename the Leather Black Wolf Skin Helmet mesh - this will allow you to get the same game effect of a Dawnguard helmet but it will look like the Leather Black Wolf Skin Helmet.
  11. I like the Dawnguard helmets - they have character! Have you looked at Patch for Winter Is Coming - Cloaks of Skyrim - Fur Hoods by Khamuy (https://skyrim.nexusmods.com/mods/24238) and Fur Hoods HD by Northborn (https://skyrim.nexusmods.com/mods/3201) or maybe Winter Is Coming - Cloaks by Nivea (https://skyrim.nexusmods.com/mods/13486) Even if these don't have what you want one of these authors might be able to make what you want. If you find a hood you like, simply rename its mesh and its file location to match the Dawngaurd helmet you want to replace. Install the textures it requires normally (your new mesh will point to the new textures). if you find the one you want to use as a replacer let me know and I can walk you through the steps of doing it - it's very simple.
  12. Horses are also susceptible to flames! If you start questioning these things there's no end to it! :)
  13. This is similar to the CTD before the menu starts spinning and my understanding is that the cause is that you are missing a master for one of your ESPs. Sounds like it was your merged patch as it worked when you rebuilt it. When you get this sort of error load up Wrye Bash and look for Red mods - that's the symbol that's it's the mod missing a master. Of to the right it should tell you which master it's missing.
  14. Good points. I will definitely try at least and see how it goes :D Though, as I said in the quote above, I'll probably wait till SR:LE is released and get my mind blown with everything all at once... lol. I'm thinking I might go with the lighter version of Skytest that only changes animal tactics but not spawning. The full version just seems a little too unstable - not in and of itself but when combined with all the other mods. I'm wondering if one has to make a choice among mods that add spawns like Skyrim Immersive Creatures and SkyTest plus a few others (maybe IP, Travellers, SkyBirds). Speculating - The first to go in my book would be SkyTest - keep the light version that changes behavior but drop the extra spwan points and additional creatures, ... maybe... Still I've kept it in so far as it does add some cool features.
  15. Not really - they seem to be more complimentary. DCO changes the tactics and mechanics of a dragon fight, but does not really alter the dragons themselves, their frequency or stats. My impression was that these could both be used alongside each other. That's how I had it set up for a while. It would probably be good for someone clever to take a look at the files and see if a compatibility patch is need though.
  16. Hi, thanks for the reply and you pretty much covered everything I wanted to know. Seems like Civil War Overhaul is what I am looking for judging by your description. I like having more plot and story line. Is Immersive Patrols a substitute for both? You mentioned it I could use it to replace Warzones, but if I wanted to use CWO and IP together would it work, or is it either one or the other? Immersive Patrols is not a replacer for Civil War Overhaul, but should work well alongside it. (They do very different things AFAIK.) It is a replacer for Warzones (IMO). IP is a smaller more stable sort-of substitute for Warzones (in that they both add battles and IP adds some Imperial and Stormcloak patrols). IP does not really implement the big plot changes that CWO does - it has a few minor "events" but they are not really a developing plot like CWO; more like occasional raids and thieves lurking around town from time to time - no real progression to them like CWO aspires to. At least that's my impression. I use IP and like it a lot. I would like to use CWO but am not sure if it's stable enough to use for a long game - I plan to add it when it gets the "All Clear" and run it with IP. I have no interest in adding Warzones - seems like it's tempting fate.
  17. I'm going to guess that it would be preferable to start a new game due to changes in mods, scripts, etc.I think there will be problems with ESPs/scripts removed. I would not count on them being backward compatible.
  18. Very nice. His video showed much richer colors for ULO than vanilla.
  19. @grhuff -Thanks for pointing those other ones out. When comparing mine to his I realized that the meshes from Exeter I was using actually were UNP. (I think he used the same meshes for UNP and UNPB for all bodies completely encased in armor. To save memory the hidden bodies are removed for these encased meshes so checking is not so simple.) I have started correcting these to change the dimensions to match UNPB - mainly the bust on 100 weight meshes is larger. I have corrected the Glass ones (and added the basic glass mesh too which will work for any glass texture) - converting them to true UNPB-BBP.
  20. You can install them in sequence just don't activate the mod until you activate AV via SUM. You can DDSOpt them when you first install them though. (This one is a little tricky in that you want to DDSOpt all the animals to 1K IIRC, except for big ones like mammoths, bears, etc. which can be 2K and maybe 1K normals.)
  21. Which version of ENB are you using? is this with Unreal?
  22. Do you have any new scripts involving her? Maybe a mod dealing with the Companions, Werewolves, or Follower appearances.
  23. Something new from CaBaL. I've never seen him do scenery before. https://skyrim.nexusmods.com/mods/37865 The stones are much more rectangular than vanilla and more brownish as compared to vanilla's gray.
  24. It's not so much the immediate CTDs as the corruption introduced when bugs are allowed to persist in your game and get into your save game causing broken quests and other garbage.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.