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CJ2311

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Everything posted by CJ2311

  1. I don't know what Mighty Magic is, but if it just adds spells it should be fine. However if it changes existing spells/perks then that's where the issues will start. Most of the issues being reported on Undeath's page are due to conflicts anyway, it's just that a lot of nexus users will just blame the first mod they stumble upon and not think that it could be a conflict or simply a case of pebkac.
  2. You might also be interested in the Requiem subreddit. They have a lot of informations/mini guides for the mod. Also you should totally head to Darkwater Crossing and fight the storm atronach at the North East of the settlement. :P
  3. 1/ STEP aims to keep the vanilla feel of the game, so the recommended choices will always be whatever is closest to the vanilla look. (Unless the vanilla option is ugly, as is the case for the water) 2/ You won't break anything by using alternate textures. 3/ Skyrim Flora Overhaul has different editions : Regular (v1.9.1) is better suited for some ENBs, Basic (v 1.8.7) is better for vanilla, and v2 is as you said still in alpha.
  4. Basically because I know that people will continue to ignore the warnings about that mod not liking magic overhauls resulting in their Undeath quests breaking. The mod is fine for those using a STEP/SRLE + REGS setup, but let's face it, most people will add other mods to their load order, and then problems are bound to happen.
  5. @Alkira: Try installing the optional Undeath compatibility file on the MAS page (even though you don't have the Undeath mod) and place that esp at the very bottom of the load order. Hopefully that will fix the problem. Also please note that you should move ETaC - Complete.esp and all its patches to the bottom of your load order if using loot. (Or at the very least, place ETaC - Complete.esp AFTER 3DNPC.esp). Else you will have some floating/clipping stuff in a few cities.
  6. I'm not switching anytime soon. Actually, I'm currently making a userlist.txt to make the whole BOSS thing easier. :P
  7. You ninja'd my edit. :P I'm not actually seeing any other issues than ETaC - Complete and the Oblivion Gates mod at the moment. Maybe adding 3DNPCs to the mod list will actually fix the ETaC problem.
  8. So, LOOT is sorting ETaC - Complete at the top of my load order currently (index 16)... I'm curious to know how the LOOT algorithm works now, because that's definitely NOT where a city mod should be. Ever. EDIT: @cstarkey: I'm afraid that with STEP now relying on LOOT, I pretty much have to provide support for that tool. Funnily enough, tracking down the required metadata edits for every STEP mod was a PITA (since I had to open every mod's wiki link). I'm thinking a lot of people won't even notice those. :|
  9. The wiki page for this is correct, however on the 2.2.9 guide, the last column is displaying the following instead:
  10. Not really, it's already 2.2.9 ready. I'll just have to update some of the instructions, and maybe remove cutting room floor as it'll be part of STEP Core 2.2.9 either way.I guess I'll have to add a LOOT section if that'll be mis-ordering some of the plugins, however.
  11. No plans to add that mod. It doesn't have navmesh conflicts with Better Docks though because BD doesn't modify navmeshes. However it has conflicts with other mods in the pack such as nernie's cities.You might be able to run it if you remove REGS - Cities.esp, but I'm not sure what else it might conflict with... The note about SDO in the guide for Moon and Star might help you with the textures issue. As for the floating people, do you mean there's actually no ground there? If so, it could be caused by the presence of a mod that changes the landscape of that area, but it should be fixed by placing MAS at the bottom of your load order... I'd recommend placing all this pack's mods after STEP and STEP extended. Redundant mods can just stay where STEP places them however. (Is there any actual redundant mod other than LoS?)
  12. Well there's already a book shop in the outskirts of Solitude with Nernie's cities, and Solitude has literally no place whatsoever to add any house, so I'd have to remove one of the existing ones... :|
  13. Sleeping Dogs isn't a great game, I wouldn't recommend it at all. It just feels like a GTA but without the fun, or even a charismatic character for that matter. Same goes for Thief, a game based on stealth where enemies forget you were there after 5 seconds and where you can basically keep running in circles with a stupid AI that won't know what to do if you're 5cm above the ground... Seriously, the game might look good, until the moment where you get spotted by a guard and realize how broken the game mechanics are. Titan quest & Supreme commander are way too cheap to be worth it. :P Payday 2 is a blast if you play it with friends. Not a great choice if you plan to play with pubs though, they'll usually just run around rushing missions for the XP and take away the fun of the game. :|
  14. NMM must be drunk if it's telling you that. Better Docks and Better City Entrances must be downloaded from their respective mod pages. If you want the spikes and bodies at the entrance of Windhelm, you must use the regular version of Better City Entrances (not the REGS version). But keep in mind that the regular version is not compatible with Touring Carriages, if you're using that mod.
  15. Send me your load order via PM and I'll tell you if it's fine to move it up in your case. But you know, a simpler solution would be to actually move ETaC after 3DNPC's current position in your load order. :P Also, seeing as how the in-built compatibility only appeared in this version of ETaC, I haven't had the time to add a BUM rule for it yet. I'll have to check whether it's fine to move 3DNPC higher up in the load order with a STEP extended + REGS setup. Concerning merging plugins: Merging the REGS patches and the ETaC patches together is fine, just make sure you load them all after their masters, and check them for errors before merging (if you find an error, it might be due to an outdated mod/patch) Also, if you really want to make sure everything is fine with the navmeshes, you can esmify all of the merged plugin's masters, then open said merged plugin in the CK and save it. That will recreate the NAVI record. But it's kind of overkill if you ask me. Also, concerning mod suggestions, I just want to note that I tend to stay away from mods that affect a small single building. (Especially when it's something like the Bannered Mare, Jorrvaskr, or Warmaiden's, which have hundreds of mods that add/change stuff to them, which usually ends up with conflicts, clipping items and erratic lighting)
  16. The mod had far less content than the actual game though.
  17. [Offtopic]Some of them actually post on gonewild because they get money from guys who send them requests, video chat with them and/or buy their worn clothes, so it's actually just regular whoring.[/offtopic]
  18. Trading endorsements for actual stuff could however open the door for a lot of abuse in the system. I mean some modders are already using fake accounts to endorse their mods or asking people for endorsements if they want the mod to be updated even though endorsements don't have any use. I can only imagine how it'd turn out if there was something to be gained from endorsements.
  19. Honestly, I would actually suggest posting this on /r/buildapc rather than here on STEP. You are more likely to get constructive advice there, since the people on that subreddit basically do that all day.
  20. I didn't get any notification about this... :| Think it might be because I already endorsed over 500 mods. :P
  21. I've always said that 3DNPC's order in the BOSS masterlist was weird. In any case, here's why ELFX - Enhancer should be loaded after 3DNPC.esp:
  22. Concerning Adorning Whiterun, that mod seems to change the interiors, which is something I'd stay away from, personally. (ETaC for instance won't affect the existing interiors in the cities, because that's just asking for a compatibility hell)Castle Volkihar Redux works with REGS, I've tried it, but it just felt op. Still waiting on (or hoping, rather) for Immersive and customizable Castle Volkihar to be updated so I can include that mod in the pack... If you load 3DNPC after ELFX Enhancer or after ELE, then all of the cells affected by interesting NPCs (and there's a lot of them) won't have the correct lighting values, and will look like they do in the vanilla game.
  23. I hope I'm at least smarter than an algorithm. No but seriously though, loading REGS first will overwrite the navmesh connections between whiterun and the sewers, whereas loading the breezehome mod first will not even break the balcony that the mod adds, seeing as how it's part of a mod-added navmesh, which won't get overwritten.
  24. Yes, it's fully compatible, but you should place the Breezehome mod before REGS - Cities.esp in your load order, otherwise followers won't be able to enter the whiterun sewers. Maybe, but then you wouldn't have problems with the vanilla meshes options from ETaC for Falkreath, Dawnstar, and Winterhold (which is what you reported on ETaC's page)All I can tell you is that the custom meshes used by ETaC will load ALL the textures from "Texturesmjb_townsarchitecture" if you choose the new textures option, and from the vanilla texture path if you choose the vanilla textures option. So if you're not getting the rustic windows textures in those cities, then something might have gone wrong with the rustic windows/farmhouses install.Otherwise, if you're only encountering this issue on other towns, I'd recommend opening the farmhouse0*.nif files from whatever mods you might have and checking the texture paths with NifSkope.
  25. Well, ETaC doesn't affect riverwood models at all, so that's not the culprit.
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