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Octopuss

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Everything posted by Octopuss

  1. Lord Korn just posted "The combined versions of michaelrw for dawnguard and dragonborn need to be updated because they contain only old AOS settings.This does not mean there is a huge issue with using the DLCs without patches for now. The incompatibilities are minor in my opinion and should not disrupt the game in a meaningfull way until there is a compatibility patch, but don't take my word for it."
  2. Nope, the optimized textures are loose files. I did it exactly like the DDSopt guide says.
  3. I guess two SSDs in RAID0 would solve the "problem", but that would be really ridiculous thing to do Instead of messing around with nonsenses I should go back to alpha testing Castle Volkihar for Hein84 Yes that's a spoiler for everyone who likes his textures.
  4. I ran two more tests. First time I crashed in a minute, and the next one the game was stable for 10 minutes. I decided not to stop there, though. I wanted to see how far could I get - but after 20 minutes in total I got bored and my eyes started to burn and water, so I closed the game. I am happy with that result, that's stable enough for me. However, I have a question. The stuttering I get from loading tons of textures all the time at this speed is really annoying. I know it will not be noticeable when playing normally, but for testing, it really sucks. I was thinking, would packing loose textures into BSAs help that? The idea is that having to go through 10000+ files in one folder (say, the hires textures for example) really puts extreme load even on my really fast SSD, so what if the game was only loading a portion of a single file? BSA, being a native format to the game, might work better. Any thoughs about that?
  5. The only thing I can think of that could possibly explain some instability is the card. I'll see if anything changes with next WHQL release (possibly in april). But like I said in my previous post - it's 500% better now.
  6. I think I am pretty close to nailing it. Fully modded game just held for 8 minutes, and then unfortunately froze. But at least it wasn't a CTD, and for decently modded game, I think 8 minutes is good anyway.
  7. It might just be some weird coincidence, but I feel like the crashes almost completely stopped after I physically removed "Skyrim - textures.bsa". Out of last 7 test runs I only got one freeze (not even a CTD) after 6 minutes, and in the rest of the cases the game held stable for 10 minutes. And I am already past the characters and creatures group, which was previously always crashing on me.
  8. Yea that's what I understood. Is it possible that textures are loading slower when textures.bsa is "missing"? I am doing the vurt test, and it feels like it's significantly slower now.
  9. Really? It looks a bit different. That's how screenshots made by someone else can easily trick you :P The gems, the gems...
  10. Wow... We barely got used to the new meshes from SMIM yet!
  11. That mean speaks wisdom. Extensionless links are obviously, for some weird reason, norm (which I don't agree with anyway) these days, so allowing them seems like absolutely logical thing to do.
  12. After all textures are extracted, optimized and repacked, is it safe to simply delete (but keep a backup of course) all HRDLC files from data folder? Similarly, is it ok to delete textures.bsa? I was thinking those files wouldn't serve any purpose at all if I have the optimized stuff loaded. Plus, since the optimization process removes some redundant files from the BSAs, wouldn't keeping the original files basically negate that?
  13. Ok someone please tell me how do I get a direct link to a file uploaded to the Drive. I can't seeem to get it to work. Even if I set a folder to "anyone with a link" and then share a file, I get links like this: https://drive.google.com/file/d/0B6U_nmGva2Z2TzFPYjJDS0dhQlE/edit?usp=sharing
  14. When I upload files to Google Drive, are they publicly visible anywhere by default? If yes, how do I make entire folders private?
  15. I am a bit worried about the amount of scripts these mods (and especially together) have. Just DCO alone has 100 of them
  16. Ah he really did it on time! I have lots of awesomness to read for breakfast Just how much harder are dragons with DCO? I am kinda reluctant to try that part of the package. P.S. Apparently the best thing about it is that IT'S COMPATIBLE WITH SCHLONGS OF SKYRIM! Right? Riiight?!!?!!!
  17. Ah ok. I actually have a Google account, so I'm going to give it a shot.
  18. When I tried to copy an address of one of the images, I got this: https://lh5.googleusercontent.com/QlaQYJGlM-vvbZURv9tFIz2TYRNUnGOLug1ppIRTwLNvN5JbEPmqO_Km1qC6kTS35g=w1174-h778 Doesn't look much like an extension to me...
  19. That's an interesting idea. I completely reinstalled Windows (hey it only takes like an hour including installing all programs) just for the hell of it, and tried with pure vanilla game again - no mods, no optimized textures, not even cleaned ESMs. No SKSE or ENB(oost) either. Game started from the launcher. run1: 10 mins without a crash run2: CTD after 1 min run3: CTD after 3,5 mins run4: CTD after 9,5 mins run5: CTD after 4 mins I really am not sure what to make of that. Obviously, the game is not designed for such load put on the engine and scripts, but then again, this is just the vanilla stuff. It could very well be the card. It's still relatively new stuff, and I believe there has been exactly one officially stable driver release since launch. edit: run6: CTD within 30s run7: 10 mins without a crash On the last run I looked at memory usage. The game process was using 1.4GB RAM, average VRAM usage was a little under 900MB with absolute maximum being somewhat under 1200MB.
  20. Any extra files would be completely irrelevant (unless I left a dll from ENB there of course), because the game wouldn't recognize them in the first place. I do follow advices that make sense.
  21. Uninstall what? The game? Why?! The files are INTACT. Do you think Steam lies with its consistency check? Yes I did create new MO profile (I didn't say that though). I did change stuff in the inis a few times, but I always eventually revert to vanilla version, which I create from the launcher (selecting ultra, and then disabling AF and AA) and then start a game directly (and without anything mod-related) so additional lines are added.
  22. In that case I don't see how am I not following the guide. The files are intact. Inis are vanilla (sorry for not following the guide here, I didn't even add what it suggests yet!). The game crashes even before I add SKSE in.
  23. Ok forget the whole thing, because I cannot follow the guide past ini tweaks - I am not forcing anything via CCC, period. Thus, the guide apparently doesn't apply to me. You can lock this thread as well.
  24. Ok, since people either don't bother reading my posts or I didn't make it clear enough, let me write it again: The game randomly crashes/freezes even with no mods (I actually ran through Helgen keep to have a vanilla exterior save at hand to test without Alternate life as well) at all. It does so with or without SKSE (I do use the patched version that includes memory patch). I do not use full ENB (you can tell by looking at the attached files). I use vanilla Skyrim inis. My PC has 16GB RAM and Radeon R9 290 with 4GB VRAM. With partial STEP mods active (up to characters and creatures), VRAM usage was at roughly 2,5GB at the very maximum; on average it was much, much lower. A while ago it ran stable for 10 minutes with just the vanilla optimized textures (no hires pack), and when I tried again just to be sure, it crashes within a minute. I am starting to give up, this is not normal.
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