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Octopuss

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Everything posted by Octopuss

  1. So this doesn't conflict with those Ecthleo-someone's textures?
  2. I am looking at the screenshots, and the vanilla texture seems to fit in much better. It's not even blurry or anything. Am I weird?
  3. That's actually quite useful. I "messed" up my previous char by investing points into perks I didn't need at all, and without any intent to play this legendary stuff, I was basically stuck with them.
  4. SMIM was just updated with merged esp this time... hah. And changes to the plugins as well.
  5. Herbs? What kind of herbs? If you lived in such messed up place, wouldn't you be stoned 24/7 as well? :P
  6. It works. Thanks.
  7. Ah ok. I though the mod actually looks like that, lol. But I guess I will stick to SFO. It's probably best not to overdo it.
  8. I'll just wait until you get back here from a normal PC. I'm not currently playing anyway, so it's no life and death case.
  9. Ew, I've just found out it doesn't play well with Wrye Bash. It throws an error about "unrecognized versions". No idea what that means, but I assume I don't want to create bashed patch with this floating around.
  10. I wish someone came up with standalone program that would simply create the "bashed patch", without the horribly slow/laggy UI and everything.
  11. The guy that made it to the cover screenshot for the mod looks like Frankenstein or some other abomination. I wonder why people destroy perfectly fine looking vanilla models by being overcreative. Less is somometimes more.
  12. Why is the texture so horribly blurred? Surely noone wouldn't want to play with such mod?
  13. Only the grey is only 2k resolution, so you're basically downgrading the new mod back to the original. I am still waiting for 4k grey alternative for Two... It got updated with better normal maps (and more grass) today, btw, so I guess it's a good time to check the differences.
  14. Hm... Then I am not sure. I don't have a notebook myself, but if AMD got creative and changed the layout of CCC for mobility Catalyst again, it's pretty stupid.
  15. You could start by telling us which version of Catalyst were you using before, and what exactly have you installed now, and where did you get it.
  16. I wonder which side will give up first :P I mean, it's almost worth some popcorn, lol.
  17. I was curious to see some differences between mods myself, and eventually realized there were several different types of frost atronachs which apparently use completely different meshes/textures. Console gave me several results, so I spawned the last one in the list (300e193), and no matter how I flipped mods around it looked the same. After looking at UESPWiki's page I tried 23aa7 and suddenly it worked. Isn't that a bit weird?
  18. I would vote yes as well.
  19. I think there's at least a partial patch for that on the mod's page. Something related to magic and torches.
  20. ELFX and RLO do make pretty significant changes. If you haven't tried them, I suggest you do.
  21. Omg, I misread the title. It happens to be almost the same as the werewolf mod by that NSJones guy. (where's the facepalm smiley?)
  22. How many werewolves do you realistically encounter when not playing one, btw? I'm thinking about installing the mod again, just for the sounds, but...
  23. Oh ok. I somehow thought the mod had a texture for it as well. That's actually pretty good. Gotta go check the other mods!
  24. The blue atronach is Ren's? The blue (combined with that refraction and transparency) is amazing, I have to get that!! I don't understand how can there be difference between the last 2 screenshots, because I thought this mod overwrites everything.
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