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Octopuss

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Everything posted by Octopuss

  1. The thing is, at this point I hardly got to mods that have any scripts in them yet. edit: fair enough.
  2. Um, the author is retired (for now at least). Did you not read the comments?
  3. Go ahead and delete this thread then. Seriously, I don't care. If you feel it's creating bad publicity, then by all means, go ahead and nuke it. I'm fine with that.
  4. Two more unneeded mods removed: Brows and HD Rabbits Plus. (that means I do not need them, not that I am saying they are bad!) I am also strongly starting to maybe suspect 101bugs is causing some uncommon problems as well. I see several complains about papyrus errors and CTDs on Nexus, so it's probably a good idea to keep an eye on this so I will test this a bit more carefully.
  5. Another possible offender: TreesHD. I am not 100% sure yet, but I suspect. I did get somewhat better results when I removed it. (again, I am not saying the mod is bad, just what I observed with my system)
  6. I'm slowly making some progress. Has anyone ever ran into the game completely freezing (simply completely freezing, not crashing or anything) when doing a test like this? It has happened a few times already, but when I started again it would work fine for 10 mins (which is what I eventually decided to be considered stable enough).
  7. This is interesting, but I still like the icons from EzEs mod better. I think I am using the realistic set or something.
  8. One group back, and this time a C++ error after 14 minutes. Now this is not something I wanted to see, because I don't know what to make of it
  9. Disabled 2 plugins and kept running around again. I did crash, but again, it took 10 minutes. Maybe I'll try again for that long with the latest group disabled to see if I couldn't find a pattern after all.
  10. What happaned was I simply activated another group of mods, started the game, started running around, and crashed in roughly one minute. Then I simply started the game again and tried to crash it again. It's been like 10 minutes now and it's still fine. I swear I sprinted through the entire game world at least 3 times. It just wouldn't crash again. I also tried timescale of 10000, and except for things getting a tiny bit laggier, nothing happened. Ha! After some 5 more minutes, finally a crash! But it took awfully long, like 15-20 minutes. According to vurt, CTDs are "supposed" to happen within a minute or so when testing this way. This is going to suck to test properly
  11. ROUND TWO I got pretty confident I nailed the load CTDs, so I jumped back onto the airplane. I got through 2 or so groups of mods until I CTD'ed after activating characters and creatures. The trouble is I cannot get the damn game to crash again. I started a new game and started flying around like mad, stopping in seemingly "complicated" areas with lots of stuff to load (like, forts and other large structures, ideally with several characters moving around), and nothing. It's been weel over 5 minutes and it's stable as rock. Shall I move on, attributing the crash to some random factor?
  12. I don't think there's any reason for you to do that if you don't suffer from CTDs, all I am saying is what it does to my game.
  13. First offender found! Surprisingly, it's A Matter of Time - A HUD clock widget. The interesting fact is the mod itself is not malfunctioning, but when used with SkyUI, the CTDs start. Something tells me it's not only related to new games, but loading games in general, which would explain the occasional random CTDs when quickloading.
  14. Haha flying around the map is really fun So I started testing. First of all, my mods are based on STEP with the same groups - I just add extra mods in, and also keep my the list in an Excel sheet with notes (it's also happens to be a quick reference guide for installation order in case something gets messed up). I started activating groups one by one, flying around the map for up to five minutes. I got almost at the bottom of my modlist. During the time the game CTD'ed about 3 times (I should have written it down). I also got a few CTDs when I started a new game (as in, after clicking New game in the main menu), which I didn't think much of at first, but then it got me thinking: if the game CAN (not that it always or often does, but just the obvious chance of it happening) crash at that point, something could be really wrong. So, ROUND ONE After some thinking, I did the following: - downgraded Catalyst from 14.3 beta to the latest official WHQL 13.12 - switched to default Skyrim inis (actually I think I did it before I started doing any testing, but not sure) Then I came up with the following methodology to test this particular problem first: Activate a group of mods, and start a new game 10 times: - if it doesn't crash, extend it to 25 times - if it crashes after 10th and before 25th, consider the possibility of random error not caused by mods, but keep testing - if it crashes before 10th, then do not try further, and: remove last of my extra mods from the list and start a new game 25 timesif it still crashes, remove the next mod and try again until I can start a game 25 timesif it doesn't crash, mark the offender and move down to next group of modsThis is going to take some time...
  15. vurt, if you are reading this, you might want to check Skyrim Stability Guide. I checked SFO page and you are talking about ini tweaks you say you use, some of which the stability guide warns against.
  16. But it's the most efficient method: one iron ingot, one leather strip. That's nothing! I think the idea I was suggesting would work best if it required Smithing perks overhaul mod along with CCO, and worked based on the highest perk in the left part of the tree you had. For example, if you had the one that lets you create nordic items, you'd get full XP from items that belong there, a little less from the perk below that, and very little from anything below that.
  17. Great, just after I switched to Copy
  18. I never quite understood how could you get to 100 smithing by creating iron daggers over and over. krypto, have you ever thought about such system where you'd need to craft something better as your skill progresses?
  19. Ah that's a good idea. Especially the Alternate Start one. I didn't get to activate it yet, and it can obviously come handy.
  20. I can't troubleshoot something that happens randomly one to three times in roughly five hours! I also can't imagine starting a new game and playing for say two hours, add a mod, play in the same way (ideally) for two more hours, and repeat this 50 times. That's impossible! I'd go crazy and would probably end up uninstalling the game
  21. I downgraded from SKSE 1.7 to 1.6 with the patched dll, and still get occasional CTDs. Nothing wrong with the memory patch. Nothing wrong with my ENB settings either. It's just some random mod problem I can't really troubleshoot. I guess I will live with it, it's playable enough.
  22. I get it now. Thanks.
  23. I decided to downgrade SKSE to the stable release, and since I never used the memory patch in its standalone version, I am not sure what to do. If I download the patched version of the dll from first post, do I edit the skse.ini or not? If yes, what should I put there? I can't see it in the post.
  24. Have you ever run into items you can move around but not pick up? I noticed it a few times. For example, in a shot in Falkreath there were 3 arrows on a table, I stole 2, but the third could only be moved around, but there was no way to take it. Really weird. Or the Riverwood trader, once I entered the shop and he just wouldn't interact (he did in the previous game with same mods and stuff). I'd click on him and nothing happenned. Reloading, reentering the shop didn't help. And now I found out two vendors in Falkreath do not open any dialogue menu, they just say something when I click on them. Really weird stuff...
  25. I have to confirm Copy works very well, or at least well enough. The interface is pretty ok, and there don't seem to be any ads, even.
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