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Octopuss

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Everything posted by Octopuss

  1. No, that's not what I said at all. I said the mod looked really bad with SRO roads (having only checked one road though), but awesome with vanilla textures. Curious about the new version, will check it out.
  2. The BoS and content addon versions (the only difference is in the colour of the fur) look much better than the standalone one. They have that nice shine to them, the engravings are much more sharp and clean, and the fur is much more detailed.
  3. I tried to look at the differences myself, and gave up. The main BoS textures are completely different than those from this standalone version. On top of that, the content addon overwrites whatever you chose with the "blue" version, which in turn is not present in the standalone pack whatsoever. It's horribly confusing.
  4. Oh?! Really? Cabal seriously should come back soon :(
  5. I don't get it, this has been in BoS for a long, long time. Actually, all of the retextures you posted in past 10 minutes.
  6. No faux pas at all. It's called opinions. Let's agree to disagree. And yes I shouldn't have vented my dislike for anime and frustration from seeing so many such themed mods every day. This mod is not bad at all, compared to the majority of other such mods on Nexus.
  7. Talking to me? I didn't say a single bad word about the mod.
  8. I'll take vanilla children over 99% of the mods on Skyrim anytime of a day. Goddamn stupid anime jumping at me from around every corner. Honestly, japenese stuff should remain in Japan. This looks like it _could_ be the 1%. It still looks... I can't describe it! ENB-cartoonish?, but at least not anime.
  9. Run for your lives definitely would get an extra meaning then, lol.
  10. Would shitting your pants add run speed debuff?
  11. Oh ok. Thanks for the explanation. I'm very glad I chose 4GB card.
  12. With that attitude and inability to use search, yep.
  13. Hmm, looks like that project Sheson is working on really needs to see the light of a day, because if I understood it correctly, it would let people generate all the LODs manually for their specific game.
  14. But what LOD generation are you talking about? I thought LODs are always vanilla, unless someone bothers with creating new ones (hardly anyone does that). Maybe I don't understand, but I don't think anything is being generated anywhere. I'm not sure how LODs negatively affect performance, when in fact the purpose is to render simplified models at distance?
  15. If it crashes, it probably produces an error. You should grab the log and send it to the author. This is not something you can likely get help with here...
  16. Are you saying that adding bunch of 4k textures won't affect FPS? Come on, you don't believe that, do you? :P Meshes probably affect performance, but with default ugrids, the radius within which everything is being rendered isn't that big... Can you elaborate on the LODs? I'm not sure I understand what are you saying here.
  17. But why? The folders are simply packed into loose files archives, what difference does that make? Or has anything changed substantially about the optimization process since two months ago?
  18. Uh, I don't understand this. What's the problem?
  19. https://www.mediafire.com/view/hrzzmu4cmomqr2q/Road_-_SRO.jpg https://www.mediafire.com/view/4i8qdtbw9bwl1nk/Road_-_Real_Roads.jpg
  20. I can't, Mediafire doesn't let me :( I have to use links.
  21. I wasn't sure where to post this, so it ends up here. The forum is apparently unable to understand thumbnail link BB code. [URL=https://www.mediafire.com/view/?4i8qdtbw9bwl1nk][IMG=https://www.mediafire.com/convkey/9f46/4i8qdtbw9bwl1nk4g.jpg][/URL]It works just fine on Nexus, but not here. What's supposed to happen is clickable thumbnail that opens full size image.
  22. SRO->SRO+Real Roads Bah, the forum messed up the BB code again. I give up.
  23. I just have. Only Riverwood though, but it actually makes the texture look bad, and I mean BAD. It looks amazing with vanilla road (still talking only about Riverwood), but with SRO it looks like a big no.
  24. That looks promising. Apparently, the modding community needs good meshes first and crap ton of textures after.
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