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Octopuss

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Everything posted by Octopuss

  1. Does this mod still work? I'm a bit sceptical since it's never been updated in any way, and a lot has happened since 2018. edit: oops, this is the LE version. Nevermind I guess.
  2. I was suspecting new version was being worked on, but I had no idea how to find it on the wiki, heh. Thanks!
  3. Oh and will there be a guide in near future? The one from BethINI doesn't work (for the most part), because the program is so vastly different (and it's especially difficult since I haven't touched modding for around ten years and am not familiar with the settings anymore).
  4. Wait what? I don't understand. That's the opposite of what the old BethINI guide says (I think). And I don't understand the point. I thought the inis in MO2 should be used. What do you mean by redirecting? Anyway I used those in the profile and everything works. I am really confused now!
  5. When I run it from MO, it doesn't seem to recognize it, and offers me the path in documents. Is that normal? I guess I should manually point it to skyrim.ini in MO's folder.
  6. I have just figured why BethINI says there's an update when I have the latest version - it's the Pie. I presume I should just add it to MO like any other tool and run it from within that?
  7. Oh the conflict resolution. I'm not looking forward to that. But first I need to figure out how to set all this up, heh. Ten years wipes your memory pretty cleanly. Anyway, when I'm adding all these external programs in MO, do I need to specify anything in the relevant window, like "start in", or do I just add path to the .exe and that's it?
  8. Thanks. And what's Mutagen used for then?
  9. Ah ok. What's the difference beween Synthesis and Mutagen though? Which one am I supposed to use for this use case?
  10. Looks like alpha according to Github, so a while to be safe to use I guess. Oh and I've remembered the last thing: it was Mator smashed patch or something. I think it replaced that Wrye weirdsness? Right? But that seems to have since been abandoned, seeing there were no updates since 2018 (on Github at least). Does anyone know what happened to it?
  11. Ah yes, FNIS, that's right. What about the other two tools, are they still WIP or are they officially released?
  12. I haven't touched Skyrim since 2014 and have been thinking about at least building up the game again for now, but I forgot almost everything since then. What modding tools do I need these days? I am aware of SSDEDIT, SKSE, LOOT and Dyndolod, but I also have a vague memory of something that needed to be generated manually, something about "T pose"-something something, something called Mator and who knows what else. Of course the modding folders from LE days are long gone from my PC and I can't take that as a baseline (which would probably be irrelevant after ten years anyway).
  13. sheson, do you have a reasonably non-tech explanation how you worked around the SSE's LOD bug?
  14. He doesn't. Or, actually, the mod is abandoned, and has been or a long time. The guy doesn't even respond to any comments anymore (or, well, last time I checked months ago), and when I asked him directly via a PM, he admitted to not being interested in working on it anymore. So much wasted potential. Guess we will have to try to bug brumbek long enough to add more stuff to SMIM.
  15. Too bad they won't bring talented programmers from outside of the company to fix engine and CK bugs Bethesda blatantly ignores instead. I'd pay for that.
  16. Yeah, you really showed me, *clap clap*. Now you only need to pat each other's back more.
  17. I never paid attention to those runes, so excuse me for not being able to tell the difference from some asian writings. Also I have no idea what sticky are you talking about. There is none. (and I don't read Nexus forums/comments anyway - it's mostly toxic like reddit and largely a waste of time. I only read description pages /most of the time/)
  18. Does anyone know why there are some chinese(?) characters on most of Madcat's images? It's confusing as hell.
  19. @mator You're right, I don't get it at all (and I did read the description on your site) :D It's apparently even more complicated than I originally thought.
  20. Yes, and? The same amount of rules will have to be created for anything else. You can't just magically make mods sort automatically in correct order.
  21. So with Mod Picker being worked on now (and apparently having been for months), what's the status of Smash? I kind of hoped it would get finished before other major projects started taking all of your time.
  22. What's the point of copying mods from other sites? Also, isn't that borderline illegal? There are (re)distribution permissions I believe. Aren't you kind of reinventing the wheel? What's wrong with LOOT?
  23. edit: You are right. I have actually paid attention to the description this time and it seems like a viable replacement (although I don't like the idea of removing the use of the first texture - why would you even?). I somehow missed the possibility to install just the meshes.
  24. I have discovered this mod today through some discussion on reddit, and the meshes are actually freaking amazing. If the mod didn't completely conflict with my Vivid Landscapes, I'd start using it right away. It actually makes vanilla mountain textures perfectly viable and mountains look very decent even from up close (about 100 times better than most if not all replacers out there). I hope brumbek will resume work on SMIM soon so I can throw this mod's idea at him.
  25. I think I will rather trust someone who knows his own work of several years inside out and can tell a theft when he sees one.
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