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duy123a

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Everything posted by duy123a

  1. Hmm after saving the first time and load after that, I never get the flash again. It maybe because I always coc to riverwood to test instead of proper start mode. Well still happens, it just random flash or not .~.
  2. I have to limit it to 60 fps due to havok bug when inside, as the small items move slowly on their own. My monitor is 144 Hz though. I will try like you suggest, thanks.
  3. Hello, I keep getting a brief flash whenever I exit the in-game menu (quests, general stats, system). The flash only applies to few meshes (not the whole screen). Does anyone know to fix it? I am using STEP with ENB.
  4. The idea is great but the way to get the book is not... It is located in the bandit cave near 3 guardian stones and lies among other books.
  5. Have test it with STEP, working fine. The shadow becomes softer in cloudy sky and become normal when clear sky.
  6. Hmm I remember this one cause a lot of random freezes. I have used it before, and it makes me unfamiliar. Normally when I put the mouse on the door, the information will be displayed in the middle, but with this mod it will display at a different angle.
  7. Huh, I think the WACCF patch should overwrite the CR patch, because if the CR patch overwrites the WACCF then you lost some WACCF keywords. I think Z design as CR patch always load last, that is why he adds some forwards to the WACCF patch, and the one which doesn't have WACCF keywords will go to the CR patch, this is why a reason I lost some forward from using only CR Patch.
  8. That's right, currently I am using STEP without WACCF.
  9. About Creation Club Open Helmets, he doesn't add material keyword like USCCCP. The rest is fine. ICH is really the mess and I have to manual patch it myself .~.
  10. Yeah maybe, I have around 16000 animations at that time and need to lower the thread of CPUs to work. My CPU is Ryzen 7 3750H Mobile.
  11. You can read it more here. I used to have a same problem too.
  12. This normally won't conflict with AOS since AOS said it will use a vanilla interior rain sound system. But Reverb Interior Sounds Expansion clearly says it will use its own interior rain sound system, but with Sound Record Distributor, I don't think it can't overwrite the wow script (or maybe, I haven't looked its code yet). I ditch into the Wow script, and it doesn't use custom interior rain sound, just uses vanilla and plays it inside by its script. I believe you just put the Wow slider to zero and it won't be conflict anymore. Another thing you can try is using Splashes of Storms + Rainbows SE + Shooting Star SE. It might work the same as Wow .~.
  13. Just open the mod in xEdit and it doesn't forward to Unofficial Skyrim Creation Club Content Patches, need to handle the conflict. Also ICH doesn't forward to USSEP too and the step patch doesn't cover this part :((
  14. The current Nemesis on Nexus has a famous bug that will crash if your CPU is too strong, so you have to set it only uses 20% thread of CPU for it to work :))
  15. You can use both FNIS and Nemesis, I have used them for a while and have no problem. FNIS will handle the creature animation and Nemesis will handle the rest. When running Nemesis, if they found FNIS animation files that it can't convert (creature animations), it will create a compatible FNIS esp to handle them. The only problem is XPMSE, this one will spam massive error logs if used with Nemesis. You can use XPMSE lite or just the meshes.
  16. This is a bug in the vanilla game, but it likely won't be found in the modded game due to the weather mods. You can't reproduce it by removing Cathedral Weather mod.
  17. Yes, that's right. Disable ACMOS, and there is no flickering in the game anymore. Thank a lot.
  18. I haven't generated xLodgen/Texgen/Dynlodod yet so it may be my fault, but I try to jump in and test a game. I coc to the Winterhold and it flickers a lot. Removing "Just ice" mod will remove the flickering in pic 1 but the flickering still happens in pic 2 and pic 3. I don't know if I'm doing something wrong, please help me modlist.txt
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