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Everything posted by CorpCord
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I've noticed the guide/LOOT puts RS before weather mods, instead of after like its mod page recommends. Is there a particular reason for this?
- 19 replies
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- SKYRIMSE
- 18-lighting and weather
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DROPPED Luminosity Lighting Overhaul (by JonnyWang)
CorpCord replied to TechAngel85's topic in Skyrim SE Mods
Oh, okay. That doesn't sound too bad.- 8 replies
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- SKYRIMSE
- 18-lighting and weather
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DROPPED Luminosity Lighting Overhaul (by JonnyWang)
CorpCord replied to TechAngel85's topic in Skyrim SE Mods
Hoo boy, are you absolutely sure? Ambiance makes stuff look so dark it's dismal. Taverns feel like dungeons and in dungeons it's harder to appreciate the art design and, ironically, the ambience.- 8 replies
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- SKYRIMSE
- 18-lighting and weather
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DROPPED Luminosity Lighting Overhaul (by JonnyWang)
CorpCord replied to TechAngel85's topic in Skyrim SE Mods
This mod has one small problem, which is the latest version (after 3) has reverse eye adaptation. This means that your "pupils" dilate when you're looking at bright stuff, instead of constricting. It doesn't make sense and is kind of jarring. You might want to include a change to this in the weather & lighting patch. I'm not sure how it implements it.- 8 replies
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- SKYRIMSE
- 18-lighting and weather
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(and 2 more)
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FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
Another thing I'm wondering, I changed my load order a bit and now Grass LOD is greyed out in DynDOLOD, with a tooltip that says 0 cache files and 48 billboards. Does anyone know why this would be? What is it in the guide that gets the grass cache that's necessary? Edit: I figured out the cache was in the conflict resolution. Sorry for all the stupid questions. -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
Is it possible to use the Majestic Mountains Creation Club Landscape Patch without Bloodchill Manor? Or modify it to work without Bloodchill Manor? Edit: Would it work to just delete the block of worldspace records in the patch where the reference to Bloodchill Manor is? -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
I'm getting godrays coming through the mountain near Riverwood (hopefully you can see it around the tree in this screenshot) Does anyone know what could be causing this? I'm using full LOD and Weather & Lighting, but no ENB. NEVERMIND. It was just because I regenerated LOD and forgot to enable it lol -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
I've noticed I seem to be getting more jewelry and potions from enemies. For example, in Bleak Falls Barrow at level 3, bandits almost all have potions and the draugr are dropping rings. Is there anything in the guide that would cause this? -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
Finished the guide and it looks great and works even though I skipped a few mods. Thanks for the help. -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
When I clean the masters on the Conflict Resolution patch, it says some mods in the guide that are marked as required (such as Improved Closefaced Helmets and Butterflies Unchained) actually have no references. Why is this? -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
CCOR and Odin are required by the Conflict Resolution patch, even though they're not marked as such in the guide. -
ACCEPTED Weapons Armor Clothing and Clutter Fixes (by kryptopyr)
CorpCord replied to TechAngel85's topic in Skyrim SE Mods
The guide says that a minor subset of this mod's changes are forced by the Step patches. Is that true even if you uncheck the "Weapons Armor Clothing and Clutter Fixes" optional patch in the Conflict Resolution FOMOD? Same question about Complete Crafting Overhaul, too.- 23 replies
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- SKYRIMSE
- 10-gameplay-general
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I "removed user metadata" from Oakwood. Not sure how it got there. Now it works.
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Okay, I made sure I had LOOT 0.18.3 from Github, Alternate Start 4.1.7, Even Better Quest Objectives' main file from Nexus, Oakwood 1.0.9, and Landscape Fixes For Grass Mods latest from Nexus with Patches for Arthmoor's Town add-ons merged. It's still happening.
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I'm getting this error: Anyone know what could be causing it? I thought I followed the guide when installing Alternate Start, Better Quest Objectives, and Oakwood.
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FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
In the same step, you might want to specify for the DoubleSidedTextureMask and DoubleSidedMeshMask options that you need to uncomment them by removing the semicolons. Some people might not be familiar enough syntax to know how comments work. -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
There's a typo in the DynDOLOD 3 Alpha instructions in step 19: Create a folder for the application output call DynDOLOD_Output: ..\Games\Modding\Tools\DynDOLOD\DynDOLOD_Oputput -
How do you remove dependencies when they involve an ESL? For example, Butterflies Unchained comes with an ESL patch for Complete Alchemy and Cooking Overhaul, but I want to remove CACO. And I can't use the xEdit script to find the Conflict Resolution references to the Butterflies - CACO ESL, because there's no load order number for me to give it.
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FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
Okay, that might've been a bad example because the only one I could find was Armor and Clothing Extension and you can tell that already because it has WACCF as a master. -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
It may be useful to have a "Expand All" button so you can search the instructions for certain things. For example, I was planning to remove WACCF and would look for all the mods that had WACCF patches to change. -
Where would this go in the guide? At the beginning of Fixes?
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FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
The NexusMods page linked for Natural Eyes SSE has been deleted. -
FEEDBACK v2.0.0 - Feedback & Bug Reports
CorpCord replied to DoubleYou's topic in Step Skyrim SE Guide
The guide says to install the "Darker Gradients" optional file for Realistic Water Two SE. There is no such optional file. The only "Darker Gradient" file is an Old File. Not sure what it's been replaced with. -
ACCEPTED powerofthree's Tweaks (by powerofthree)
CorpCord replied to DoubleYou's topic in Skyrim SE Mods
+1 for this. -
Discussion topic: Security Overhaul SKSE - Lock Variations by powerofthree Wiki Link Replaces lock textures during lockpicking minigame with unique ones matching the container or door. Follows vanilla art style. Would replace EASIER LOCKPICKING.
- 7 replies
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- SKYRIMSE
- 06-models and textures
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