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Kelmych

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Everything posted by Kelmych

  1. I'm not sure then what is happening; I'll have to look at this.
  2. I don't typically use the Power Armor training game perk, just the perk that Anchorage provides. You could always add a patch to change the effect of the game perk (loaded at or near the end of the load order) and if desired add back the "PPA and FWE Armor Balancer" mod for other changes.
  3. I've been using the full version for a long time and I haven't had any significant problems. The full version affects some of the same scripts that USKP/USLEEP as well as some other mods change, so it sometimes takes some care and/or patching to make sure the mod works properly.
  4. There are a number of hair models for FO3; the one in the ign article is not especially high in endorsements. Previously I used Lings hair. If forum users have some recommendations for general hair and beard models that are consistent with FO3 lore let me know. It would be good to have these in the guide. The 5 o'clock shadow mod that several users recommend is a little specialized so it will be added to user recommended mods; it assumes everyone shaves daily. The guide currently includes Realistic Interior Lighting for interior lighting, and a combination of Enhanced Weather and Xepha's Dynamic weather for weather and outdoor lighting. Some other possibilities include ProjectReality or Fallout 3 Realistic Wasteland Lighting (GOTY) for weather and exterior lighting, and when the FO3 version is available Interior Lighting Overhaul for interior lighting. If users have any recommendations let me know. The FNV guide is also looking into alternative weather and lighting mods.
  5. It sounds like there is a problem while the game is loading mods. I haven't seen this in FO3 myself so I don't know what is likely to cause it. When I have problems like this I re-enable plugins in groups until I find the cause.
  6. The constraints screenshots in the QuickStart guide were changed last year. What used to be called the default constraints several years ago are now called the DXTx constraints. What used to be alternate constraints are now the default constraints since they are now used for most optimizations. The change was made after some testing showed these settings seemed to work better.
  7. Search for the ID by typing it into the FormID box at the upper left then hit enter, or search in the Anchorage.esm plugin effects for the T-51b armor effect. Look at all the plugins, especially the right-most plugin (the one that wins). If the bashed patch is the winner make sure it gets the additional effects from FWE or another plugin. If it doesn't have the right effects then the bash tags on the other mods need to be modified so the effect shows up in the bashed patch. In my game the bashed patch does pick up this effect and it shows up in the game.
  8. Look in FO3Edit at FormID "00061544", the T-51b Power Armor effect. FWE adds the 2 effects I mentioned. Make sure these are also in the latest loading plugin.
  9. You don't need the power armor training to use it; this perk is added when entering the armory. This perk allows the use of power armor, it does not reduce all power armor weight to zero. For increased realism FWE changes the weight of the Winterized T-51b power armor to 110 lbs. The armor itself provides an additional 65 lbs weight capacity plus strength increase of 2. You should see the effect of these in your carrying capacity in the Items tab of the Pipboy. These effects compensate for most but not all of the weight gain of the armor.
  10. Yes, you can remove all the records and eliminate EBT from the patch. Some of the documentation for the patches includes the list of records from each mod for which the patch has a change.
  11. I've been waiting to change the version number for Mod Organizer until the new version was reasonably stable. The new version seems to be there now so I'll change the version for this and the others (after I do a short test of them).
  12. After you moved the game did you go to the new Fallout New Vegas folder and start the game using the FalloutNVLauncher.exe? You need to do this once to establish the correct registry keys for FNV before starting the game through MO. I expect you did this, but I mentioned it just in case. Also, make sure that the permissions for the game folder and the folder used for Mod Organizer allow full control by all users.
  13. Even if you don't follow the entire guide you should read the initial parts of EssArrBee's Fallout NV guide. It describes how to make Fallout NV work with MO, the 4GB loader, and other useful extenders and utilities. You might also find useful information in the forums for that guide (look under Packs). If you still have problems let us know. You might also want to look at this thread. The easiest way to attach a log when creating a post if it isn't extremely long is to use the "Special BB Code" icon, and select Spoiler, then copy the log into the box.
  14. Thanks. I fixed the guide for these. At some point users might want to try some of the alternate power armor footstep mods that have been posted during the past year; I'm not sure which is best. This one seemed better than several of the ones I tried.
  15. I found that when I updated to the new version of the mod that it stopped working. Use the console command "resetquest xx000EA6" without the quotes and replace xx with the plugin index of the mod, and then go back to the game. The Conelrad station will appear shortly.
  16. There is a page mentioned on the REGS guide that covers compatibility between SR:LE and REGS. Until patches or some other changes are developed for the incompatibilities between Immersive Citizens and some of the major location mods in REGS these two packs are not compatible unless Immersive Citizens is not used. I haven't seen any posts that show how Immersive Citizens and Expanded Towns and Cities can be made compatible right now (work on this is ongoing), and removing ETaC and other mods that are incompatible with Immersive Citizens takes away some of the most important parts of REGS content. The most recent conflict resolution patch between REGS and SR:LE includes a lot of patches that involve ETaC, so if ETaC is removed the full patch will not work.
  17. LOOT only gets updated by users such as me, so it isn't always up to date on cleaning instructions.
  18. Thanks for noticing these. The guide has been updated.
  19. Whenever we know that there are problems cleaning a mod we put the details in the guide. The others should be safe to clean. If you discover any problems please let us know.
  20. When the mod is installed, in the filetree tab in the left pant of MO there is a textures folder. Inside the textures folder are two folders, clutter and furniture. The clutter folder has a large set of subfolders as well as many individual texture files. The furniture folder has one subfolder and a large set of individual texture files.
  21. At what point in startup does the problem occur? Do you get any menus before there is a problem, and if how far does the startup prcceed. I don't understand what you mean by a non-existent save file. The game doesn't look for save games until it finishes the initial menus, then it scans the save game names.
  22. You posted in the right place. You might want to post some information about your system, the Fallout.ini and FalloutPrefs.ini file, and the loadorder.txt and modlist.txt from the MO Organizer\profiles folder you are using. If you post long files use the spoiler tags from the "Special BB Code".
  23. The High Res DLC include duplicates of some of the textures in the DLC BSAs. After eliminating some of the DLC facial textures from optimization to reduce potential problems, we noticed a while ago that all the remaining DLC textures that are useful to optimize are duplicated in the HRDLC. The Skyrim DDSopt QuickStart guide was changed to note this, and the associated batch files were simplified to take advantage of this. I provided a description in a post a few months ago for moving the optimized DLC textures into the appropriate optimized HRDLC for those who don't want to redo the optimization (since it isn't really needed); when this is done there is no longer a need to have separate optimized texture archive files for the DLCs.
  24. Did you enable the sneak indicator in iHUD?
  25. The topic should remain since it might help future users with the same or similar problems.
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