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Artfu1D0dger

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About Artfu1D0dger

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  1. Well that certainly is good news :), and YES it's playable, I can play for a decent bit before it crashes so it could be a lot worse. I do think all the things I've done to try and fix this has helped because it seemed like it was crashing much more often before. I had a bunch of mods installed before, I was trying to get NVEC to work with PN and a bunch of the other common mods but the jsawyer in NVEC doesn't play well with PN (at least if you're going to use the rebalancing module) which is a shame because I really like a lot of jsawyer's changes. Now I've taken out NVEC and jsawyer and am using PN + AWOP + RTS and a bunch of others (116 total in LO i think). I'm tooling around with the RTS atm, i'm a total newb xD
  2. back again xD... I believe with UAC disabled and also must remove 'Run as Admin' from the properties of all .exes I had changed before, solved the win exception errors or at least from them showing up in my MO log, however I think I found the root of the issue, or perhaps another; this is from the User Profile Service log in Event Viewer and judging by the time stamp has been causing my latest crashes, here's the log file: [spoiler=logfile]Windows detected your registry file is still in use by other applications or services. The file will be unloaded now. The applications or services that hold your registry file may not function properly afterwards. No user action is required. DETAIL - 1 user registry handles leaked from \Registry\User\S-1-5-21-4197647373-3488106546-4049954321-1001_Classes: Process 560 (\Device\HarddiskVolume4\Windows\System32\svchost.exe) has opened key \REGISTRY\USER\S-1-5-21-4197647373-3488106546-4049954321-1001_CLASSES Updated: nevermind, this is caused from the game being shutdown forcefully, there's actually no error for this latest crash in Event Viewer or MO log :/, I'm not familiar with troubleshooting .dmp files... UPDATED: errors are back, I can't seem to find anywhere else that is causing this other than the relationship between hook.dll and /exes/FalloutNV.exe [spoiler=relevant MO log info]DEBUG (14:30:06.0608): createfile w: data\sound\fx\wpn\riflevarmint\fire_2d\wpn_varmintriflefire2d_02.wav -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Improved Sound FX\sound\fx\wpn\riflevarmint\fire_2d\wpn_varmintriflefire2d_02.wav (80000000 - 3) = 000010FC (0) INFO (14:30:07.0008): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe". Last hooked call: void *__stdcall FindFirstFileExW_rep(const unsigned short *,enum _FINDEX_INFO_LEVELS,void *,enum _FINDEX_SEARCH_OPS,void *,unsigned long) INFO (14:30:07.0008): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe". Last hooked call: void *__stdcall CreateFileW_rep(const unsigned short *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) .... [spoiler=Windows Error Reporting]Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: FalloutNV.exe P2: 1.4.0.525 P3: 4e0d50ed P4: hook.dll P5: 2.5.6.0 P6: 53b1cb57 P7: c0000005 P8: 0000ecd4 P9: P10: Attached files: These files may be available here: C:\Users\Eleutherian\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_FalloutNV.exe_b66ccf5e9f3c255a9ec2ac15e4e0bd746a139_aac2e720_190b34b0 Analysis symbol: Rechecking for solution: 0 Report Id: 61e76dca-36f1-11e5-8275-40167e8ad9db Report Status: 2050 Hashed bucket: [spoiler=Application Error]Faulting application name: FalloutNV.exe, version: 1.4.0.525, time stamp: 0x4e0d50ed Faulting module name: hook.dll, version: 2.5.6.0, time stamp: 0x53b1cb57 Exception code: 0xc0000005 Fault offset: 0x0000ecd4 Faulting process id: 0xdf0 Faulting application start time: 0x01d0cadadd99a6be Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\hook.dll Report Id: 61e76dca-36f1-11e5-8275-40167e8ad9db Faulting package full name: Faulting package-relative application ID:
  3. Well u got the right idea xD; disabled UAC - User Access Control (slide bar to never notify) and that solved the Windows Exception (c0000005) errors which were coming from /exes/FalloutNV.exe So does that mean everyone using Win 8/8.1 needs to work around the UAC conflicts? Now my game crashed and the only error I could find was a Firewall rule error for Steam.exe eventho Windows Firewall is disabled. Also if I attempt to use the -laaexe FalloutMO.exe argument, it will still start the launcher, so I'm still not sure what the deal is with that, so I still have to use the /exes/FalloutNV.exe but it appears to be working now...so far Well I don't have any of those errors in my log file now, the last crash didn't even generate an error or any information in the MO log. Found the firewall error in event viewer. Previously in the log files it was evident it wasn't MO causing the issue, apparently the (0) at the end of the 'creatfile' process indicates that it completed successfully, then it would throw the Windows Exception with an 'Origin': .../exes/FalloutNV.exe and it was crashing my game in a big way, I didn't pin my whole log file cuz the last half of the file would be hundreds of this one line repeated
  4. Ok, so I'm back to a completely fresh vanilla install, with only MO installed (no NVSE, no 4Gb)...I'm getting these memory errors right off the bat. The reason this concerns me is that these errors show up later when trying to write files to memory while loading mods during gameplay. Heck if I sit at the main menu after loading the game after a while the game will crash with these errors (when mods are loaded). So here's the log on a completely fresh vanilla install with nothing else running FalloutNV.exe from MO: [spoiler=log file]------------------------------- INFO (08:42:40.0161): Windows 6.2 (workstation) INFO (08:42:40.0161): hook.dll v2.7.5 INFO (08:42:40.0161): Code page: 1252 INFO (08:42:40.0161): injecting to C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe INFO (08:42:40.0161): using profile Default INFO (08:42:40.0161): data path is C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data DEBUG (08:42:40.0161): mods are in "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods" INFO (08:42:40.0161): using mod "*Unmanaged: GunRunnersArsenal" INFO (08:42:40.0161): using mod "*Unmanaged: CaravanPack" INFO (08:42:40.0161): using mod "*Unmanaged: MercenaryPack" INFO (08:42:40.0161): using mod "*Unmanaged: TribalPack" INFO (08:42:40.0161): using mod "*Unmanaged: ClassicPack" INFO (08:42:40.0161): using mod "*Unmanaged: LonesomeRoad" INFO (08:42:40.0161): using mod "*Unmanaged: OldWorldBlues" INFO (08:42:40.0161): using mod "*Unmanaged: HonestHearts" INFO (08:42:40.0161): using mod "*Unmanaged: DeadMoney" INFO (08:42:40.0161): using mod "*Unmanaged: FalloutNV" DEBUG (08:42:40.0165): reading BSA DeadMoney - Main.bsa DEBUG (08:42:40.0215): reading BSA DeadMoney - Sounds.bsa DEBUG (08:42:40.0216): reading BSA HonestHearts - Main.bsa DEBUG (08:42:40.0262): reading BSA HonestHearts - Sounds.bsa DEBUG (08:42:40.0262): reading BSA OldWorldBlues - Main.bsa DEBUG (08:42:40.0314): reading BSA OldWorldBlues - Sounds.bsa DEBUG (08:42:40.0316): reading BSA LonesomeRoad - Main.bsa DEBUG (08:42:40.0356): reading BSA LonesomeRoad - Sounds.bsa DEBUG (08:42:40.0357): reading BSA ClassicPack - Main.bsa DEBUG (08:42:40.0357): reading BSA TribalPack - Main.bsa DEBUG (08:42:40.0357): reading BSA MercenaryPack - Main.bsa DEBUG (08:42:40.0357): reading BSA CaravanPack - Main.bsa DEBUG (08:42:40.0358): reading BSA GunRunnersArsenal - Main.bsa DEBUG (08:42:40.0360): reading BSA GunRunnersArsenal - Sounds.bsa DEBUG (08:42:40.0361): indexing overwrite DEBUG (08:42:40.0361): update vfs took 0 seconds DEBUG (08:42:40.0361): data path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data DEBUG (08:42:40.0361): will apply fallout specific workaround INFO (08:42:40.0361): "aaa" maps to "Fallout - Textures.bsa" INFO (08:42:40.0361): "aab" maps to "Fallout - Textures2.bsa" INFO (08:42:40.0361): "aac" maps to "Fallout - Meshes.bsa" INFO (08:42:40.0361): "aad" maps to "Fallout - Voices1.bsa" INFO (08:42:40.0361): "aae" maps to "Fallout - Sound.bsa" INFO (08:42:40.0361): "aaf" maps to "Fallout - Misc.bsa" INFO (08:42:40.0361): "aag" maps to "Fallout - Invalidation.bsa" INFO (08:42:40.0361): resource list: aaa,aab,aac,aad,aae,aaf,aag INFO (08:42:40.0361): working directory: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas DEBUG (08:42:40.0361): hook for CreateProcessA installed at 768C5B10 (trampoline at 00300000) DEBUG (08:42:40.0361): hook for CreateProcessW installed at 7689B630 (trampoline at 00320000) DEBUG (08:42:40.0361): hook for LoadLibraryExW installed at 7689A720 (trampoline at 00330000) DEBUG (08:42:40.0361): hook for LoadLibraryW installed at 7689A820 (trampoline at 00340000) DEBUG (08:42:40.0361): hook for LoadLibraryExA installed at 7689A970 (trampoline at 00360000) DEBUG (08:42:40.0361): hook for LoadLibraryA installed at 76898F80 (trampoline at 00370000) DEBUG (08:42:40.0361): hook for FindFirstFileExW installed at 77439F50 (trampoline at 00380000) DEBUG (08:42:40.0361): hook for FindNextFileW installed at 7743F470 (trampoline at 00390000) DEBUG (08:42:40.0361): hook for FindClose installed at 7743A300 (trampoline at 003A0000) DEBUG (08:42:40.0361): hook for GetFileAttributesW installed at 774260E0 (trampoline at 003B0000) DEBUG (08:42:40.0361): hook for GetFileAttributesExW installed at 7742F250 (trampoline at 003D0000) DEBUG (08:42:40.0361): hook for SetFileAttributesW installed at 77452160 (trampoline at 003E0000) DEBUG (08:42:40.0361): hook for CreateFileW installed at 77423FA0 (trampoline at 003F0000) DEBUG (08:42:40.0361): hook for CreateFileA installed at 77427190 (trampoline at 015C0000) DEBUG (08:42:40.0361): hook for CreateDirectoryW installed at 77439350 (trampoline at 016D0000) DEBUG (08:42:40.0361): hook for DeleteFileW installed at 77427380 (trampoline at 016E0000) DEBUG (08:42:40.0361): hook for DeleteFileA installed at 77428110 (trampoline at 016F0000) DEBUG (08:42:40.0361): hook for CloseHandle installed at 7741EF70 (trampoline at 01700000) DEBUG (08:42:40.0361): hook for GetCurrentDirectoryW installed at 77438AB0 (trampoline at 01710000) DEBUG (08:42:40.0361): hook for SetCurrentDirectoryW installed at 77456F50 (trampoline at 01720000) DEBUG (08:42:40.0361): hook for MoveFileA installed at 7689FB80 (trampoline at 01730000) DEBUG (08:42:40.0362): hook for MoveFileExA installed at 768C0A60 (trampoline at 01740000) DEBUG (08:42:40.0362): hook for MoveFileW installed at 7689B860 (trampoline at 01760000) DEBUG (08:42:40.0362): hook for MoveFileExW installed at 7689B950 (trampoline at 01770000) DEBUG (08:42:40.0362): hook for GetPrivateProfileStringA installed at 7689CB60 (trampoline at 02EB0000) DEBUG (08:42:40.0362): hook for GetPrivateProfileStringW installed at 7689D070 (trampoline at 02EC0000) DEBUG (08:42:40.0362): hook for GetPrivateProfileStructA installed at 768BEC60 (trampoline at 02ED0000) DEBUG (08:42:40.0362): hook for GetPrivateProfileStructW installed at 768BEDC0 (trampoline at 02EE0000) DEBUG (08:42:40.0362): hook for GetPrivateProfileSectionNamesA installed at 768BEC30 (trampoline at 02EF0000) DEBUG (08:42:40.0362): hook for GetPrivateProfileSectionNamesW installed at 7689C750 (trampoline at 02F00000) DEBUG (08:42:40.0362): hook for GetPrivateProfileSectionA installed at 768BEBA0 (trampoline at 02F10000) DEBUG (08:42:40.0362): hook for GetPrivateProfileSectionW installed at 7689C780 (trampoline at 02F20000) DEBUG (08:42:40.0362): hook for GetPrivateProfileIntA installed at 7689CA90 (trampoline at 02F30000) DEBUG (08:42:40.0362): hook for GetPrivateProfileIntW installed at 7689C680 (trampoline at 02F40000) DEBUG (08:42:40.0362): hook for WritePrivateProfileSectionA installed at 768BEFA0 (trampoline at 02F50000) DEBUG (08:42:40.0362): hook for WritePrivateProfileSectionW installed at 768BEFF0 (trampoline at 02F60000) DEBUG (08:42:40.0362): hook for WritePrivateProfileStringA installed at 7689C590 (trampoline at 02F70000) DEBUG (08:42:40.0362): hook for WritePrivateProfileStringW installed at 7689C800 (trampoline at 02F80000) DEBUG (08:42:40.0362): hook for WritePrivateProfileStructA installed at 768BF040 (trampoline at 02F90000) DEBUG (08:42:40.0362): hook for WritePrivateProfileStructW installed at 768BF190 (trampoline at 02FB0000) DEBUG (08:42:40.0362): hook for OpenFile installed at 768C1690 (trampoline at 02FC0000) DEBUG (08:42:40.0362): hook for CopyFileA installed at 7689FE50 (trampoline at 02FD0000) DEBUG (08:42:40.0362): hook for CopyFileW installed at 768A6770 (trampoline at 02FE0000) DEBUG (08:42:40.0362): hook for CreateHardLinkA installed at 768D0B20 (trampoline at 02FF0000) DEBUG (08:42:40.0362): hook for CreateHardLinkW installed at 768C5AD0 (trampoline at 03000000) DEBUG (08:42:40.0362): hook for GetFullPathNameW installed at 768A8B60 (trampoline at 03510000) DEBUG (08:42:40.0362): hook for GetModuleFileNameA installed at 7689B030 (trampoline at 03520000) DEBUG (08:42:40.0362): hook for GetModuleFileNameW installed at 7689A0E0 (trampoline at 03530000) DEBUG (08:42:40.0362): hook for SHFileOperationA installed at 759196C0 (trampoline at 03540000) DEBUG (08:42:40.0362): hook for SHFileOperationW installed at 75635880 (trampoline at 03550000) DEBUG (08:42:40.0362): hook for GetFileVersionInfoW installed at 747F16B0 (trampoline at 03560000) DEBUG (08:42:40.0362): hook for GetFileVersionInfoSizeW installed at 747F1690 (trampoline at 03570000) DEBUG (08:42:40.0362): hook for NtQueryDirectoryFile installed at 7789C7C0 (trampoline at 03580000) DEBUG (08:42:40.0362): hook for GetFileVersionInfoExW installed at 747F1650 (trampoline at 03590000) DEBUG (08:42:40.0362): all hooks installed INFO (08:42:40.0362): injection done DEBUG (08:42:40.0680): get file attributes: .\FALLOUT.INI -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\FALLOUT.INI: 20 INFO (08:42:40.0855): archive list limit removed at 00C44403 DEBUG (08:42:41.0314): first access to data DEBUG (08:42:41.0314): createfile w: Plugins.txt -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\Plugins.txt (80000000 - 3) = 000003CC (0) DEBUG (08:42:41.0315): createfile bsa not rerouted: DATA\aaa -> DATA\Fallout - Textures.bsa -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data\Fallout - Textures.bsa DEBUG (08:42:41.0316): createfile bsa not rerouted: DATA\aab -> DATA\Fallout - Textures2.bsa -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data\Fallout - Textures2.bsa DEBUG (08:42:41.0317): createfile bsa not rerouted: DATA\aac -> DATA\Fallout - Meshes.bsa -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data\Fallout - Meshes.bsa DEBUG (08:42:41.0319): createfile bsa not rerouted: DATA\aad -> DATA\Fallout - Voices1.bsa -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data\Fallout - Voices1.bsa DEBUG (08:42:41.0320): createfile bsa not rerouted: DATA\aae -> DATA\Fallout - Sound.bsa -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data\Fallout - Sound.bsa DEBUG (08:42:41.0322): createfile bsa not rerouted: DATA\aaf -> DATA\Fallout - Misc.bsa -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data\Fallout - Misc.bsa DEBUG (08:42:41.0322): createfile bsa not rerouted: DATA\aag -> DATA\Fallout - Invalidation.bsa -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\data\Fallout - Invalidation.bsa DEBUG (08:42:41.0785): findfirstfileex DATA\*.esm: CaravanPack.esm (20) DEBUG (08:42:41.0788): createfile w: .\.\Plugins.txt -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\profiles\Default\Plugins.txt (80000000 - 3) = 00000640 (0) DEBUG (08:42:41.0790): findfirstfileex Data\DeadMoney*.bsa: DeadMoney - Main.bsa (20) DEBUG (08:42:41.0790): findfirstfileex Data\HonestHearts*.bsa: HonestHearts - Main.bsa (20) DEBUG (08:42:41.0791): findfirstfileex Data\OldWorldBlues*.bsa: OldWorldBlues - Main.bsa (20) DEBUG (08:42:41.0792): findfirstfileex Data\LonesomeRoad*.bsa: LonesomeRoad - Main.bsa (20) DEBUG (08:42:41.0792): findfirstfileex Data\ClassicPack*.bsa: ClassicPack - Main.bsa (20) DEBUG (08:42:41.0793): findfirstfileex Data\TribalPack*.bsa: TribalPack - Main.bsa (20) DEBUG (08:42:41.0793): findfirstfileex Data\MercenaryPack*.bsa: MercenaryPack - Main.bsa (20) DEBUG (08:42:41.0793): findfirstfileex Data\CaravanPack*.bsa: CaravanPack - Main.bsa (20) DEBUG (08:42:41.0793): findfirstfileex Data\GunRunnersArsenal*.bsa: GunRunnersArsenal - Main.bsa (20) INFO (08:42:45.0726): Windows Exception (c0000096). Origin: "unknown" (24a0a21d). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *) INFO (08:42:45.0726): Windows Exception (c000001d). Origin: "unknown" (24a0958b). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *) INFO (08:42:45.0726): Windows Exception (c0000096). Origin: "unknown" (24a0b289). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *) DEBUG (08:43:05.0330): hooks removed ----------- LOG END ----------- Is this my OS denying MO access to memory? if that is the case, why would that be happening?
  5. yea I saw that...so here's the latest, it's loading without launching falloutnvlauncher.exe however it's still not working right. I ran it with just NVSE and got the usual 'out of memory' error, but it seems that when I run the 4Gb loader instead of giving me an 'out of memory' error, the game just crashes. It usually happens after fighting some bad guys and going through a few doors. When I check the log it keeps giving memory error (Windows Exception - c0000005), not always the same file, but sometimes it is, I've even tried re-downloading and replacing the files specified, but it doesn't stop it. Here's an example of the relevant log info: [spoiler=log file]DEBUG (13:47:02.0919): createfile w: DATA\Meshes\characters\drumber\male\HeadHuman_african.egt -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\Fallout Character Overhaul 2.3.1\Meshes\characters\drumber\male\HeadHuman_african.egt (80000000 - 3) = 0000132C (0) DEBUG (13:47:04.0861): get file attributes: Data\Textures\electrocity\nv_electrocity_sign_d.dds -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\ELECTRO-CITY v12A\Textures\electrocity\nv_electrocity_sign_d.dds: 20 DEBUG (13:47:04.0861): get file attributes: Data\Textures\electrocity\nv_electrocity_sign_d.dds -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\ELECTRO-CITY v12A\Textures\electrocity\nv_electrocity_sign_d.dds: 20 DEBUG (13:47:04.0861): get file attributes: Data\Textures\electrocity\nv_electrocity_sign_d.dds -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\ELECTRO-CITY v12A\Textures\electrocity\nv_electrocity_sign_d.dds: 20 DEBUG (13:47:04.0861): createfile w: Data\Textures\electrocity\nv_electrocity_sign_d.dds -> C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\ELECTRO-CITY v12A\Textures\electrocity\nv_electrocity_sign_d.dds (80000000 - 3) = 000011E0 (0) INFO (13:47:05.0174): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\NVAC - New Vegas Anti Crash\NVSE\Plugins\nvac.dll" (cfd53c2). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0174): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\NVAC - New Vegas Anti Crash\NVSE\Plugins\nvac.dll" (cfd5422). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0174): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe" (aa91bc). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0174): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe" (aa9de4). Last hooked call: unsigned long __stdcall GetModuleFileNameA_rep(struct HINSTANCE__ *,char *,unsigned long) INFO (13:47:05.0175): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe" (aa951c). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0175): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe" (aa9e08). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0194): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe" (c87627). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0194): Windows Exception (c0000005). Origin: "unknown" (4304ed37). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0195): Windows Exception (c0000005). Origin: "unknown" (4304ed47). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0195): Windows Exception (c000001d). Origin: "unknown" (4304ed4a). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0195): Windows Exception (c0000005). Origin: "C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\exes\FalloutNV.exe" (c8f383). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) INFO (13:47:05.0195): Windows Exception (c0000005). Origin: "unknown" (2d366c10). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) DEBUG (13:47:05.0979): hooks removed ----------- LOG END ----------- Also, if I disable NVAC it'll just skip the part in this log referring to NVAC, this is NVAC trying to catch the error and failing
  6. You guys probably already know this, but this time I created new profiles as I went along building this so I went back to one of the first ones where I had just built the GUI and I reinstalled all of it which worked, so when I went back to my larger profile everything was already fixed in the GUI department. Now to give it some testing to see if I run into the memory issue. Updated: Well I started a new character and ran around outside Doc Mitchell's for a few minutes and everything seems to be running really smooth. So in conclusion it seems that the root to my original problem was using the "-laaexe FalloutMO.exe" argument. So the only thing I have in the arguments box for fnv4gb.exe now is "-laa" (without quotes ofc), I still don't know if I should be using that or if it's redundant. Next I'll be looking for advice on being able to load more mods or I guess how to do it more efficiently which I guess would require some kind of merging. Kind of sucks you can only load 135 :P. So here's my load/mod orders I'm running now, will play it some to test out the stability. [spoiler=loadorder.txt]# This file was automatically generated by Mod Organizer. FalloutNV.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm DeadMoney.esm OldWorldBlues.esm LonesomeRoad.esm HonestHearts.esm GunRunnersArsenal.esm NVEC Complete + NVCE.esm YUP - Base Game + All DLC.esm JIP Selective-Fire.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Extra Options.esm Sortomatic.esm SomeguySeries.esm AWorldOfPain(Preview).esm AWOPDeadMoney.esm Sortomatic-AWOP.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm NevadaSkies.esm NVInteriors_Core.esm NVInteriors_ComboEdition_AWOP.esm Tales from the Burning Sands.esm Run the Lucky 38.esm NVWillow.esp Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm FCOMaster.esm New Vegas Redesigned 3.esm Weapon Mod Expansion.esm WME - DLCs.esm Gomorrah Redesigned.esp WME - GRA.esm Monster Wars.esm Momod.esm oHUD.esm Merged Fixes.esp OWB Sonic Emmiter Fix.esp YUP - NPC Fixes (Base Game + All DLC).esp Zan_AutoPurge_SmartAgro_NV.esp DarNifiedUINV.esp JIP Realistic Weapon Overheating.esp JIP Companions Command & Control.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Quick Trade.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Cyberware Additions.esp Project Nevada - Med-X Fix.esp NevadaSkies - Ultimate DLC Edition.esp AWOPDeadMoney.esp AWOPDeadMoneyVendorPatch.esp NVInteriors_Combo_AWOP_Tweaks_DLC.esp NVEC+NVCE-Expansion-NVIntAWOP.esp CNR_Beta.esp NVEC+NVCE-Expansion-CNR.esp Tales PN.esp Sortomatic_for_House_of_the_Chef.esp NVEC+NVCE-Expansion-Tales.esp The Lucky 38 Empire.esp NVEC+NVCE-Expansion-Run38.esp NVEC+NVCE-Expansion-MonsterWars.esp AWOP-MoMod.esp Realistic Portable Tent.esp AWOP - Russell.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - A World of Pain.esp ILO - Nevada Skies Patch.esp ILO - NVInteriors Project - AWOP.esp ILO - NVWillow.esp ILO - PipBoy Light.esp ILO - Realistic Portable Tent.esp ILO - Rust Town 2.esp ILO - YUP Patch.esp NVEC+NVCE-Expansion-ILO.esp NVEC+NVCE-Expansion-UWHNV.esp NVEC+NVCE-Expansion-ElectroCity.esp FCO - GlowingOne.esp FCO - OnHolyServiceBound NPC's.esp FCO - Playable Races.esp FCO - Willow (Cazy).esp FCO - Willow.esp New Vegas Redesigned 3.esp Cass alternate version.esp AWOP-NVR3.esp 357retex.esp christinecos.esp singleshot_retex.esp GRA-WRP-Patch-Two_Unofficial.esp Weapon Mod Expansion.esp WME - DLCs.esp WME - DLCs Arenovalis.esp WME - Ironsights - DLCs + GRA.esp WME - GRA - All Weapons.esp WME - GRA - Arenovalis.esp WME - GRA - Complete.esp WME - GRA - Just Guns.esp WME - GRA - Unique Integration.esp WME - GRA - Vendor Reform.esp WME - GRA - Weapon Integration.esp WME - Named & Sorted.esp Project Nevada - WME.esp WeaponModsExpanded.esp WMX-DLCMerged.esp WMX-ArenovalisTextures.esp WMX-ModernWeapons.esp AWOP-WMX.esp Project Nevada - WMX.esp Ragdolls.esp Monster Wars - Epic Battles Plugin.esp Monster Wars - No Skeletons Plugin.esp Monster Mod Wasteland Edition.esp MMWE-No Oblivion.esp MMWE-Passive Rad Horns.esp MMWE - Robco Certified Fix.esp NVEC+NVCE-Expansion-MMWE.esp NVEC Complete NVCE AWOP Patch.esp NVEC Complete NVCE SomeguySeries Patch.esp NVEC Complete NVCE WMX Patch.esp NVEC NVCE PN COMBO Patch.esp [spoiler=modlist.txt]# This file was automatically generated by Mod Organizer. +NVEC Patches - 3.4DD +Project Nevada - WMX Support +WMXWRP Compatibility Patch +WMX - Modern Weapons +WMX-DLC +Weapon Mods Expanded +Project Nevada - WME Support +WME - Named And Sorted +WME - Ironsights +WME - GRA +WME - DLCs +WME - 1101a +Weapon Modification Expansion +WRP +Collision Meshes +Ragdolls +A World Of Pain 4 Dead Money +AWOP Compatibility Patches +New Vegas Redesigned 3 -FCO - Russell Patch +FCO - Child Eye Fix +Fallout Character Overhaul 2.3.1 +NVEC Mod Expansion -Underwater Home 4-2-02 Complete-NMM-FOMM +Interior Lighting Overhaul +Realistic Portable Tent +AWOP-MoMod +WWME - Robco Certified Fix +MMWE - Passive Rad Horns +MMWE - No Oblivion +MMWE fixed esp +MMWE -MM - Terminators -MM - Aliens -MM - Hunter -MM - Harderman optionals +Monster Mod Re-Release +MW - No Skeletons Plugin -MW - More Robots Plugin +MW - Epic Battles Plugin -MW - Behemoth Rampage -MW - Battle Droids - Robot Race +Monster Wars -STRobot-VoicePack -STRobot-Companion -ST Robot Race-War-Sentry fixed mesh -STRobot Race - Patch -ST Robot Race -Russell +NVWillow -RustTownVersion2 +Run the Lucky 38 V3 +Caeser's New Regime +Tales-Sortomatic for House of the Chef 1 +Tales PN Patch +Tales from the Burning Sands +NVInteriors Combo AWOP Tweaks DLC +NVInteriors Combo AWOP +A World Of Pain v5.4 - Manual Install-38719-5-4 +NVInteriors Core +Nevada Skies +ELECTRO-CITY v12A +Project Nevada - Med-X Fix +Someguy Series 2 dot +Sortomatic +UIO - User Interface Organizer +Quick Trade +One HUD (oHUD)-44757-1-1 +DUINVv04 +The Weapon Mod Menu +The Mod Configuration Menu +Project Nevada - Extra Options +Project Nevada +JIP Companions Command and Control +JIP Selective-Fire +JIP Realistic Weapon Overheating +Zan AutoPurge Crash Protector - New Vegas Edition +YUP - Base Game and All DLC +OWB Sonic Emitter Projectile Fix +Merged Fixes +NVSR 4 +NVAC - New Vegas Anti Crash +16-9 Ratio Main screen for NMCs Texture Pack +Lutana's NVSE Plugin +JIP NVSE Plugin -FNVLODGen Resources *Unmanaged: NVEC Complete + NVCE *Unmanaged: CaravanPack *Unmanaged: ClassicPack *Unmanaged: DeadMoney *Unmanaged: FalloutNV *Unmanaged: GunRunnersArsenal *Unmanaged: HonestHearts *Unmanaged: LonesomeRoad *Unmanaged: MercenaryPack *Unmanaged: OldWorldBlues *Unmanaged: TribalPack
  7. I just put together a massive build (pushed the 135 limit) which includes NVEC+NVCE Complete + PN + a whole bunch of others, started a new game and got outside Doc Mitchell's without an issue so far except one, my HUD doesn't seem to be darnified, all the fonts and menus are, but not the HUD elements. This is the first time the HUD has messed up on me like that, i'm hoping it's a load order issue. However I think the 4 Gb launcher is working out of MO now cuz I would have sure got that memory error I would think with this many mods loaded. Again once I have a little more confirmation I'll post everywhere. I think most if not all folks are using that -laaexe workaround to their own detriment. Thanks for the quick responses btw :). [spoiler=loadorder.txt]# This file was automatically generated by Mod Organizer. FalloutNV.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm DeadMoney.esm OldWorldBlues.esm LonesomeRoad.esm HonestHearts.esm GunRunnersArsenal.esm NVEC Complete + NVCE.esm YUP - Base Game + All DLC.esm JIP Selective-Fire.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Extra Options.esm Sortomatic.esm SomeguySeries.esm oHUD.esm AWorldOfPain(Preview).esm AWOPDeadMoney.esm Sortomatic-AWOP.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm NevadaSkies.esm NVInteriors_Core.esm NVInteriors_ComboEdition_AWOP.esm Tales from the Burning Sands.esm Run the Lucky 38.esm RustTownV1Master.esm NVWillow.esp STRobot-Core.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm UWHNV-Core.esm FCOMaster.esm New Vegas Redesigned 3.esm Weapon Mod Expansion.esm WME - DLCs.esm Gomorrah Redesigned.esp WME - GRA.esm Monster Wars.esm Momod.esm Merged Fixes.esp OWB Sonic Emmiter Fix.esp YUP - NPC Fixes (Base Game + All DLC).esp Zan_AutoPurge_SmartAgro_NV.esp DarNifiedUINV.esp JIP Realistic Weapon Overheating.esp JIP Companions Command & Control.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Quick Trade.esp FlashlightNVSE.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Cyberware Additions.esp Project Nevada - Med-X Fix.esp NevadaSkies - Ultimate DLC Edition.esp AWOPDeadMoney.esp AWOPDeadMoneyVendorPatch.esp NVInteriors_Combo_AWOP_Tweaks_DLC.esp NVEC+NVCE-Expansion-NVIntAWOP.esp CNR_Beta.esp NVEC+NVCE-Expansion-CNR.esp Tales PN.esp Sortomatic_for_House_of_the_Chef.esp NVEC+NVCE-Expansion-Tales.esp The Lucky 38 Empire.esp NVEC+NVCE-Expansion-Run38.esp RustTownAdditions3.esp NVEC+NVCE-Expansion-MonsterWars.esp AWOP-MoMod.esp Realistic Portable Tent.esp Russell.esp AWOP - Russell.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - A World of Pain.esp ILO - Nevada Skies Patch.esp ILO - NVInteriors Project - AWOP.esp ILO - NVWillow.esp ILO - PipBoy Light.esp ILO - Realistic Portable Tent.esp ILO - Rust Town 2.esp ILO - YUP Patch.esp NVEC+NVCE-Expansion-ILO.esp UWHNV-Addon-DLC.esp UWHNV-Addon-FollowerHome.esp UWHNV-Addon-GRA.esp UWHNV-Addon-NoCompanionsRoom.esp NVEC+NVCE-Expansion-UWHNV.esp NVEC+NVCE-Expansion-ElectroCity.esp FCO - GlowingOne.esp FCO - OnHolyServiceBound NPC's.esp FCO - Playable Races.esp FCO - Willow (Cazy).esp FCO - Willow.esp FCO - Russell.esp New Vegas Redesigned 3.esp Cass alternate version.esp AWOP-NVR3.esp 357retex.esp christinecos.esp singleshot_retex.esp GRA-WRP-Patch-Two_Unofficial.esp Weapon Mod Expansion.esp WME - DLCs.esp WME - DLCs Arenovalis.esp WME - Ironsights - DLCs + GRA.esp WME - GRA - All Weapons.esp WME - GRA - Arenovalis.esp WME - GRA - Complete.esp WME - GRA - Just Guns.esp WME - GRA - Unique Integration.esp WME - GRA - Vendor Reform.esp WME - GRA - Weapon Integration.esp WME - Named & Sorted.esp Project Nevada - WME.esp WeaponModsExpanded.esp WMX-DLCMerged.esp WMX-ArenovalisTextures.esp WMX-ModernWeapons.esp AWOP-WMX.esp Project Nevada - WMX.esp Ragdolls.esp STRobot-ChemImmunity.esp STRobot-Companion.esp STRobot-VoicePack.esp Monster Wars - Robot Race Plugin.esp Monster Wars - Behemoth Rampage.esp Monster Wars - Epic Battles Plugin.esp Monster Wars - More Robots Plugin.esp Monster Wars - No Skeletons Plugin.esp Monster Mod Wasteland Edition.esp MoMod-MCMMenu.esp MoMod-NightSpawn.esp hunter.esp MoMod-Aliens.esp MoMod-Terminators.esp MMWE-No Oblivion.esp MMWE-Passive Rad Horns.esp MMWE - Robco Certified Fix.esp NVEC+NVCE-Expansion-MMWE.esp NVEC Complete NVCE AWOP Patch.esp NVEC Complete NVCE SomeguySeries Patch.esp NVEC Complete NVCE WMX Patch.esp NVEC NVCE PN COMBO Patch.esp [spoiler=modlist.txt]# This file was automatically generated by Mod Organizer. +NVEC Patches - 3.4DD +Project Nevada - WMX Support +WMXWRP Compatibility Patch +WMX - Modern Weapons +WMX-DLC +Weapon Mods Expanded +Project Nevada - WME Support +WME - Named And Sorted +WME - Ironsights +WME - GRA +WME - DLCs +WME - 1101a +Weapon Modification Expansion +WRP +Collision Meshes +Ragdolls +A World Of Pain 4 Dead Money +AWOP Compatibility Patches +New Vegas Redesigned 3 +FCO - Russell Patch +FCO - Child Eye Fix +Fallout Character Overhaul 2.3.1 +NVEC Mod Expansion +Underwater Home 4-2-02 Complete-NMM-FOMM +Interior Lighting Overhaul +Realistic Portable Tent +AWOP-MoMod +WWME - Robco Certified Fix +MMWE - Passive Rad Horns +MMWE - No Oblivion +MMWE fixed esp +MMWE +MM - Terminators +MM - Aliens +MM - Hunter +MM - Harderman optionals +Monster Mod Re-Release +MW - No Skeletons Plugin +MW - More Robots Plugin +MW - Epic Battles Plugin +MW - Behemoth Rampage +MW - Battle Droids - Robot Race +Monster Wars +STRobot-VoicePack +STRobot-Companion +ST Robot Race-War-Sentry fixed mesh +STRobot Race - Patch +ST Robot Race +Russell +NVWillow +RustTownVersion2 +Run the Lucky 38 V3 +Caeser's New Regime +Tales-Sortomatic for House of the Chef 1 +Tales PN Patch +Tales from the Burning Sands +NVInteriors Combo AWOP Tweaks DLC +NVInteriors Combo AWOP +A World Of Pain v5.4 - Manual Install-38719-5-4 +NVInteriors Core +Nevada Skies +ELECTRO-CITY v12A +Project Nevada - Med-X Fix +UIO - User Interface Organizer +FlashlightNVSE +Quick Trade +One HUD (oHUD) Darnified Patch-44757-1-1 +One HUD (oHUD)-44757-1-1 +DUINVv04 +The Weapon Mod Menu +The Mod Configuration Menu +Project Nevada - Extra Options +Project Nevada +Sortomatic +Someguy Series 2 dot +JIP Companions Command and Control +JIP Selective-Fire +JIP Realistic Weapon Overheating +Zan AutoPurge Crash Protector - New Vegas Edition +YUP - Base Game and All DLC +OWB Sonic Emitter Projectile Fix +Merged Fixes +NVSR 4 +NVAC - New Vegas Anti Crash +16-9 Ratio Main screen for NMCs Texture Pack +Lutana's NVSE Plugin +JIP NVSE Plugin -FNVLODGen Resources *Unmanaged: NVEC Complete + NVCE *Unmanaged: CaravanPack *Unmanaged: ClassicPack *Unmanaged: DeadMoney *Unmanaged: FalloutNV *Unmanaged: GunRunnersArsenal *Unmanaged: HonestHearts *Unmanaged: LonesomeRoad *Unmanaged: MercenaryPack *Unmanaged: OldWorldBlues *Unmanaged: TribalPack I know I have more than 135 mods loading, but right now I'm trying to solve the GUI issue, any suggestions? (I've already tried taking a bunch of mods out to see if it was because of the number of mods I had loading, I also tried reinstalling all the GUI stuff from scratch again with same results) I'd like to solve this GUI issue before really making sure the 4 Gb extender is working properly, but I might just go ahead and do some QA with the HUGE GUI, want to get the word out if it's working. Also, should i keep the -laa argument in there or is that redundant?
  8. Well I'm not sure if it's working properly yet, if I get it to work right I'll post the fix in all the spots I've been posting, but people with Win 8/8.1 who are using MO should know whether or not it's possible to launch the 4Gb extender correctly. I've seen a lot of posts by people who know it's not working, and a lot of people 'think' it's working because they don't realize it actually isn't. I'd rather focus on building an optimized game without the 4Gb extender than waste many hours trying to get it to work, when it's not possible.
  9. I'm working on a new build but so far so good ever since I started using that new argument (-laa only), it's going to be a bit before I can do some real QA. To summarize what I believe I saw in the previous logs everything looked fine, that's what was weird, it seemed to load the FalloutNV.exe fine, then create the FalloutMO.exe fine, but then after that it loads the FalloutNVLauncher.exe just like it did with the FalloutNV.exe; for some reason MO wants to start the launcher...and again, only seems to be that way when using a custom .exe which it loads in the game root directory. I have a feeling that MO doesn't like using that virtual .exe in the root directory (which is why they have a default \exes\ directory).
  10. ok so check this out, if I don't have it create a new FalloutMO.exe (which I think is only really necessary if you are using things like the ENBInjector.exe), used -laa as my only argument and the game loaded right up without the launcher, but this is at the end of my log file now (even tho game starts up fine): INFO (14:06:41.0515): Windows Exception (c0000096). Origin: "unknown" (17d4a21d). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *)INFO (14:06:41.0515): Windows Exception (c000001d). Origin: "unknown" (17d4958b). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *)INFO (14:06:41.0515): Windows Exception (c0000096). Origin: "unknown" (17d4b289). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *)DEBUG (14:07:37.0196): hooks removed----------- LOG END -----------DEBUG (14:07:37.0391): hooks removed----------- LOG END -----------
  11. Heh, I started all this mod stuff stuff almost 2 weeks ago, I started using that guide right off the bat, I practically know it by heart now I think xD, I also watched most if not all of Gopher's tutorials among others. I've been through countless forums and nexusmods threads covering all sorts of things. That's how I was able to get NVEC+PN+ a bunch of other mods to all work together correctly. I had done all this while running the 4 Gb launcher incorrectly so ran into the memory error. This is apparently a specific issue for people using Win 8/8.1 + MO + 4 Gb extender; so if you don't have this exact combination then the guide works fine (I think you still need a workaround for Win 7 users). Also I agree that the guide is super awesome and my hat's off to the guy that wrote it, i'm sure he's put a lot of time into it. It was kind of disappointing actually, after spending a lot of time giving myself a crash course in this modding I'd finally got the hang of it and then the Memory Monster came along and pee'd in my cheerios :/ I feel like this is the last hump to get over before I can setup a super modded game :P
  12. Yes I'm new to modding, not new to gaming or PC's; only mod i've ever added to a game before this was in Duke Nukem (the original xD) I am one of the many that are returning with the latest NV Ultimate and starting to mod in the wake of all the hype for Fallout 4. ok I am now at my wits end, and even the author of the 4 Gb program refuses to support Win 8, but the issue seems to be with Mod Organizer. It wasn't until I had successfully installed a pile of mods (NVEC + PN + many others) and had them working perfectly when I got the 'out of memory' error. It was at this time i found out that MO should not be starting the NV launcher when it runs the 4gb exe, which it always does for me. I have tried everything, the optional arguments (setting the specific exe and steamappID), changing all kinds of permission settings (which i think is the actual issue), added game root directory to windows PATH variable, even reinstalled the whole game to my D:/ as per another thread's suggestion. Nothing is working, it is of my opinion that the MO people should know how to fix this. NVSEloader.exe works fine by itself and so does the 4gb exe, but for some reason MO can't launch this correctly. Please useful information only, if someone gives me some response like I'm some newb I'm gonna be pissed, please keep in mind I have scoured the net for answers to this. Lots of people with this issue and no fix out there!! I wanted to attach my log file but can't figure out how, so here's the relevant part, it loads FalloutNV.exe, then creates FalloutMO.exe, then for some reason it loads the launcher and does the same thing with it... DEBUG (10:15:34.0145): get file attributes: C:\Users\Eleutherian\Documents\My Games\FalloutNV\FALLOUT.INI -> D:\SteamLibrary\steamapps\common\Fallout New Vegas\ModOrganizer\profiles\Default\FALLOUT.INI: 21INFO (10:15:34.0321): archive list limit removed at 00C44403DEBUG (10:15:34.0405): create process (a) D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNVLauncher.exe - "D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNVLauncher.exe" (in null) - hookingDEBUG (10:15:34.0420): hooks removed-------------------------------INFO (10:15:34.0427): Windows 6.2 (workstation)INFO (10:15:34.0427): hook.dll v2.7.5INFO (10:15:34.0427): Code page: 1252INFO (10:15:34.0427): injecting to D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNVLauncher.exeINFO (10:15:34.0427): using profile DefaultINFO (10:15:34.0427): data path is D:\SteamLibrary\steamapps\common\Fallout New Vegas\dataDEBUG (10:15:34.0427): mods are in "D:\SteamLibrary\steamapps\common\Fallout New Vegas\ModOrganizer\mods"
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