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GSDFan

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Everything posted by GSDFan

  1. I kind of cheated a little and ran two instances of Smash and duplicated your Skyrim Bash settings for Fallout 4. There were some differences in some settings and I just left it out for Fallout 4 or tried to make a best guess between the data. I made my Smash Patch and just played for a couple of hours. All my previous attempts failed with various faults like crash to desktop at start and infinite black screen. I am not a smart person when it comes to this stuff, but the results I got were enjoyable when the game started and ran. Back to breaking my game one mod at a time.
  2. You can create a new profile and you can start fresh. The left pane will still show all installed mods, but they will be unchecked. You will need to make profile specific mods for any mods that generate output like finis. You can't remove mods because other profiles will use them. You will need to enable local save games also.
  3. For 1 and 2, You can have as many profiles you want. They appear to only use the save games and ini files from the My games folder. There is a setting to use "Local Game Settings" under profile manager. It will copy the ini files to the profile and the configurator will see them, but the game will still use the My games files. I tested this by changing the game resolution in the both locations and only got a change from the My Games location. For 3, MO 1.3.11 will work for all 32bit versions of the game and works as expected.
  4. In theory this would be correct, but MO2 was left in a state that the profile local saves and use of individual ini files was not working. @LePresidente has stepped in to correct some things, but lacks the programming knowledge to go deeper into the code to fix other problems.
  5. If you use Randomized Diamond City Guard Outfits you will have to use Varied Diamond City Guards to take care of the face repeat issue.
  6. Just a quick question, which version of MO 1.3.11 did you use? The full installer or the manual installer or did you try both?
  7. Glad you figured it out. Would you please provide the solution so that others that have this problem will be able to find in their search.
  8. In the past there have been problems between MO and wacom hardware, usually just not being able to click in the UI . Not saying it is the problem, but I see Wacom_TabletUser.exe, Wacom_TouchUser.exe and WacomHost.exe running. Look Here.
  9. I can't say for sure, but if you are still seeing this then it has not been fixed. It was broken in the original Tannin release and if it is part of the C++ code then it may not get fixed as @LePresidente is looking for help in that area.
  10. @noctred, Both times when you ran ModOrganizer.exe it was like you were running the setup program again. That should not happen after the first install. The MO interface should open up without asking for an instance. I would say you have a bad install. I would run the setup over again, choosing the type of install you want, and point it to another folder. With the new install try running the base game with the script extender. If it works you can copy over your mods, downloads and profile folders to the new install.
  11. @Gernash, first let me say I have a GSync monitor set to 144Hz. I use Nvidia Profile inspector to set the FPS limit to 60.7 FPS. I leave other settings alone in there. You may be thermal throttling the card and in that case I use this video JayzTwoCents to adjust the properties of the card to have temperature priority. At about the 5:18 mark is where he adjusts the settings for the card. Just remember to tick the "Start UP" item on the upper left to have the settings applied on Windows start up. the settings are applied on start up and the interface will not open.
  12. Have you removed the semicolon from in front of the line? If you remove the semicolon from in front of the messages do the messages appear when F key is pressed? Don't remove the semicolon from in front of any item under the [keys] section unless you want to change the default key. Here is my place.ini to compair to yours. [spoiler=place.ini];; Read option explanation in place.ini.help.txt file ;; Lines starting with ';' are default values. If you want to change default value - remove (uncomment) ';' in front of it. [main] togglable = 1 ;wheelRotation = off ;timeoutFrozen = off ;snapDisabled = off ;groundDisabled = off ;outlineDisabled = off ;extraOutlineEnabled = off [dangerous] ;deleteEnabled = off [cheats] ;duplicateEnabled = off [steps] ;rotateStepIdx = 3 ;rotateSteps = 0.1 0.5 1 5 15 45 90 ;moveStepIdx = 3 ;moveSteps = 0.1 0.5 1 5 10 50 100 ;scaleStepIdx = 3 ;scaleSteps = 1 5 10 25 50 [keys] ;main = 0x77 ;snap = 0x70 ;ground = 0x71 ;workshopSnap = 0x72 ;outlineToggle = 0x73 ;extraOutlineToggle = 0x2D ;timeoutFreeze = 0x74 ;clampedStoreToggle = 0x75 ;lockObject = 0x76 ;rotateStepMinus = 0x6D ;rotateStepPlus = 0x6B ;resetAngles = 0x60 ;removeTremor = 0x65 ;changeRotateAxis = 0x11 ;moveDown = 0x62 ;moveUp = 0x68 ;moveLeft = 0x64 ;moveRight = 0x66 ;moveBack = 0x67 ;moveForth = 0x69 ;moveStepMinus = 0x6F ;moveStepPlus = 0x6a ;scaleStepMinus = 0x22 ;scaleStepPlus = 0x21 ;scaleDown = 0x61 ;scaleUp = 0x63 ;scaleReset = 0x6E ;undo = 0x08 ;copyState = 0xBB ;copyPosX = 0x31 ;copyPosY = 0x32 ;copyPosZ = 0x33 ;copyAngleX = 0x34 ;copyAngleY = 0x35 ;copyAngleZ = 0x36 ;copyScale = 0x37 ;copyAll = 0x30 ;deleteKey = 0x2E ;duplicateKey = 0xBF ;rotateLeft = 0xBC ;rotateRight = 0xBE ;physicsOn = 0x24 ;physicsOff = 0x23 [messages] snapOn = Object snap on snapOff = Object snap off groundOn = Surface snap on groundOff = Surface snap off workshopOn = Workshop grid snap on workshopOff = Workshop grid snap off freezeOn = Workshop timeout off freezeOff = Workshop timeout on placeOn = Place everywhere mode on placeOff = Place everywhere mode off rotateStepChange = Angle step changed to %0.1f moveStepChange = Angle step changed to %0.1f scaleStepChange = Scale step changed to %d%% axisChange = Axis changed to %c outlineOn = Object outline on outlineOff = Object outline off scaleChange = Scale set to %d%% clampedStoreOn = Clamped objects storing enabled clampedStoreOff = Clamped objects storing disabled lockObjectOn = Object locked lockObjectOff = Object unlocked extraOutlineOff = Extra object selection disabled extraOutlineOn = Extra object selection enabled physicsOn = Object physics on physicsOff = Object physics off
  13. As a general rule here, things do not get deleted to keep continuity of posts and to provide the community information so others searching problems can find answers. It would be nice if you could expand upon your problem and how you solved it. All information is useful no matter how insignificant it might seem to you. It may help someone else.
  14. The Configurator will only work when the profile has “Local Game Settings†enabled in the manage profiles dialog. That being said, I am not sure if the changes will apply to the current profile as I think that MO2 still uses the “My Games†ini files.
  15. Please specify the version of MO2 being used. There may be an issue with a specific version. I have not seen this as of yet. I have used all versions up to v2.0.8b4.
  16. The Place Everywhere mod has a function to toggle the out-of-workshop-zone timeout. It requires Fallout 4 script extender.
  17. I think the profile feature in the original MO2 was broken and they were not used only the My Games are used. I have not been following the current development closely by @LePresidente so I do not know if it has been fixed yet. Unless you use the internal editor or configurator in MO, MO does not edit the fallout4.ini and fallout4prefs.ini directly. Instead it creates a file called initweaks.ini in the active profile. This file, which should not be edited by the user because it is dynamically created at each game run , should contain additions that are a combination of MO added things and any initweaks from mods and ini files added by mods. Again I am not sure this features is working at this time. As for the configurator, is it this one? If so when run through MO it only changes the "MY Games" ini files even if the "local Game settings" is checked for the profile. This would have to be changed in the program to point to the active profile. Then again I believe the profile system in MO is still not working.
  18. As far as I know the drag and drop was working in all versions of MO. I have the latest version from @LePresidente, V2.0.8.2 Beta4.2, and that works. What happens when you do this? I outlined what should happen in MO. Process: Double click Overwrite to open the Overwrite mod in a window. Select file and drag to the left pane. Hover over an already created mod. Good D and D: Get a black outline around mod. Cursor should be a pointer with a right pointing arrow underneath. ESP copied to mod. This follows Windows rules to file copying. If the file exists you will get the windows Move file confirmation. File is copied to mod. Bad D and D: Between mods and anywhere not allowed, Cursor changed to red slashed circle. Nothing will happen if mouse button is released. Problem two: That is a MO expected behavior. A trick to get by this is to copy the ESP you want to work on to the overwrite folder before you make any edit in SSEEdit. Run the editor and make changes. The changes will be written to the file in the overwrite folder as it has the highest priority in MO. When you are finished doing edits to the file exit the editor to save changes. If you do not want to make more edits all you have to do is right click on the Overwrite folder and select Sync to mods to sync back to the original mod or create a mod to create a new mod from it. Name the new mod as the first mod with "Edited" or something and activate the new mod. This will give the added benefit of not having to reinstall the original mod if the edit messed up somehow.
  19. I think before I spend money or a lot of time learning another operating system, I am going to reuse my other Win 10 computer with storage spaces on the three HDDs in there. They are basically blank now and it looks like I can also have at least some resiliency. It looks like if setup right you could take out a drive and stick it in another computer and access the files. I just have to get the networking part working and I have the added bonus being able to install Plex and Playon for media streaming around the network.
  20. Well at least it is some place to start for some research.
  21. @paradoxbound, very good advice, most of which I tend to follow. Unfortunately, that drive was my first line backup drive. It stored most of my Acronis backups and user data. I then copy it out to a WD Mybooklive and a second HDD attached via USB. Pictures are sent to Amazon cloud. Trouble is if all that is not automated, then it tends to not get done. I am considering some sort of NAS box solution, but the expense is a limiting factor. I thought about building a NAS, but I am faced with choosing between using older computer hardware with new drives, and more power consumption, versus a dedicated new NAS and drives. Any advice you have on a NAS solution would be welcome though. I do have an old gaming system to tinker with and was thinking about Amahi home server, which looks like it has some sort of drive pooling for redundancy like what WHS had.
  22. If the directory structure has changed from the old location to the new location, drive letters or paths, then that will happen. In the paths tab in settings check that the "Base Directory" is pointing to the correct user location on your machine. Also do the same thing if you had changed any other paths settings. I just lost an HDD that held some information to that drive and had to go into the settings to change them to the new drive letter. As for the missing Nexus IDs not sure about that I am not aware of any quick / bulk way to do that. If you double click on the mod and look at the information page do you see any information there? I am guessing no as you do not have the meta.ini in the folders. If there is you can try to refresh and see if it will populate the Nexus ID. Alternatively if when you installed the mods and used the option to select the have the nexus ID as the folder, Mod_Name v3.2-2228-3-2, Then when you are in the info pane all you have to do is type that in, it will be in the window title, and refresh and the meta.ini will be created.
  23. Lost another HDD today. My second 2tb Seagate Barracuda, both were bought at the same time and well out of warranty.
  24. Does this run stand alone or is Steam involved?
  25. Did you check the "Some_Drive_letter:\Games\Nexus Mod Manager\Game_Name\Install Info" folder? The bold words are generic, change for your system.
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