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Everything posted by GSDFan
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You can edit your ModOrganizer.ini file to remove the executables. Just close MO first and also make a backup of ModOrganizer.ini before you do any editing. Look in the section [customExecutables]. They will look something like this: 4\title=Creation Kit 4\custom=false 4\toolbar=false 4\ownicon=false Yours will be different than mine, but just delete these lines.
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@Gernash, I have not had any problems to speak of. Although I have not really played much as I am still recovering from my HDD dying.
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Glad I made your day. if you want I can give you a view link to my OneNote to look over. Workshop Rearranged conflicts with The Master Plan, but Ethreon has a patch in the optional files section.
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@Aeradom, I don't build outside the boundaries too much . I use Build and Scrap Beyond Workshop Boundaries mainly to scrap outside them. Nice thing about this mod is it will attach to the closets known workshop and use that for storage. It also removes the height limit for the workshop. The cell reset was fixed in one of the Beth updates, so that is gone.
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I use scrap mods. Build and Scrap Beyond Workshop Boundaries Mo Betta Scrap Crazy Earl's Scrapyard Scrap Everything Unofficial Scrap Patch from fireundubh's Fallout 4 Mods From <https://fireundubh.github.io/fallout4/> I just let loot order these so there is some overlap.
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@Gernash, My workshop section. It closely follows my install order, but I may have reordered some mods in MO. Also I should mention I have heavily modified my LOOT load order with custom placements after I viewed the mods in FO4Edit to try to eliminate conflicts. Please forgive the formatting as this is a cut and paste from OneNote and looks good in the editor, but not good in the browser. [spoiler=Workshop section] NSO - New Snap Order - snap points for furniture and decor Meshes only. Install before other building mods and let them overwrite this. Snap'n Build Includes latest: Snap'n Build - Wooden Windows Snap'n Build - Metal Windows Snap'n Build - Immersive Modular Doorways Snap'n Build - Roofs If you don't like vanilla textures, I recommend using Clean Settlement Shacks by dgulat with patch for Snap'n Build! From <https://www.nexusmods.com/fallout4/mods/7393/?> Expanded Settlement Buildings No Categorization for best compatibility G2M - Workshop The Master Plan Settlement Resources Rebalanced Vanilla Extensions Requires The Masterplan. Loose file version SLR Stairs ladders and ramps Not in The Masterplan yet Port Royal Requires The Masterplan and Flags of the Old World Pipe Galore Requires The Masterplan The Cabin in the Woods Box Houses for Fallout 4 Workshop Wall Filler for Fallout 4 They will snap to themselves sideways and top-bottom. They will snap to vanilla walls top and bottom, as well as to floor/ceilings. This will be integrated into VE. From <https://www.nexusmods.com/fallout4/mods/15914/?> Red Rocket Reborn for Fallout 4 1x1 Craftable Foundation Pieces Snapable Power Armor Workbenches Plus Optional compact station Craftable Interior Shack Doorway Wall DD, do not install as the thumbnail is invisible. May be covered in Improved Shack Bridges Alternate Settlements Download/install 1.1 and 1.2. Merge 1.2 into 1.1. Requires SKE Quieter Settlements Use recommended Use aio Dog Bed for Dogmeat Stackable Wood Foundations May be covered in other mods. This is a mesh only mod. Overwrites Alternate Settlements. Stackable Concrete Foundations Stackable Brick Walls and Foundations Snapable Junk Fences at Fallout Better junk fences Better junk fences. Conflicts with JunkWalls_More_Snaps Brighter Settlement Lights Brighter option DDP AIO Standalone for Fallout 4 Invisible Furniture Half width shack walls Functional Displays - Display Your Collection (The Original Display DLC) Snappable Guard Posts Craftable Balcony Supports Build and Scrap Beyond Workshop Boundaries Stackable Wood Foundations Homemaker - Expanded Settlements
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@Gernash While I haven’t done a side by side comparison of mods, I probably have most of what you have and then some. My load order is set up more for settlement building, an active atmospheric environment, game play settings and bug fixes than visuals. I did just download some of the texture mods you have and will give them a try. On the weather front I use the following with no problems: WET - Water Enhancement Textures, Vivid Weathers - Fallout 4 Edition - a Weather Mod and Climate Overhaul, True Storms - Wasteland Edition (Thunder-Rain-Weather Redone), Radiant Clouds and Fogs and Weather Synergy - Merge Patch with True storms priority. I may have to revisit darker nights and interiors enhanced as I forgot about them after I lost my setup after my HDD died. I have switched from Valdacil's Item Sorting to Bhaal's Better Sorting mod along with some Bhaal's Better Compatibility Patches, just because I wanted to try something else and I think the instance naming rules replace Better Armor and Weapon naming and sorting. I also have the following mods merged into my own custom ESP to reduce ESP count. They do not contain any scripts or archives, do not get updated often and as far as I can tell at least with the mods I have installed, are not masters to any other mod. Better Artillery Signal Flares - invisible wall bugfix and more Configurable Power Armor Fusion Core Drain balanced option No Health and Crippled Pop-Ups Realistic Death Physics - No Animations Shaikujin's Better warning for settlements being attacked at Fallout 4 Nexus - Mods and community Move (Get Out the Way) Vault 81 Mole Rat Disease Fix Mole Rat Disease Fix County Crossing Crash Fix (Automatron) Longer Area Respawn No Aggro Impact Landing (Power Armor) I am currently rocking 246 ESPs and ESMs. I can’t and will not stop until I have to.
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This is really looking good. Fyi, you have a double entry for Alternate Desk Fan.
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That is because OCDecorator.esp is provided by SKE and SKE is installed early on in the list.
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a lot of people have been getting the dark pipboy are saying that the latest drivers from Nvidia is the cause. Googlr "pipboy dark screen" and read the comments.
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Carriage to Hegen won't start / standing besides it
GSDFan replied to cocayne's question in General Skyrim LE Support
Have you tried moving the mod, left pane, and the ESp, right pane, to a higher or highest priority? You may have a conflict with another mod going on. -
Handling .nxm links with nxmhandler.exe?
GSDFan replied to xXReDxSparoweXx's question in Mod Organizer Support
No, before you do anything drastic could you open nxmhandlers.ini in notepad and copy and paste the contents here? I couldn't agree more. -
You have the left pane sorted by categories or nexus IDs. Click the drop down box in the center bottom and select No Groups.
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Handling .nxm links with nxmhandler.exe?
GSDFan replied to xXReDxSparoweXx's question in Mod Organizer Support
Run nxmhandler.exe. Right click in window that opens and select "Add". A wew window opens. Click on "Other" to make it selected. Click the grey box with three dots next to "Select Binary" field. Browse to Nexus mod managers excutable where it is installed on your PC. Click on the NMM executable and select "Open" to return to the main window. Click "OK". A new entry will be made with Other as the name in the Supported Games column. Double click on "Other" to edit the game and enter "fallout4" and press enter. Click close to exit nxmhandler.exe. You should be set to go. -
LOOT White Screen While Using the --single-process argument
GSDFan replied to Rogdon's question in Mod Organizer with STEP
The white report screen was fixed back in 2014 and was caused on systems that did not have Internet Explorer 11 installed. -
Anti-Aliasing Enabled through Mod Organizer
GSDFan replied to Lightinabucket's question in Mod Organizer Support
MO can't change that on its own. Each profile in MO has its own set of ini files and that is what the game uses, not the ones in the My Games folder. Did you try looking at the ones in the active profile? You can run the game launcher from inside MO to change the settings in the ini files of the current profile. -
INI Tweaks not being applied - FO4 MO2beta3
GSDFan replied to random133771's question in Mod Organizer Support
Given that MO reads the ini files from My games instead of the current profile, it is most likely not working in the beta as of yet. There is no global switch that I am aware of in any setting. When MO runs the game it compiles all ini tweaks into a single initweaks.ini file in the profile and presents it to the game. Note that this file is not meant to be edited as it is rebuilt each time the game is run. I can see the file being written to, but do not see the results in game. There is no telling if this will work for FO4 as it did for Skyrim right now. Just keep adding the tweaks to the mods that need them and to the custom.ini for now. At some point this should all work.- 2 replies
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- FALLOUT4
- configuration file
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I was in game fighting some robots and started to hear clicking from the drive. The robots glitched out of existence visually and then the game crashed. I was never able to see anything on the drive after that. I put the drive in another system and it would not show up there either. Already have two installed, one for OS and the other for Beth games. The HDD stored my game archives and FO4 mods plus my steam library. I may prune the Skyrim mods and put FO4 mods on the SSD though I did not see any problems running mods off the HDD with FO4.
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I just suffered a HDD failure. I lost my MO2 install, main Steam executable, all my Skyrim and FO4 downloads, some of which are gone from the nexus, as well as my current load order of FO4. Looks like I will be starting from scratch, just what I wanted to do on the first day of my vacation.
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Mod Organizer mod installation problem.
GSDFan replied to Crawdy's question in Mod Organizer Support
You are using an old beta, 2.0.5. You should be trying the most resent beta 2.0.7. -
I seem to remember that input problems were related to Wacom products and a Naga Razor mouse. If you have any of these try removing them or switching them out.
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OBSE will not load when launching with MO
GSDFan replied to DiscipleDarkfriend's question in Mod Organizer Support
This is definitely hard to get going. Different results from different people. I do not have any new information on this, but make sure that the Steam overlay is enabled for the game in the games properties. -
Updating from version 1.1.18 for USLEEP
GSDFan replied to TboneTones's question in Mod Organizer Support
For the Nexus problem. Try right clicking in the left pane and select "All Mods" and then "Check all for update". MO will filter the display, which you can reset from the filter panel, and try a download again. -
Mod Organizer 2 Discussion and Feedback
GSDFan replied to TechAngel85's question in Mod Organizer Support
No telling when that will be available. As far as I can tell Tannin has not been on the Github for about a month. -
All Grey Screen with no Freeze
GSDFan replied to Spartacusds's question in General Skyrim LE Support
I see in a later post you had set it to "0". I think if it is set to off in the launcher it will be set to "1'. I don't know if zero is considered an invalid number or not though or if it makes any difference.

